People back in the 2001 were expecting some actual RPG from this spinoff, but what we got is a solid Tactical Strategy like old Jagged Alliance. Solid, but wouldn't call it an rpg.
The thing that bothers me is that there is the framework for a great RPG wherein the player can customise a whole squad to the level of detail as the previous two Fallout games, however the levels are so simplistic that it's only worth investing in a handful of skills. So backlash against the game is understandable given so much is carried over from Fallout 1/2 but just under-utilised.
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...2022-05-07 01:05:38.795817+00
Is this actually bad/middling as a tactics game, or are people just rating it low because it's not an RPG like the earlier Fallouts?
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