Dungeon crawling is fine. Easy way to grind and not as annoying as people make it out to be imo. Easily best part of this game is the split main character gameplay. Genius to make their ideals opposite. Some annoying roadblocks, that makes sense in the story. And some filler evil wizard side story (that unfortunately is the norm in fire emblem nowadays...)
I can only compare it to Awakening. IMO this game has much stronger presentation, story, and characters but Awakening has way better maps and gameplay. Still a great game overall though.
Damn, act four really whipping my ass into shape. Kinda hate how grinding becomes pretty mandatory by this point, but overall I am really liking this. I think the dungeon crawling is a nice simple diversion from the regular battles.
Really liked this but damn I found the act 5 dungeon really long (the random dungeon battles really wore on me by this point). And I'm glad I had an extra save pre-going into the dungeon since I had to switch up my crew on a second attempt.
What bugged me most about it is I legitimately didn't realize turnwheel uses didn't reset until you left a dungeon because the dungeons up to that point were relatively easy and short. Even Celica's final dungeon on her side was lengthy but the four unavoidable battles were pretty predictable. The final dungeon is not only super long, but has two super difficult boss fights. So the first one caused me to use a bunch of rewinds, and then I had to continue onwards to do the Alm solo stuff and then another final boss fight.
All they had to do was make the final boss fight take place outside so you had one last opportunity to heal up, reset your turnwheel and pick which people you wanted to use. But without that, I just found the dungeon overall too anxiety-inducing when I realized I had to pretty much do the whole thing in one go hoping my selected party would work. I pulled it off, but the final boss fight still took two attempts, each attempt lasting over an hour.
Dunno if other FE finales are like this since I'm pretty new to the series, but the final act burned me out from diving into another one for a bit.
All they had to do was make the final boss fight take place outside so you had one last opportunity to heal up, reset your turnwheel and pick which people you wanted to use. But without that, I just found the dungeon overall too anxiety-inducing when I realized I had to pretty much do the whole thing in one go hoping my selected party would work. I pulled it off, but the final boss fight still took two attempts, each attempt lasting over an hour.
Dunno if other FE finales are like this since I'm pretty new to the series, but the final act burned me out from diving into another one for a bit.