First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
There was an error saving your submission.
this game has its issues and the story isn't that good, but it's sooooo fun to play this game. i had such an amazing time playing it and the coop mode is one of the most enjoyable coop modes that i've ever seen! if you can buy this game, i really really recommend. and if you have a friend to play with, i guarantee to you that this will be one of the funniest experiences ever.
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
you get to smash zombies heads into tiny pieces + parkour, nothing more needs to be said! although the story is kinda shitty and the final boss is a fucking quick time event, id rather have great gameplay, bad story than bad gameplay, great story. if i wanted bad gameplay but great story... id read a book instead...
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Probably one of the most overrated co-op games I've ever played. Everyone seems to make it like it's nowhere as average as Dead Island, but after playing that mess of a game, Dying Light seems even more distilled.
And it's not a sentiment I had for just being me, a boring FPS/Survival game lover; my console friend played DL along with me and both of us didn't have as much fun as everyone seems to tell. We had fun, but half of it wasn't because of the game. I think it's because Dying Light is more akin to letting MK11's AI go autopilot mode and grind some skins for you, rather than paying attention to the game.
It's filler. We were talking about nonsense, throwing some jokes, gossiping, fanboying or trashtalking other videogames. Only ocasionally we talked about the game itself; we traded some weapons and medkits, talked about some of the crafting we could make and how we died or almost were at the verge of dying.
The only thing that we thoroughly commented was the storyline: it sucks balls. Every single NPC character was either an asshole or a psychopath; we didn't have any kind of sympathy for anyone, not even the obviously shoe-horned hot, tight-pants lady. Not even the turning of Rashim did ever made us loathe or be kinda touched. Everyone was just a carbon copy of a trope we've already seen in... well, Dead Island. It has some mildly effective narrative moments that are inmediatedly deluded by the character's insufferable egos, and our PC being a blanket that says nothing. The dreamy and transformation sections were cringeworthy, reminding myself that the Far Cry phenomenon has dealt massive damage to the mainstream videogame industry. And the ending... Oh my God the ending is fucking terrible.
The combat seemed fun the first 8 hours, but it became so, so stale by the later half. The giant brute zombies were so annoying to deal with, even with good ranged weaponry. It actively seemed to evolve and become a bit more complex, but wasn't enough to guarantee the game would maintain good for almost 25 hours of co-op gameplay. The nuclear premise and looting aspect of the combat hasn't changed that much from DI. It feels derivative and old. A lot more refined design-wise, but that's granted considering how lukewarm Dead Island's reception was. Even the parkour stage of the game wasn't as interesting as I expected. The map is beautifully constructed in that regard; it camouflages its parkour capabilities quite smoothly and you can travel building-by-building fulfillingly, it kinda could be its own game. But the hook is given to you way too late, and you cannot sustain a game just by one mechanic that's used in a competent way. The minigames sparsed throughout the map are fun too.
It's not bad, I just don't understand how this game became the sensation it was during 2015 to 2017. I don't get it. Is this what gamers love? Passing-grade systems merged one to each other, converging in one big bulk of plenty but uninspired bullcrap? I mean, it's a decent time killer with loot mechanics. It gave us some funny moments and material, but both my friend and I were puzzled at how this whole thing was so cherised by EVEN Noah Caldwell-Gervais, from all people. I repeat, the Far Cry formula of "jack of all trades, master of none" has done an irreversible corrosion of some sort.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Hot off the heels of both Dead Island games, Techland delivers Dying Light. frankly not much has changed since then, the environments are more brown and yellow and decayed and there is an elaborate parkour movement system but other than that fundamentally it is the same experience.
- The core of the gameplay loop is getting a main story mission, running free roam through the map to reach the objective, talking to a person or flipping a switch, then running all the way back across the map to talk to another person. To say the game is uneventful is putting it light. For the first 4 hours it is hard for me to recall ANYTHING interesting that happens. Its an utter snoozefest. You do the same thing over and over. Talk to some generic forgettable story character, get an objective marker, parkour through the map to the objective marker, and usually all you do is just talk to another person. There's tons of zombies everywhere but you don't have much incentive to kill them as your weapons at this point suck bad, such as simple iron pipes or wooden boards. 10 hits to kill a single zombie. I played in co op and for the first 4 hours all we can say is how bored we are and how nothing is actually happening. Luckily if one player reaches the next objective there is a fast travel mechanic where the other player can hold B to instantly travel there.
After the first couple hours around the halfway mark, JUST LIKE both Dead Island games, Dying Light introduces firearm combat. And it totally changes the experience and almost trivializes melee weapons. You'll be fighting in generic Call of Duty style close quarters battles obtaining pistols, assault rifles, with tons of ammo. Its a stark contrast to the previous hours where you could barely kill anything with crappy pipes and wooden boards, now you can easily 1 shot every enemy without any stress. Awkward.
- Because of this difficulty is all over the place. The first half is annoying and hard, you can't kill anything, and its not worth it to even engage. Then suddenly you turn into a killing machine out of nowhere that can just breeze past every enemy. The pacing is a mess. It just feels so odd to suddenly go from using awful melee weapons to instantly having 200+ assault rifle bullets that are pinpoint accurate that can one hit any enemy with a headshot. Why even use melee weapons after that point? I kept buying them at the Shop but they felt utterly worthless, even with upgrades.
- There are a ton of side quests and crafting and upgrades to be done, but it's like why even bother? I don't find the combat particularly entertaining or engaging and since its not even required the easier path is to run past everything utilizing the incredibly fluid and easy parkour system. You can climb anything and jump on anything. All you have to do is traverse the map spamming 'spacebar' and your guy will evade any encounter with ease. If I did spend the first few hours mindlessly doing generic side quest after generic side quest, only to suddenly become a murderous superhero armed to the teeth with assault rifles after 1 story mission I would of felt like an idiot that wasted my time.
- The story, dialogue, and voice acting are extremely cookie cutter. It's another totally generic "get the zombie virus cure with a forced in 'romance' story and an ambiguously bad evil corporation as well as the obvious Bad Guy antagonist" its just cliche. We stopped giving a shit and just started listening to music towards the end of the game because it was so meh. There are a few interesting points but they're far and few between.
+ The best thing about Dying Light is the fluid movement system. It is genuinely fun at times to traverse the environment climbing rooftops and walking across wires, hopping around, looking down at your feet feeling like Spiderman or something. Unfortunately it feels like a case of filler. I would of almost preferred an instant fast travel to the next objective instead of having to run all around a boring open world just to get there. It gets tedious fast, but the movement never feels bad. If other games had this movement system I would not complain.
+ The graphics are pretty decent with some nice lighting effects and shaders, however it suffers from a really bland color palette where everything is kind of piss filtered and drab. There are a lot of sewer sections and swimming sections which are pretty atmospheric but in the long run will be utterly forgettable. Some environments are interesting like having to climb across industrial construction zones while avoiding zombies and looking out onto the wide view distance.
+ The gunfights with humans are pretty fun but they are the minority of events.
+ There is a kind of enjoyable co-op feature where you can compete against each other in certain points like racing to the objective and getting more kills and stuff. Completely optional but fun at times.
The game wraps up at about 11 hours of gameplay with a weak quicktime event ending. There is nothing compelling me to come back and free roam and do side missions. I don't understand the appeal that people have for this game really. It's like an illusion of emergent gameplay when in reality you don't actually have to fight 90% of encounters and there is not much reason to.
Unfortunately the game has a lot of stuff going for it, the movement is fun, graphics are nice, some of the combat is pretty decent, but the MAJOR flaw is that the mission design is absolutely awful. The large chunk of missions are completely UNEVENTFUL and nothing happens. You will go hours at a time without even being able to recall one interesting event that happened. Nothing but fetch quests and generic encounters. This alone makes the game feel like a chore to play at points. A pity because I was hoping it would be better than Dead Island but it only just matches it. It's hard to say if its better, because I feel like Dead Island has a more appealing location and environment. Score would be lower if played solo, like Dead Island. Disappointing.
5/10
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Pros • Parkour - motion is fluid and responsive; super well done. • World is designed perfectly for fluid movement, it's almost hard to stop moving. • Combat is satisfying, whether it be melee or ranged. • Both the Slums and Old Town look great and feel lived in. • Loot and barter system is well done, though I wish shops sold upgrades. • Random encounters are kind of cool. • Plenty of side quests and challenges, but half of them feel like chores (e.g. collect 5 mushrooms). Though some quests are genuinely fun.
Cons • Protagonist is an idiot and has awful dialogue. • Hardly any likable characters at all. • Story is boring and extremely predictable. • Feel like half of my deaths/failures were out of my control. • Ending boss fight is a fucking QTE sequence. • Extremely anti-climatic and disappointing ending.
I'd give this a 7/10 if the ending wasn't so god awful.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Better than Dead Island, but that isn't saying much. Dying Light's focus on parkour is its big selling point, and it works really well, both for player expression and combat avoidance. The night lighting is some of the best around, and the stealth works fine for what it is. All up, the words "zombie stealth parkour open-world game" should mean disaster, but it makes for a decent play experience. Until you enter combat, which is too frustrating. Until you get to the late game, you are not equipped to deal with the zombies at all, and it just feels sloppy.
The story is also a real mixed bag, although at least it stands out amongst modern schlocky horror by having some political and emotional weight behind its circumstances. Once again highlighting the economic disparity and soulless tourism of the setting, Dying Light also features some great moments of moral ambiguity and paranoia in the vein of a double agent cop story, with your character indirectly responsible for many allies dying along the way. But towards the end, it fumbles all its potential and just plays action movie tropes straight, flushing several character arcs down the toilet in the process. I enjoyed the game, I'm happy to have played it, but I struggle to say it's meaty enough for what it strives for.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
the story so insanely boring but the general gameplay makes up for it. insanely detailed and fun combat and traversal. one of the worst endings I've ever seen in a big budget title like this