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Ender Lilies: Quietus of the Knights

Developer: Live Wire Publisher: Binary Haze Interactive
21 June 2021
Ender Lilies: Quietus of the Knights - cover art
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3.19 / 5.0
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5.0
 
 
4 Ratings /
#1,078 All-time
#36 for 2021
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I’m a bit torn on Ender Lilies, it is harder to shit on an indie title, with the devs not having as many resources to polish each part of their game. I do however feel like with a lot of similar titles, the game drops of in quality after the first third. Technically all the ingredients are the same, in practice a lot less polished and balanced. You can read even on this site how lots of players simply stopped playing at one point.
- At some point I feel like the level design goes by the numbers with just the art changing.
-The difficulty ramps up significantly, regular enemies become just damage sponges. To up your damage you either grind levels, or explore levels to gather upgrade materials. Both require you to face spongy enemies that deal too much damage.
-The new abilities you get after the boss encounters serve as a glorified keys. The abilities are barely utilized in gameplay/combat design, this is why the gameplay remains a bit stale and monotonous
-the boss design is pretty good though, with some usual exceptions (mob boss & one-hit-kill boss) and is the best part of the game
-the spirit system is pretty neat too and gives for a lot of variety in combat. Shame there is no way to respec the upgrades in game (or at least I have not found one)
-I also like the exploration aspect and the map system.

So overall…it’s ok I guess, I got my millage, they can’t all be Super Metroid’s or Hollow Knights.
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Catalog

the_traveler Ender Lilies: Quietus of the Knights 2023-12-24T10:45:07Z
Switch
2023-12-24T10:45:07Z
78
In collection Want to buy Used to own  
nmkolp Ender Lilies: Quietus of the Knights 2023-10-15T07:18:31Z
Switch
2023-10-15T07:18:31Z
In collection Want to buy Used to own  
interested handheld mode
EJ_082887 Ender Lilies: Quietus of the Knights 2022-08-31T11:40:45Z
Switch
2022-08-31T11:40:45Z
In collection Want to buy Used to own  
pinkpixelstix Ender Lilies: Quietus of the Knights 2022-04-15T10:18:36Z
Switch
2022-04-15T10:18:36Z
In collection Want to buy Used to own  
Azel Ender Lilies: Quietus of the Knights 2022-01-26T06:56:48Z
Switch
2022-01-26T06:56:48Z
1.0
In collection Want to buy Used to own  
Jaxijin Ender Lilies: Quietus of the Knights 2022-01-05T16:18:06Z
Switch
2022-01-05T16:18:06Z
4.5
In collection Want to buy Used to own  
Tim_oS Ender Lilies: Quietus of the Knights 2021-06-29T19:07:14Z
Switch
2021-06-29T19:07:14Z
4.0
1
In collection Want to buy Used to own  
HeWhoIsLunchbox Ender Lilies: Quietus of the Knights 2021-06-27T16:15:35Z
Switch
2021-06-27T16:15:35Z
In collection Want to buy Used to own  
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  • Previous comments (7) Loading...
  • Jaxijin 2022-01-01 05:49:07.691781+00
    This game is so forgiving with grabbing ledges and I love it.
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  • Jaxijin 2022-01-04 19:21:47.525997+00
    Man, the bosses in this game are punishing. Julius in particular with their bullshit instakill laser beam nearly had me throwing my Switch at the wall. You do feel so good after beating them, though. I just wish levelling up had a bigger impact. 15 hours into the game, and even the simplest enemies still seem to require multiple hits to kill even though I'm level 84.
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    • Hollweg 2022-01-14 04:56:01.796001+00
      Soundtrack and atmosphere are so, so good. You just feel like exploring every nook and cranny. Wished the game was longer the last area in particular has this tense and creepy atmosphere but builds up to almost nothing, especially considering the price, but I'm left thoroughly satisfied.
    • Jaxijin 2022-01-17 16:42:48.754202+00
      Yes, agreed on the last area. I do wish it was longer and built to more than just the final boss (who is pretty easy to cheese if you play around with your build). The sound design in that area was pretty incredible, though, especially with the sampled gasps and crashes. The gasp genuinely startled me the first time I heard it.
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  • unj 2022-02-01 15:58:32.080772+00
    Not to continuously trash on it, but for the most part, the level design is fun to pursue, but i feel like every unlockable you get for a double jump or whatever just feels like a glorified key. Nothing felt like I stumbled upon something like in the best metroidvanias, nearly everything is like "well guess I'll come back when I have double jump/some weird dash, etc."
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  • moonhalo 2022-12-08 06:39:21.181276+00
    I got through like half of this, got to the underwater level whatever it was, had a lot of fun, but something about that level killed the game for me and I felt like I had enough of it by that point. This was over a year ago so maybe I should return to it.
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  • standyland 2023-12-22 02:23:35.269881+00
    enjoyed all the bosses and combat but god the enemies (especially ranged) and levels got excessively repetitive to the point where i ended up running past 70% of everything for the 2nd half of my playthrough, and i normally clear out every enemy in these games. could've def cut down on some of the level length to combat that. it's a bummer cause this game has great combat mechanics, the content is just spread too thin
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