DUSK is a game that boldly wears its influences on its sleeve. It feels like a blend of
Heretic,
Blood, and of course
Quake. Though Not only those games but a sprinkling of references and callbacks from other classic and "boomer shooters" titles. This is its Achilles heel. There is almost nothing here regarding original ideas or anything that would make me want to play this game over the other games it took its inspiration from.
First, let's touch down on what I like. There are some very memorable levels. Episode one has Down on the Farm, Sawdust, and Ghost Town. The sophomore episode has The Infernal Machine, The Escher Labs, and Neobabel. The last episode has City of Shadows, Homecoming, Crypt of the Flesh, and the best level in the game, As Above, So Below. The rest of them quickly faded from my memory or stayed because of flawed design.
The gunplay here is great. The Riveter, Crossbow, Sword, Hunting Rifle, and Shotguns were my absolute favorite weapons and were a blast to use. Even the far less memorable and fun-to-use weapons (the rest of them) all felt beefy and punchy, thanks to their superb sound design.
The story here isn't anything spectacular, but the way it's told really impressed me. It's all told passively, even more so than games held in that regard like
Dark Souls. It's to the point where there are conflicting takes on what the story is about or the backstory of Duskdude. It's a nice pace change from games with constant exposition dumps and really forces you to think about the story if you want to.
Easily the game's strongest aspect is the enemies. From when I started the game to when I finished, not a single non-boss enemy left my memory, mainly thanks to how most of them are introduced. In fact, the game's most memorable moment is when the Horrors are introduced in Crypt of the Flesh. The game flexes its horror muscles and shows what it's truly capable of in that regard. Other great introductions are the Wendigos in The Unseen and, of course, the Leathernecks in Head Cheese. There isn't a single non-boss enemy that I didn't think was flawlessly designed and extremely fun to fight.
Now on to what I don't like. As I mentioned, a good chunk of the weapons are just not fun to use. Even with excellent sound design, The Pistols, Sickles, Assault Rifle, and the Super Shotgun feel so weak and pointless compared to the other weapons. When I run out of ammo for the weapons I enjoy using, these basically serve as filler until I get more, which never feels fun. How do you mess up a Super Shotgun?
Besides the final two bosses, every single boss is not only unmemorable but just bad. Episode two is the worst offender in this aspect, but the rest aren't that much better.
A much more minor critique I have are the secrets. Episode one seems free of this, but two and three have a very odd issue with the secrets. The secrets are one of two, they are tough to find, or they're so easy to find you seemingly pick up an item off the ground, and it just tells you it's a secret.
While a few songs in the soundtrack are stand-out jobs, the rest are either too subtle or too generic sounding, and they fade into the background and serve as glorified elevator music.
This game feels like nostalgia bait. It's good nostalgia bait, mind you, but once the appeal of the nostalgia starts to wear off, you quickly realize these classic titles outclass it. These other games will mostly have a better soundtrack, levels, guns, engaging stories, and better enemies. DUSK isn't even a bad game, it's quite a good one, but it feels unnecessary unless you're desperate for a "boomer shooter" fix.
The student tried to beat the master, but failed.