There has been very few games that have reached the epoch that E.Y.E Divine Cybermancy has reached, it a game that has something of a mental illness to it like that of bipolar, on the one hand it's a game that is absolutely brilliant with tons of variety at your fingertips and on the other hand it's a downright horrible game with so many error that it needs to explained in detail. E.Y.E Divine Cybermancy does this so well it's likely to perplex any gamer whether they're causal or they're a hardcore veteran of the first-person shooter genre.
Even though that's the case E.Y.E Divine Cybermancy is a game that is wholly unique in how it approaches everything in its gameplay mechanics, it is likely a game that needs a little more than four hours of getting into just to understand what's going on. But when that's all cleared up there's so much more wonders that's in store. The game is an RPG but more in the vain of
Deus Ex, you play as a soldier of one of two factions in conflict with one another, you go on a series of missions to plan out attack, dig deeper into what's going on and how the conflict can be resolved. The story itself is a small piece of the universe that E.Y.E situates itself in. In fact the story is thin but not to the point where the game's whole selling point is the gameplay. The universe of E.Y.E is huge with libraries of text waiting at your disposal for partisan players to dig into about the history the factions and how it all came to be. The lore of the game is enough to make another new game. But E.Y.E's biggest selling feature is the gameplay and it delivers it in a large amount of depth and variety. E.Y.E allows you to do things that is only skimmed across the surface of other games. You can allow yourself to be a grunt in an army with rifle and some handy grenades but you could also be a hacker who uses cloak to sneak around enemies never killing anyone with your weapons, you could invest in melee weaponry and go in like a ninja slashing all foe who get in your way, or you could lay back and have a trusty sniper rifle in your hand picking off enemies, you can manipulate enemies to do your bidding or cause enemies to kill of one another by causing them to go insane or possess the bodies of enemies to kill. This and a handful more of features that are in-depth that I personally haven't scratched the surface of, the game always leave you with surprises. The best part about the game is the hacking, which is basically a game where you have to use time and speed to hack a certain opponent, what's even more amazing is that the enemy can counter hack you and you may have to hack yourself back into the world to keep playing.
The game is an RPG, but this one has created a world that is rich and vibrant, with sprawling city landscapes and natural environments all feeling large and monolithic filled with interest characters, creatures and machines all waiting for your interaction, with multiple pathways to choose from to finish a mission, it allows you to even go back after a mission for extra content that will help level up your character. The game has 3 upgrade systems that all help you fine tune your character into what you want it to be.
All of this in my opinion is what makes E.Y.E Divine Cybermancy a great game. Though I have mentioned previously that this game is a bit bipolar, and truth to be told it does have many downsides. The game litted with problems, for one thing the translation of the game is shocking, sometimes making very little sense whatsoever. The game has this knack of giving you all these wonderful things and then not telling you about it, even though it has a tutorial manual, it never tell you anything in detail. It took me forever to understand a specific aspect of hacking, only for it be known much later in the game. Another problem is the balancing of skills, some playstyle's will have a disadvantage over others only if you know how to play the game in a certain way to achieves the same balance, for example hacking doesn't give you much skill points but gunplay does, this can make it hard since some units in the game a unhackable, so more time needs to be done grinding on side missions in your spare time than actually playing story mode.
Now even though I have given many critiques of the flaws in the game, all these things can be solved quickly, the game's wonder do in fact outshine it's flaws. An overall experience of it was a one that I have never had before at that time, it's a game that is thoroughly unique and I love it to bits.