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Elden Ring

24 February 2022
Elden Ring - cover art
Glitchwave rating
4.34 / 5.0
0.5
5.0
 
 
2,090 Ratings / 9 Reviews
#13 All-time
#1 for 2022
The Golden Order is broken...

The Elden Ring has been shattered in the Lands Between. The absence of its Golden Grace will be felt throughout the land far and wide.

Queen Marika's six divine offspring each claimed a shard of the Ring which imbued them with a maddening power. But this foul taint brought the Demigods only their ruin, sparking a bloody war between the royal siblings - The Shattering which laid waste to this land plunging it into chaos.

But now the Golden Grace of the Ring shines anew, guiding the once exiled Tarnished back to the Lands Between to restore what have been broken for so long, mend the Golden Order and claim the Elden Lordship promised to them by legend.
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Elden Ring Премьерное издание
2022 From Bandai Namco  
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RU 3 391892 017694 PPSA 04609
2022 From Bandai Namco  
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Title
there are hugs in this one :D

edit: comes with a debuff :'(
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IanCandido 2022-03-03T18:25:17Z
2022-03-03T18:25:17Z
5.0
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Dark Souls. It's where this whole phenomena began, and as boring as it is to talk about it, it needs to be talked about with regards to Elden Ring. See, Dark Souls is an incredibly focused and tight experience... well, for the first half of the game. The closest point of comparison I can make is that traversing through the Undead Burg through the Depths and into Blighttown, etc etc, feels very much like Final Fantasy I. Dark Souls is a game that feels bigger than it is. Each location, much like Final Fantasy I, is a stepping stone on a greater path, taking you somewhere new in a place that feels massive but is really just a structured corridor. This isn't a negative criticism, although i'm aware it reads like that. Dark Souls benefits from this focus, and it's a focus that its two sequels lack, as much as I enjoy them.

Dark Souls II acts as a prototype for the kind of maximalism we see in Elden Ring. It's a good game, but a flawed one. This experiment with scale, combined with a slower combat system, leads to a clunky, albeit ambitious, experience. Dark Souls III returned to the corridorlike game design of the first, however it's caged in a Demon's Souls-style hub world, thus lacking the fluidity that made the first feel so natural. I will not comment of BloodBorne as i've (STILL) not managed to play it, however I can talk about the game preceding Elden RIng, Sekiro. With this game, FromSoft pared down the combat mechanics, and sharpened the world design, making for an almost wholly linear experience unless you deliberately backtrack. Out of these titles it feels the most like the first Dark Souls, stripped down to it's core essentials. One weapon, bonfires, fast movement, and a massive world over which you have less agency than it appears.

Elden Ring says fuck that. You wanna go anywhere straight away? Fuckin do it kid, take your horse and go to that foggy spot on the map you think looks interesting for some reason. You think that bloke with the horse looks scary? Go around him you fuckin pussy. You wanna play with swords? FromSoft's got you. You wanna play with two swords. Miyazaki's sharpening them for you right now. You want to use a magic system that is well designed and not a chore to use? Fantastic, use that giant laser beam on anyone, including the peaceful jarpeople town, we don't fucking care, we're FromSoft and we got you. Do anything and everything you desire because Elden Ring is a sandbox game at its core.

It is is the Souls formula writ large, with the classic tropes of a well-made but obscurely delivered story in a dystopian world which only you can save/destroy/some other options. There's just so much, and i'm not sure I can say the formula is better for it but fucking hell is it entertaining. I'm really not sure where the genre can go from here, and I hope FromSoft can prove me wrong and continue their decade long streak of excellence with their next title. The worst thing that can happen after this raging success is that they become complacent. The reason each of these games made any kind of a splash since Demon's souls was an earnest attempt to iterate and improve on the past, not simply allow it to stagnate. The fact that all signs point to an Armoured Core title next is a postive, implying they understand that Elden Ring is a summit for the genre thus far, and time will be needed before they return to the Souls-style well. Hopefully when they do, FromSoft find a way to blow our minds and burrow into our hearts yet again.
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dedem1315 2022-10-07T17:46:44Z
2022-10-07T17:46:44Z
4.5
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spoilers, on endings
Elden Ring is staggering in breadth and detail, and like anything so big, gradually numbing. You want to slow it down, to see these new areas with the same sense of awe that accompanied every turn at the beginning, to press forward in fear of what may lie ahead. But a sense of forward momentum overtakes until it's irrepressible, and then the game is over. Increasingly difficult demigods appear in sequence to halt the flow, as a substitute for the rich environmental mysteries that had us forgetting there was an overall story in the first place. I'm thinking of how I never wanted to get through Stormveil, because that would mean I was done with Limgrave, and there was still so much to be learned in its fields and ravines and dead beaches. And then it was the same with Liurna. Altus Plateau was the last place I couldn't bear to leave, but even then Leyndell sits on the perimeter as a nagging reminder that things must end, and others must keep moving.

There are internal and external contributors to the persistent lapping of the call of progress here. As the player becomes more familiar with the game, they move more quickly through conflicts, and with the greater investment of player time comes the expectation of proportional narrative payoff. The detail of the here and now becomes a blur on the way to motivators on the horizon, and so Elden Ring like other games of its scale eventually becomes a virtual checklist. These factors are reflected internally, in the production of architecturally streamlined and graphically featureless maps that encourage forward momentum rather than the opportunity for getting lost. The player at a certain point either submits to the flow of the game and finishes it, or turns back and looks to rekindle their sense of wonder in the world behind them. The former is rewarded with quick and empty victory. The latter is also doomed, because by this point everything and everyone you ever cared about is devastated in progress’ wake. If the player follows this path they turn to complete the game with a heavy heart, having found the world robbed of meaning before it even closes.

Elden Ring knows that it is doing this, because the interplay of internal (terrestrial, world) and external (noumenal, Outer Gods) forces is the defining fixation of FromSoftware titles. Here it gives the progress narrative the form of the ‘Greater Will’, and stages a conflict between its adherents, and factions that wish to end the world as we know it. The Greater Will is that the player finishes Elden Ring, their character ascending to the Elden Throne, so that Elden Ring can begin again, forever. New Forsaken will continue to be summoned to the Lands Between to keep the cycle turning. That is why the delivery of the Greater Will is so empty. The paradox of narrative progress for the ending-oriented player is that any ending involving a throne is not an ending but a moment lost to the vastness of procedural eternal recurrence. Encountering the devoted Brother Corhyn and Goldmask across the Lands Between transforms the two into a chorus, commenting on the progression of the Greater Will. Corhyn initially holds Goldmask to be a prophet, but soon thinks him mad, complaining that his rituals “betray a suspicion of the holism of the Golden Order.” In truth, Goldmask realises the way of the Greater Will is to mend the ring and initiate its eternal cycle. This suspicion of Order is baked into its very belief system, leading adherents to hope the next cycle is exactly the same as this one.

Goldmask’s order is bound to the notion of apocalypse as revelation. (Apokalypsis means ‘unveiling’ or ‘revelation’, hence the Book of Revelation is the book of apocalypse). For the apocalypse to operate as revelation, it is not to arrive from forces elsewhere, but to have been set in place by entities that are already here. The revelation is both future-oriented and ancestral, and its event means the elimination of future and ancestry alike. There is perhaps no system more apocalyptic than the game system — every ending is already present in the game text but hidden within the code, and all that needs to happen is for the apocalyptic event to be revealed in play. In Elden Ring’s late-game revelation, Goldmask discovers what was already there, Goldmask recognises the corruption of the Order, Goldmask waits for the flames, Goldmask mends the ring so it can happen all over again. The apocalypticism of the Golden Order is, paradoxically, eternal stasis. Everything returns to the beginning so that the Forsaken can arise once more and fulfil the Greater Will. For all the flames and tears and wreckage it is an Order without change or difference.

On the other hand, many in the Lands Between hold a contempt for predestination and dedicate their lives to overthrowing the eternal recurrence of dysfunctional Order. There is a lateral (rather than linear) progression to many of the minor quests, in particular those given by Ranni. The theme and shape of these quests is the fate of stars and gravity, as opposed to the main narrative’s rigid iconography of thrones, crowns, and bloodlines. Ranni actively sends you against the current, mapping out a constellation atop familiar places that now appear strange, and exposing undead cities beneath your feet. This is not done in the service of ‘uncovering’ a living, breathing world, but its opposite: the true undeath of the Lands Between. There’s a madness to Ranni’s story, and that’s because it wants to tell you that you have already been here, many times before, under different names and at different times. Everybody has already died and come back. The fates of everyone you care about have accompanied and in fact defined them since before you even knew them, and so all of your action in the Lands Between has been for the deliverance of their microscopic tragedy. Thops will always arrive too late, Irina will always have to wait too long, Millicent will always live diseased, Latenna will always curl up beside her sister in the snow.

The revelation of Ranni’s story is not the arrival of all of the pieces that were already there from the last reset, but that the world was already lost and empty. Travelling across the Lands Between on her apocalyptic mission severs rather than traces the golden contours of the world shaped like a furled finger. She wants to find the man who stole the stars so the moon comes back and the tides with it. Rejecting the dysfunctional order of the past, we now seek things born of nothingness, to realise the possibility of eliminating the eternal ‘now’ that was never present any way. And so we turn our backs to the stars and march ahead, to end things once again. There is an ending with believing in, and it’s the one that never eventuates. It’s the one born in the coldest night imaginable. Are you ready to commit a cardinal sin?
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nostalghia 2022-05-08T04:48:17Z
2022-05-08T04:48:17Z
4.5
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Strange little indie gem
It's strange, because for me (and definitely many others), there are numerous weird parts that make me want to give this game a relatively low rating (twin gargoyles, Malenia's special attack gimmick, everything two-shotting you in the endgame although you have a tank build, final boss disappoints, there's so much content that you will likely boringly breeze through a considerable amount of the areas), but it's like all these things are foreshadowed by what Elden Ring got right (the music, the combat, the worldbuilding, the infinite lore, the classic satisfactory feeling souls-likes are known for) and after those thoughts I regard it as one of the best, ever. It's like there's two distinct games in my mind.

My brain, it's shattered...
by someone...
or something...
it burns.

(Quite intriguing innit.. it's almost as if the game is flawed on purpose. In a perfect world, this game would also be perfect.. but this is not a perfect world)
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Anberis 2022-03-04T22:14:23Z
2022-03-04T22:14:23Z
4.9
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The first game I've played that has given me the same vibes I got from Morrowind 20 years ago.

The scale of the game is fantastic. I love and appreciate the lack of handholding for missions, although I think it could be adjusted slightly. Maybe a journal like Morrowind hand could help?

The combat is wonderful. As someone who hasn't (yet) played any other Souls games, it was amazing to see an open-world game put as much effort into combat as the environment.

I put over 100 hours into this one... so, yeah, I enjoyed it!
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Panza 2022-04-20T12:48:33Z
2022-04-20T12:48:33Z
5.0
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A Culmination of all previous Souls Games
Elden Ring’ is a game that will put you through all sorts of emotions; constant awe as you explore the wide expansive medieval world, anger as you get utterly beaten up by its wide range of enemies, and absolute ecstasy and euphoria when you finally beat that one boss that has been troubling you for so long.
‘Elden Ring’ is Hidetaka Miyazaki’s newest masterpiece. The director known for his previous games ‘Dark Souls’, ‘Bloodborne’ and others, teamed up with American Novelist George R.R. Martin, famed for writing ‘Game of Thrones’, who helped write the plot of the game. The Open-World Action RPG is a breath of fresh air in today’s game industry, as its innovative qualities and the passion of the developers are truly seen in the game’s level of detail and quality.
The story starts with the shattering of the Elden Ring, that leads to a great war between the 9 Demi-Gods who all posses a shard of this Ring. They all fight for the ownership of the ring which used to be situated in the Erdtree, which is a giant golden tree in the middle of the land and is now home to the imprisoned queen of the land. The ‘tarnished’ is guided by grace to collect the shards, by killing the 9 lords and to mend the ring, becoming Elden Lord.
The game, right off the bat, labels the player as a ‘tarnished’; the lowest of the low in this fantasy world. It makes you feel lesser than the rest. This may be true as the first enemy you encounter will brutally kill you. ‘Elden Ring’ is uncompromising difficult, you may lose hope on several occasions, but never give up as the game’s open nature lets you go back from the area you’re stuck on, and explore, finding new weapons, spells or abilities that will let help you overcome any enemy.
The game is labelled as a ‘Souls-Like’ meaning similar to ‘Dark Souls’ which is the directors most popular game. These games are notoriously difficult and their combat is methodical as one needs to keep a balance of attacking and staying back to maintain the stamina bar and it requires good timing when dodging attacks. This style of gameplay is very satisfying as when one masters the controls, the game clicks and becomes very rewarding.
The graphics and the art style are jaw-droppingly beautiful, it helps that the game is littered with picture-perfect vistas. The mediaeval and fantasy setting of the world inspires the player to keep on discovering. While traversing the lands, beautifully serene music plays. This is contrasted with the highly dramatic and invigorating music that plays during boss fights. The soundtrack can fill you with wondrous awe while triumphantly leaving the hairs on your neck to stand on end. The voice acting is full of personality and the characters are very distinct and memorable. The NPC quests will take you on a journey around the fantasy world and reward you with a vast array of utilities.
‘Elden Ring’ is FROMSOFTARE’s most ambitious game to date, and it doesn’t fail to deliver. During the 130 hours it took me to finish the game I unearthed numerous secrets, played co-op and PvP with friends, defeated countless bosses and I haven’t even scratched the surface. The RPG nature of the game makes it very replay-able as one can play with different classes. The £60 price tag of the game is definitely worth it as you will drain countless hours exploring the beautiful lands of ‘Elden Ring’.
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MelAzz 2023-01-19T17:54:15Z
2023-01-19T17:54:15Z
5.0
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tackyproduct Elden Ring 2023-02-05T01:17:27Z
2023-02-05T01:17:27Z
5.0
In collection Want to buy Used to own  
Krypta Elden Ring 2023-02-04T22:19:09Z
2023-02-04T22:19:09Z
5.0
In collection Want to buy Used to own  
Rderoos Elden Ring 2023-02-04T21:32:37Z
Windows
2023-02-04T21:32:37Z
In collection Want to buy Used to own  
RatProphetistFordism Elden Ring 2023-02-04T18:51:49Z
2023-02-04T18:51:49Z
5.0
In collection Want to buy Used to own  
toppen Elden Ring 2023-02-04T18:09:41Z
2023-02-04T18:09:41Z
In collection Want to buy Used to own  
JeramyJcb Elden Ring 2023-02-04T10:34:53Z
PS4 / PS5
2023-02-04T10:34:53Z
In collection Want to buy Used to own  
mietra Elden Ring 2023-02-04T10:30:11Z
2023-02-04T10:30:11Z
4.5
In collection Want to buy Used to own  
swingbeard Elden Ring 2023-02-04T09:13:34Z
2023-02-04T09:13:34Z
4.5
In collection Want to buy Used to own  
monne_ Elden Ring 2023-02-03T22:58:03Z
2023-02-03T22:58:03Z
5.0
In collection Want to buy Used to own  
DrMantisTobogganPhD Elden Ring 2023-02-03T18:19:52Z
2023-02-03T18:19:52Z
5.0
1
In collection Want to buy Used to own  
imnotcarlosd Elden Ring 2023-02-03T18:17:57Z
2023-02-03T18:17:57Z
5.0
2
In collection Want to buy Used to own  
bsbw Elden Ring 2023-02-03T13:35:45Z
2023-02-03T13:35:45Z
5.0
In collection Want to buy Used to own  
Player modes
1-6 players
Media
Download
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
Online

Comments

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  • Previous comments (776) Loading...
  • King_Naija 2023-01-19 05:12:27.248121+00
    I overlook so many flaws bc this is possibly the best open world given to players with an even greater amount of weapons & builds.
    Like no other open world game is giving me an area as beautiful as Leyndell that culminates into a fantastic boss.
    reply
    • bulletluckcharm 2023-01-20 17:55:50.648228+00
      I just wish the area between the outer walls and the capital wasn't completely devoid of enemies except for that gargoyle sentinel thing.
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  • bulletluckcharm 2023-01-20 18:28:48.566137+00
    you know the boys at FromSoft are messing with you when they make a boss as tough as Radahn bowl around like a drunken orangutan on that poor little thing
    reply
    • ThrashingFairy 2023-01-23 06:02:36.365089+00
      Here's the thing, I find Radahn to be a total pushover since he was nerfed. (Still annoyed by that). Goes to show experiences like this aren't absolute.
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  • nocturniquet 2023-01-23 06:38:54.50748+00
    Only midway through the game but already rating it a 5.

    The definitive "soulslike" experience and a massive piece of media for the ages.
    reply
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  • Zaphyra 2023-01-27 08:02:48.022942+00
    I got bored for some reason once I beat Malenia and got to the Ashen Capital. Haven't touched the game in a couple months.
    reply
    • bulletluckcharm 2023-01-27 13:18:19.014664+00
      once you take her down, much of the game seems easy from there
    • Jambee 2023-01-30 18:06:56.434563+00
      damn you missed out on the best boss in the game
    • okayfrog 2023-02-01 22:57:22.378036+00
      you are literally at the end of the game, like only an hour of main story stuff left
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  • Snappington1 2023-02-02 00:19:47.895833+00
    insane all the way up to the end of Limgrave then it varies from great to terrible (mostly bc of copy paste and bad endgame)
    reply
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  • Solipsaurus 2023-02-02 02:27:31.554247+00
    Got hit with the boredom after finishing the academy. Hoping I can get back into it at some point. Regardless I'm amazed I had this much fun with a souls game.
    reply
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  • duncedoof 2023-02-03 05:54:10.819828+00
    I got so lost in this game, in the best way possible. I will always be grateful for that feeling
    reply
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