Playing this makes it obvious how the toned down the difficulty in the other two GBA games, presumably with the western audience in mind. That said I'm going for the true ending, so that definitely complicates things.
A challenging Fire Emblem game because of one poor gameplay choice : reinforcements that appear at the end of the player turn, right next to the characters, and instant kill them. Without save states it could be frustrating.
you can tell this game was a new experience for IS in many aspects. The music is compressed and has ugly samples, the graphics are good but washed out at times, the gameplay is both dumbed down and unbalanced, with rough patches here and there (WHY THE FUCK ARE HIT RATES SO LOW), and the story is Archanea but deeper. Though I can't deny that it all comes together and makes it a top 7 FE regardless
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