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Final Fight

Developer / Publisher: Capcom
December 1989
Final Fight - cover art
Glitchwave rating
3.37 / 5.0
0.5
5.0
 
 
267 Ratings / 2 Reviews
#1,694 All-time
#9 for 1989
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1989 Capcom  
JP
1990 Capcom  
1990 Capcom  
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JP 4 976219 042291 SHVC-FT
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Floppy 5.25"
XEU
2xFloppy 3.5"
XEU
2xFloppy 3.5"
XEU
1991 Capcom  
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US 0 13388 13001 6 SNES-FT-USA
1992 Capcom  
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JP 4 976219 042406 SHVC-FY
1992 Capcom  
2xFloppy 5.25"
JP 4 976219 064590
1992 Capcom  
Cartridge
ES 0 13388 13001 6 SNSP-FT-ESP
1993 Capcom Sega  
JP 4 974365 560133
1993 Capcom Sega  
US 0 10086 04410 2
1994 Capcom  
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XNA SNS-FY-USA
2001 Capcom  
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JP 4 976219 534314 AGB-AFFJ-JPN
2001 Capcom  
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XNA 0 13388 28002 5 AGB-AFFE-USA
2007 Capcom  
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2007 Capcom  
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2011 Capcom  
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Title
I can appreciate Final Fight was the inspiration for Streets of Rage but there is no comparison. Everything is so sluggish, the stunlock is infuriating, and there is little enemy/level variety. I'll give it another chance on SNES, sometime.
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SUPER_Lonely_Panda 2016-04-07T20:19:59Z
2016-04-07T20:19:59Z
3.0
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Title
A lot tends to be made of influence, more than perhaps should be. Recognizing historical significance is one thing, and it is better to remember the past than to forget or be ignorant of it, but often, we overestimate the importance of the history in today's context. This is no more or less true of games than other media, but given how quickly games evolve, perhaps it is more felt. We would rather remember old games fondly than see them as museum pieces. The beat 'em up was, at one time, one of the most popular genres in the arcade and for couch play, and though it was not the first example of the genre, Final Fight is often looked at as a progenitor. It set the stage for basically every 16-bit brawler to follow it.

To be clear, there is a lot that Final Fight does right. Not surprisingly, given that it was developed by Capcom, the audiovisual presentation is outstanding. The characters all have large, detailed sprites, and one can get a rough idea of who they are, just from looking at them. Haggar is a burly wrestler, Cody is a brawling street fighter, and Guy is a more refined martial artist, and each of them have suitable animations to match these archetypes. Likewise, the enemies all have distinct appearances as well, ranging from clones of professional wrestler André the Giant to Hispanic knife specialists to a samurai and onward. There are a few more generic mooks as well, and overall the variety of enemies is great. The backgrounds are also very well drawn with a variety of convincing locations, the highlights being the subway and the club. The music is likewise entertaining with funky numbers that add to the urban jungle aesthetic created by the visuals, and the basic sounds of the fighting are just superb with every punch landing with a satisfying thud, and the enemies making plenty of convincing grunts and groans. These areas of the game have aged very well, with only the limited color palette betraying the game's age, and one could argue that this was a stylistic choice that holds up.

While the presentation of the game still works, the action is a bit more hit and miss. What we have here is rudimentary to put it bluntly, even for its time. Beat 'em ups are, by their nature, simplistic, and for its time, Final Fight's combat was par for the course, if not slightly ahead, but today, it feels limited. The basic combat is your punch, combo, grapple, jump-kick stuff. There are a few slight variations, including an alternate aerial attack for each character, but the play feels largely standard. One positive is that each of the the characters has his own fighting style. Haggar feels the most distinct. His attacks pack the most punch but he also takes a loss in terms of speed. Additionally, he has an exclusive jumping grapple, the flying piledriver, which is the strongest attack in the game. Cody and Guy are almost interchangeable, other than their physical appearance.. Guy is the fastest of the characters but also the weakest, whereas Cody is a bit stronger and slightly slower. When you get a game over, you can change characters, so that does help to keep the action from getting stale, but I've always found myself gravitating to Haggar's extra power.

Even if you don't mind that the relative lack of innovation in the combat, its stupid difficulty does a lot to make Final Fight less appealing as a game. Given its arcade origin, ramping up the difficulty made good business sense, as it no doubt was a quarter muncher back in the day, but divorced from the arcades, it feels a bit unfair. If you're playing solo, you can expect to be using a lot of continues, as the game nearly requires two players to manage the amount of enemies on screen. Also, the large character sprites may be attractive, but they make it much more difficult to evade your attackers, especially when you are outnumbered or surrounded. The console version for the Super Nintendo is even worse in this regard. It only has a one player mode and a limited number of continues, rendering the game almost impossible to complete. From my experience, death in either version was essentially inevitable as you just couldn't avoid being hit in many cases, so the game was more of a test of endurance than of actual skill.

Despite the cheap difficulty, Final Fight is still an enjoyable title on the whole. However, it is far from a personal favorite of mine. The fact that it was one of the first games of its kind has given it a lot longer legs than it might otherwise have had, and there are other titles of its own era like Streets of Rage that are much better, not to mention Final Fight's own sequels for the SNES. Nevertheless, you can easily argue that those games would not have existed without the success of this one, and it still has value as a beat 'em up distilled down to its most basic form. Furthermore, it is an impressive title compared with the likes of Renegade and Vigilante, so it's easy to see why it became such a hit. Chances are that most people who would be interested in the game have played it by now, but if you have not, you ought to give it a try just to see its place in the history of the genre.
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MoeHartman 2016-06-18T22:40:30Z
2016-06-18T22:40:30Z
C+
3
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While I don't usually spend a lot of time, discussing the different ports of games, Final Fight is clearly a case where the experience can differ extremely depending on the platform. The initial port for the SNES looks good but is missing many features and censors certain aspects that were too risque for Nintendo of America. This version is really only of interest for collectors of that console and, otherwise, should be avoided. Each of the other ports, though, have unique selling points. While it is not arcade perfect in terms of visuals, the Sega CD version restored all of the missing content from the SNES version, and it remains of interest today for its high quality CD soundtrack, which has not been featured in any other ports. The GBA port, called Final Fight One, likewise has unique cut scenes and other bonus content not featured in other ports that help it to maintain relevance, but the performance and aesthetics are not arcade perfect. The best official ways to play the game, then, come in several of Capcom's arcade collections, which emulate the original hardware. Capcom Beat 'Em Up Bundle is a bit bare bones but includes a faithful port and is the best way to play on current gen hardware. Capcom Classics Collection, on the other hand, is older but features a better set of options and remains a very good port today. Still, the best version is arguably Final Fight: Double Impact, which boasts the best set of features, including achievements, the most robust set of visual options, and an optional remastered soundtrack (albeit one that is inferior to the Sega CD soundtrack). The downside with Impact is that only one other title is included, so it's certainly less of a bargain than the other titles. Despite that, it's still the best way other than the original arcade board to play Final Fight, but any of these collections will deliver, so you should simply pick-up whichever is easiest for you to play.
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Catalog

ssguiss Final Fight 2024-06-13T21:56:53Z
Arcade • JP
2024-06-13T21:56:53Z
3.0
In collection Want to buy Used to own  
amyelliottdunne Final Fight One 2024-06-10T19:27:26Z
GBA • XNA
2024-06-10T19:27:26Z
2.5
In collection Want to buy Used to own  
Avirumque Final Fight 2024-06-10T04:15:46Z
2024-06-10T04:15:46Z
3.0
In collection Want to buy Used to own  
Gavel Final Fight 2024-06-09T22:32:52Z
2024-06-09T22:32:52Z
4.0
In collection Want to buy Used to own  
bewater Final Fight 2024-06-04T13:04:02Z
2024-06-04T13:04:02Z
In collection Want to buy Used to own  
tackyproduct Final Fight 2024-06-04T04:25:57Z
2024-06-04T04:25:57Z
3.0
In collection Want to buy Used to own  
SumiQueen Final Fight 2024-06-03T22:11:42Z
2024-06-03T22:11:42Z
3.5
In collection Want to buy Used to own  
Kolbria Final Fight 2024-05-30T01:33:46Z
SNES • US
2024-05-30T01:33:46Z
3.5
In collection Want to buy Used to own  
KindaGamer777 Final Fight 2024-05-20T21:14:59Z
2024-05-20T21:14:59Z
3.5
In collection Want to buy Used to own  
SemtexRevolution Final Fight 2024-05-20T00:32:49Z
2024-05-20T00:32:49Z
3.5
In collection Want to buy Used to own  
notoriousERC Final Fight CD 2024-05-19T22:39:00Z
Sega CD/Mega CD • US
2024-05-19T22:39:00Z
3.5
In collection Want to buy Used to own  
unfinished
WeskerStar Final Fight 2024-04-26T16:03:32Z
2024-04-26T16:03:32Z
3.0
In collection Want to buy Used to own  
Player modes
1-2 players
Multiplayer modes
Cooperative
Multiplayer options
Local
Franchises
Also known as
  • ファイナルファイト CD
  • ファイナル ファイト ONE
  • ファイナルファイト
  • Final Fight One
  • View all [4] Hide

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  • ColtXplosion 2018-02-09 09:25:06.350186+00
    Oh sure this might not be as good of a game as streets of rage, but the fact the Mike Haggar is 297 pounds of pure unadulterated manliness helps make up for its deficiencies
    reply
    • ... 2018-05-17 22:38:20.63531+00
      Streets of Rage is undeniably the better series but Haggar is my favourite video game character of all-time.
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  • dukkha 2020-09-08 02:38:34.86953+00
    you guys are so wrong....Final Fight is the true originator
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  • rbdriftin 2021-01-18 11:23:13.436273+00
    True originator, sure, but it really feels like a museum artefact nowadays compared to a lot of other beat 'em ups from the time.
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  • chumlum 2021-04-27 08:57:45.58005+00
    Finally got 1cc, brutal game!
    Disagree with the consensus here. This is a stone cold classic and it's mindblowing how much they got right in 1989 already. This game is what set the bar and is unarguably the most innovative beatemup EVER made, and very few beatemups really manage to reach the same heights, despite copying so many mechanics and qualities from FF.
    reply
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  • MisTurHappy 2021-12-21 06:09:18.151512+00
    My appreciation for this game skyrocketed the instant I tried jumping while grabbing somebody as Haggar.
    reply
    • ColtXplosion 2022-04-27 16:23:02.133486+00
      To this day there are few things in gaming as satisfying as pile-driving street thugs as Mike Haggar, I love that you can even pile-drive the oversized boss sprites.
    • slib 2022-06-28 17:40:16.742485+00
      The Mayor can piledrive anything
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  • KindaGamer777 2024-05-25 23:30:58.199566+00
    This game is based for making a cop one of the enemy bosses
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