Man, the bosses in this game are punishing. Julius in particular with their bullshit instakill laser beam nearly had me throwing my Switch at the wall. You do feel so good after beating them, though. I just wish levelling up had a bigger impact. 15 hours into the game, and even the simplest enemies still seem to require multiple hits to kill even though I'm level 84.
Soundtrack and atmosphere are so, so good. You just feel like exploring every nook and cranny. Wished the game was longer the last area in particular has this tense and creepy atmosphere but builds up to almost nothing, especially considering the price, but I'm left thoroughly satisfied.
Yes, agreed on the last area. I do wish it was longer and built to more than just the final boss (who is pretty easy to cheese if you play around with your build). The sound design in that area was pretty incredible, though, especially with the sampled gasps and crashes. The gasp genuinely startled me the first time I heard it.
Not to continuously trash on it, but for the most part, the level design is fun to pursue, but i feel like every unlockable you get for a double jump or whatever just feels like a glorified key. Nothing felt like I stumbled upon something like in the best metroidvanias, nearly everything is like "well guess I'll come back when I have double jump/some weird dash, etc."
I got through like half of this, got to the underwater level whatever it was, had a lot of fun, but something about that level killed the game for me and I felt like I had enough of it by that point. This was over a year ago so maybe I should return to it.
enjoyed all the bosses and combat but god the enemies (especially ranged) and levels got excessively repetitive to the point where i ended up running past 70% of everything for the 2nd half of my playthrough, and i normally clear out every enemy in these games. could've def cut down on some of the level length to combat that. it's a bummer cause this game has great combat mechanics, the content is just spread too thin
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