A limited, but stunning space exploration game with completely fluid 3D play. You have an overworld and a huge universe to indulge in, but really your options and what to do are limited, when you mostly stick to trading things inbetween planets and shoot pirates who attack you. Buying additions makes life easier, but the primary objective of the game, reaching the Elite rank, is only attainable after you destroy about 6000 ships, which demands an impossible ammount of dedication for one person. More fascinating today as a tech demo, than as a skeleton of a gameplay that somehow wasn't even updated with Elite: Dangerous either.
If you're stumped by the game, I have written a handy quick-guide just for you. You can see the link to it in the Review Supplement below.
On the original, BBC Micro version, the controls are nice and tight, and I recommend it. (3.5)
The ZX Spectrum version has nicer wireframe rendering(to be perfectly honest, any port after the BBC Micro hardware is an improvement), but the controls have suffered and for some reason are slippery. The steering never centers but almost as if it intentionally veers off into the sides. I don't know if the programmers tried to make the game more tricky by providing this element of instability to the controls, but it is not useful in the slightest, and makes flying and navigating the cosmic waters a lot more taxing than it already is. (1.5)
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
The definition of more important than it is good. The much lauded NES port is the only version that's even remotely comprehensible and even then I die as soon as I'm attacked because I can't figure out how to turn my ship around to center on a target. If your game has a learning curve for turning around, it's unplayable garbage regardless of how impressive it is at anything else
That's really funny because I really *dislike* the NES port and feel like I'm completely out of control. But on a technical level I'm just stunned the little box can pull this game off.