The remake we deserve. Nothing more, nothing less.
Final Fantasy VII Remake is nothing groundbreaking nor a game that will set new standards, but is at least the best Final Fantasy Square came up with after merging with Enix. Excellent source material aside, it's the first time in years the action RPG battle system is actually satisfying and the gameplay is well balanced. It's not as linear as XIII, yet not as dispersive and fragmented as XV. The city of Midgard has been beautifully recreated and expanded with high-detailed areas. It was also good to spend more time with the supporting characters which didn't get much attention in the original game. The main character models are superbly crafted, but sometimes clash with the low-resolution textures of the environmental elements around them. NPC's are a bit stiff, but at least you can tell them apart and engage in multiple dialogues with them.
Overall the pacing is pretty good, with the just-right amount of combat, a lot of dialogues and cutscenes, a decent amount of exploration, and some quick mini-games or different gameplay elements to spice things up. Narration, action, and exploration are well alternated throughout the 30-35 hours required to clear the game. Dungeons tend to be a bit too long and repetitive at times, but you will always want to find out what comes next. Subquests are far from being memorable or rewarding, but I wasn't bothered much as they are super quick and there is only a bunch of them.
The battle system merges action and tactical elements from past games. There is a lot of button mashing, dodging, and parrying, but unlike Final Fantasy XV, the game gives you the chance to suspend the action and take some time to plan your moves. Spells and special activities are easy to select, but have to be chosen with caution as each action, including the use of items, will cost one precious ATB point. For the first time, you can also swap between characters through battle instead of just giving orders to your teammates. Multi-character battle systems usually require sub-menus or tricky AI settings, but the interface is quick and intuitive. Switching between modes and characters makes the combat more dynamic and interesting, so that you won't get too bored during long dungeon sessions. Bosses and sub-bosses also offer a lot of epic battles like never before. It's sometimes hard to follow what's going on in a battle, though, as the camera moves pretty randomly and you will continuously need to fix it manually by tilting the right stick.
Character abilities and power-ups are managed through the upgrade of weapons and, like in the original game, the use of "materia."
The plot accurately follows the first quarter of the original Final Fantasy VII, while at the same time adding new locations and characters. There are some fillers and sections that felt unnecessary, but that's still nothing compared to the highly disposable quests of open-world games. Surely the original had much tighter pacing and visited many different locations in the same amount of time, but recreating all of them in one single game with a level of detail that is up to the modern standards would have been impossible.
The ending has been highly controversial, as it makes some risky choices that might have a significant impact on the plot of future installments. I am up for new things, but let's just hope any changes with the original story will be for the better, and not fanservice bullshit like in Kingdom Hearts. If they were planning on a reboot, they could have just marketed the game and such and change things from the beginning, without dealing with destiny and multiverse crap.
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One of the worst things about this piece of shit is having to warn your friends who haven't played FF7 but are curious about it not to play the "remake" first because it's actually a heckin clever meta sequel
as someone who loves the original and has never, and prolly will never play this game, it severely turns me off how fans of this game seem incapable of acknowledging criticism of it beyond writing off anyone who dislikes it as an elitist or a purist who only hates it cause it's 'different.' virtually everyone who dislikes this game is just a fan of the original who is rightfully disappointed by the circumstances surrounding it. how it fucks with the original story with the, at best, unnecessary new plot elements. how square enix lied about it being a faithful remake. how square is completely uninterested in giving this game the proper remake fans have wanted for years. everything i read about this game's story reads like bad fanfiction. i know there will be people who get mad at me over this especially since i said i haven't played it and insist that i have no right to complain, but at the end of the day i just like rpgs, i like them for their storytelling. especially the snes to ps2 era for their tendency to have good, cohesive and well-paced storytelling. turning a great 45 hour ps1 game into three 30-40 hour modern AAA games doesn't excite me, even putting aside the specifics of this game. games are already too big and overbudgeted and this game in particular worries me with the kind of precedent it could have on the industry as a whole. you're more than welcome to say "slippery slope" but that was always the argument against anything that AAA games have inherited over the years. the industry clearly isn't above it, and square enix certainly aren't 'one of the good ones'
"as someone who loves the original and has never, and prolly will never play this game,"
I'm about to propose a strange idea: how about you try playing the game before forming strong opinions?
"everything I read about the story" like what? Dude FFVII vanilla reads like fanfiction when written as a synopsis. You don't have to like it, but I have never ever ever understood people who have such strong opinions on shit they haven't experienced and really only have 2nd and 3rd hand experience with.
yeaaaa, as mixed as i am on this game maybe try playing it first before shitting on it. also ur comment on fans of the game can be applied to literally every popular video game in existence lol
not exactly the bosses (altho i do dislike how damage spongey the bosses got) but just all the mob encounters. i remember being forced to do almost all of them even if I rlly didn't want to. the game feels like it was made by control freaks.
You can definitely just run past enemies to flee, and avoid them in the overworld though. There are a handful of story related encounters like bosses and stuff but Midgar's linearity I guess makes things feel more like encounters are placed. But that's not the same as scripted
Yeah i swear people are looking at the original through nostalgia goggles because that plot was insanity bordering on nonsense, but in a fun way. Remake was written by the same guy who wrote the original, why would you be shocked more insane stuff is happening in the plot. The glue that holds FFVII together is the characters anyways, which imo are even better in the Remake series than the original.
Can someone with a brain for websites like this please add Intermission as its own page? The above link shows it can clearly be purchased separately and thus should have one. I haven't even played it but it's been bugging me for months.
I thought I’d be bored of this game (and Rebirth) once the main story was over but I really grew to love Yuffie’s combat, more than Cloud or any of the other characters surprisingly
I'm about to propose a strange idea: how about you try playing the game before forming strong opinions?
"everything I read about the story" like what? Dude FFVII vanilla reads like fanfiction when written as a synopsis. You don't have to like it, but I have never ever ever understood people who have such strong opinions on shit they haven't experienced and really only have 2nd and 3rd hand experience with.
you cannot be serious prefacing a paragraph of criticism with this