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Duke Nukem Forever

Developers: 3D RealmsGearbox Software Publisher: 2K Games
10 June 2011
Duke Nukem Forever - cover art
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1.75 / 5.0
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375 Ratings / 4 Reviews
#307 for 2011
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2011 3D Realms Gearbox  
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AU 5 026555 253284
2011 3D Realms Triptych  
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GB 5 026555 405867 BLES-01297
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Title
There was once a time when Duke Nukem Forever could have been the next big thing. That opportunity was over a decade ago.

When the sequel to 1996 first-person shooter Duke Nukem 3D was first shown at E3 1998, it impressed with scenes of vehicular combat, large environments and cutting-edge graphics (powered by the Unreal Engine). Developer 3D Realms intended to make the sequel in two years, instead it took nearly 15.

As a result, the game runs on a graphics engine from 2004 (a modified Unreal 2.5) and plays like a game from 2001 (Halo: Combat Evolved, mainly). Duke’s crude humor hasn’t aged much better. Overall, it’s an okay game. It’s not worth the 14 year wait, but what game is?

As Halo and Call of Duty swept the market, a handful of passionate developers soldiered on in an effort to get Duke Nukem Forever released. After legal disputes, a new publisher, a new graphics engine and a tangled history that will remain largely unknown, DNF is finally here. As a result, the long-delayed game that once elevated Duke’s status as a legend will now end it.

Duke’s latest outing might not have the flashy setpieces of Killzone or Black Ops, but it brings back many good memories of early-00s shooters, along with the bad ones.

Forever drops the original’s Doom-inspired open environments and keycard-hunts for a game that plays like Halo with Half-Life’s platforming and physics puzzles thrown in for variety. When you consider both of those games came out during DNF’s early-stages of development (1996-2002), it shouldn’t be a surprise that more recent series aren’t as big of an influence.

Like Halo, DNF throws the player into a narratively-driven campaign where the direction is always linear but the space you play within varies from lengthy series of corridors to large expanses of dessert. Unlike Halo, Forever never takes advantage of the latter and does a poor job of directing you toward your goal -- no mini-map or marker is given. You’ll often need to search every corner of the map to find where to go next.

With the addition of rechargeable health and being limited to two weapons, you’d think you were playing as Master Chief if it weren’t for the steady stream of crude one-liners. The scale of combat is never as tense or expansive as you’d like, but the smaller, in-door environments offer strategic encounters you don’t often get in a post-CoD shooter.

Despite originating as a PC game, Forever plays best with an Xbox 360 controller -- however, you may want to stick to PC due to the console versions’ terrible load times. Even with a controller in your hand, the aiming isn’t of Call of Duty quality even if all the button-mapping is identical. Even after fiddling with the controller sensitivity, the game felt awkward. Also, the weapon zoom has a weird depth perception that blurs out anything that isn’t directly under your crosshair.

Throughout the game, Duke pokes fun at Gears of War and other modern shooters only to throw the player into a poorly designed turret sequence or boss fight a moment later. An underwater boss fight with a giant Octabrain, near the end of the game, will go down as one of 2011’s most frustrating moments in videogames and the other boss fights don’t fair much better. The turret sequences seem poorly tested, spiking the difficulty level that will cause all but the most masochistic player to switch to an easier mode.

The core of the game still revolves around shooting, taking cover and exploring. All of these things are good enough to keep the game’s eight or so hours engaging, even with its annoying segments. Duke doesn’t have any new weapons in his arsenal but firing the Shrink Ray and stomping on a miniaturized enemy is still amusing. The Freezethrower, Pipebombs and the rest of Duke’s weapons return and feel as good as ever.

You also have access to Duke’s old items, hidden throughout the game, such as Holoduke, which creates a virtual clone of yourself to distract enemies, and Steroids, which increase your melee strength to the point where a punch causes an enemy to explode. You’ll rarely be overwhelmed by enemies, but the changing environments and variety in combat keep things interesting.

All of the enemies from the original return in some form, although they are rendered without the charm and humor of the original. Pig Cops are now naked beasts that leap at you, while the reptilian Assault creatures and creepy Octabrains remain faithful to the original. Most of the encounters are horribly lit, partly due to the engine’s fault but also due to bad light source placement within the maps.

There is a distinct lack of color in both the models and environments, which clashes with the game’s juvenile protagonist and cartoon logic. Most of the game takes place in dimly lit corridors, whether its the Hoover Dam or an alien hive. The game is at its best when you are exploring rat holes as a miniature Duke at the Duke Burger or firing your shotgun in-between slot machines in a Vegas casino.

The platforming and physics puzzles in the game aren’t any thing Half-Life and it’s sequel haven’t done better, but these segments give some variety to action and vary the pacing. You throw barrels onto some type of holder to weigh down another platform, which lets you progress. It’s more of a road bump then a challenge of logic. The platforming and driving sections are much more entertaining, most of which involve controlling a shrunken Duke with pitch-shifted vocals -- one of the few moments in the game that elicited a chuckle out of me.

Many have lambasted Half-Life’s platforming sections, but I always loved them. Duke’s are very similiar and your enjoyment of them will depend solely on how you feel about first-person platforming. The vehicle sections are reminiscent of the escape scenes in the Halo series, where you drive through the environment as fast as you can while chaos surrounds you.

It’d be easy to call the game sexist with Duke’s offensive one-liners and ability to shoot moaning, naked girls encased in alien cocoon's but Duke Nukem Forever was mainly written by two women in their 30s which kind of makes all the game’s crude moments more unsettling. Duke once stood out for having his finger on the pulse of pop culture when the original was released. The game’s juvenile humor was amusing to the younger audience playing the game. For the older audience, it was easier to look over the game’s misgivings in a time when computer games weren’t compared to films -- “Hey, at least Duke is TRYING to be funny!”

But, now Duke is a sad, broken man misquoting films and referencing events that were timely not even five years ago. Even worse, the sexual innuendo and portrayal of female characters is tasteless and one-dimensional. Forever has no self-awareness, which completely ruins what could have been a funny game. If the game’s characters reacted to Duke’s antics with the disgust the player felt, there could have been some genuine laughs. Instead, everyone from the President to squadmates talk in the same vulgar language as Duke.

Also, referencing a funny line from a film is not a joke. IT’S PLAGIARISM!

If you can look past the game’s alien wall boobs, panty-less strippers and lame humor, Duke still carries that bravado and stupidity that made the original fun. Duke was never about high-brow humor, anyway. He’s an 80s action hero with the comedic sense of Pauly Shore. When he isn’t making a joke in bad taste, it can still be fun to tag-along with Duke and punch jetpack-strapped aliens to till’ their heads explode.

Duke Nukem Forever has been in development for longer than many people who play it have been alive. As a result, it’s gratifying to even be able to play 3D Realm’s holy grail. If you’ve been following Forever out of curiosity, rather than anticipation, then you won’t be let down. However, if you were hoping for a return to Duke’s glory days or a revolutionary step forward, you will be sorely disappointed.

When you strip away the legendary development story, 2K’s hype machine, the PR meltdown surrounding the game and Gearbox’s efforts to help finish it, you have what is essentially a passion project by an incredibly dedicated and small 20 or so person team at Triptych Games. They sold their cars, worked for nothing and slaved away for years after original developer 3D Realms went under.

The fact that the game even exists on store shelves is a testament to the passion of the developer, but Forever’s soulless, hit-and-miss nature is more indicative of the stress and pressure Triptych went under.
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SUPER_Lonely_Panda 2016-04-09T15:12:54Z
2016-04-09T15:12:54Z
3.5
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"My naem is...*puffs cigar* DOUK NOUKEM"
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Duke Nukem Forever is an unmitigated disaster, but I'm sure I didn't need to tell you that. It came out over a decade ago (fuckin hell!) so it's toward the age where people will say it was a decent game that just didn't live up to its expectations, or whatever. But did anyone really expect DNF to be a masterpiece? I think most people would have been fine if it was just a so-so FPS with the expected Duke Nukem flair. What we got instead was a pathetic, depressing patchwork of a bunch of FPS trends that falls flat on its face nearly every opportunity.

I'll get what I liked out of the way first. Your ego acts as your health bar and you can increase the cap by interacting with certain objects like admiring yourself in the mirror, reading titty magazines, getting your dick sucked in a gloryhole, etc etc. I thought that was neat. There's a level where you shrink down in size and fight monsters in a burger restaurant. It reminded me of those Army Men games from the late 90s. There's another level in a strip club where you have to go on a fetch quest for a stripper. You could play air hockey in the arcade and that was entertaining (I forgot air hockey even existed). Finally, the Devastator was fun to use. It's a double-barrel rocket launcher with 69 (heh) ammo. I think that covers the positives. Oh, and the part where you can pick up a turd you just pissed on and throw it around and stain things with low-res shit stains got a chuckle out of me.

Everything else sucks. The gunfeel is limp, the amount of time you're just running around empty areas without firing a single bullet is unacceptable, the Half-Life physics puzzles grind the already sluggish pace to a halt (I'm sure PS2 owners everywhere were jealous of the physics engine though), the unskippable interactive cutscenes where you stand slack-jawed in front of an NPC were infuriating, and overall it's just a mind-boggling hall of mirrors for bad game design. The levels tend to follow the same structure of linear corridor areas connecting to nondescript open arenas where you kill a bunch of bullet sponge enemies. If this was the biggest flaw I think DNF could have been the mediocre but salvageable kind of FPS I mentioned above, but everything surrounding it compounds itself like a ray of light in a magnifying glass, the target being your brain. Did I mention the only fight in the first 30 minutes of the game is a boss you're just supposed to circle strafe and fire a million rockets at?

There's a part early on where you find a 1:1 replica of Master Chief's armor and Duke sneers "power armor is for pussies!" Yeah, never mind the fact DNF has limited weapon slots and regenerating health. But that's really a good encapsulation of what DNF is - a Chinese room-like automaton that knows what to say without ever understanding the meaning behind its words. This is every headache-inducing FPS from the PS360 era masquerading as a classic wacky FPS, while failing miserably in the process. Anyone claiming it's just "dumb fun" has most likely never sat down and thought about what makes a video game good, and I'm assuming they're either paid Gearbox agents or they were just in a mouth-drooling trance during the entire 8 hours of its campaign. Wide berth on this one folks.
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twogunmoomin 2022-02-16T01:40:02Z
2022-02-16T01:40:02Z
1.5
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douk bleaze, why did you have to do this? honestly though it was stupid mindnumbing fun, a lot of the game feels undesigned or underdeveloped, but for the 8 hours it took to beat i enjoyed myself. don't come in expecting too much

6/10
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darkrecollections 2020-09-03T20:55:47Z
2020-09-03T20:55:47Z
3.0
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Nuke it
This is far, far from being one of the worst games of all time. I can understand why people look at it as a disappointing game, but after a week of playing truely abysmal FPS this almost plays like Half Life 2. Which is an apt comparison because this game is really inspired by Valve's famous FPS. It has long driving sectiong, lots of physic based puzzles and lever pulling, and the moments that you are not alone are brief and your companions NPC quickly die.

Gameplaywise its a mixed bag. The weapons are solid to great to shoot, and the enemies are decent enough for the most part. The issue i have is mostly with level design, which at times isnt the best at telling the player where to go. They also filled the level with random stuff they found funny enough that could boost the Duke's health, like lifting and throwing poo. Yea, the humour in this game is a relic of the past and doesnt hold up well at all. The shooting could also have more kick to it, and the enemy AI could be improved.

Visually its kinda ugly, both tecnically but most importantly artistically. Just a lot of ugly greys and browns that are simply not pleasant to look at. It hasnt aged well.

The story and mysognonism is really garbage, but somehow i manage to ignore that for this game, but i can understand how it could bother some people. Overal it gave me a fun ride (apart from a couple of sections), which is way more i was expecting out of it. I really hope they reboot this one sometime in the feature, i mean they managed to do it successfully with Shadow Warrior, and that one is pretty crude as well.
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Threntall 2016-11-11T21:12:33Z
2016-11-11T21:12:33Z
3.5
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Pros
+The interactivity of levels and objects. Adding to your "Ego" bar as an incentive to play around with the world is also a nice touch, though prodding you to find interactive objects will also force you to find out just how many objects are not interactive at all.
+A good variety of weapons that are all fairly satisfying to use (except the Freeze Gun, which didn't seem to work for me at all) and pipebombs come up often enough to be used constantly.
+Though a lot of the one liners miss their mark, the game has a sense of humor and isn't afraid to push certain boundaries.
+Having shootouts while the size of an action figure is amusing.

Cons
-The level design is largely corridors broken up by puzzles and the "secret areas" are fairly obvious and much more like hidden areas in Half-Life 2 or any other modern FPS rather than Duke Nukem 3D's hidden stuff behind false walls and hard to find areas that were often at about a dozen per level instead of the one or two we get now.
-Duke Nukem isn't about graphics, but the game looks pretty dated and the texture size varies from object to object, so some look crisp while others are a blurry mess. The blurry objects are especially apparent when you are shrunk because they will be right in your face.
-A few areas, like the casino, just felt poorly designed.
-Checkpoint saves in a PC game are always annoying, though the checkpoints are given out very generously and the game is so easy you will rarely die anyway.

In Summary
Overall the game just doesn't feel like the sequel to Duke Nukem 3D. Some people will cite the two weapon limit or the auto regenerating health as the reason but I think the problem is that the level design isn't at all the same. Though Duke Nukem 3D had its share of corridors, many of the levels were sprawling, feeling like small chunks of a city and you had to explore it, something Duke Nukem Forever lacks.
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Catalog

yaiez Duke Nukem Forever 2024-03-28T11:30:28Z
2024-03-28T11:30:28Z
2.5
In collection Want to buy Used to own  
polaroid_android Duke Nukem Forever 2024-03-15T19:53:41Z
2024-03-15T19:53:41Z
In collection Want to buy Used to own  
worstcaseontario Duke Nukem Forever 2024-03-13T10:09:02Z
Windows / Mac
2024-03-13T10:09:02Z
4.0 /10
In collection Want to buy Used to own  
TK56789 Duke Nukem Forever 2024-03-10T15:30:11Z
2024-03-10T15:30:11Z
3.5
In collection Want to buy Used to own  
NecroManiac666 Duke Nukem Forever 2024-03-05T20:03:26Z
2024-03-05T20:03:26Z
3.0
In collection Want to buy Used to own  
Vektor_Zvuka Duke Nukem Forever 2024-03-04T19:32:43Z
2024-03-04T19:32:43Z
In collection Want to buy Used to own  
MelancholEvening Duke Nukem Forever 2024-02-05T14:23:12Z
2024-02-05T14:23:12Z
3.0
In collection Want to buy Used to own  
TheBloodhail Duke Nukem Forever 2024-02-03T16:55:59Z
2024-02-03T16:55:59Z
In collection Want to buy Used to own  
NotBIZKIT Duke Nukem Forever 2024-02-02T09:25:54Z
2024-02-02T09:25:54Z
In collection Want to buy Used to own  
CaptainPlasma Duke Nukem Forever 2024-02-01T10:28:28Z
2024-02-01T10:28:28Z
1.0
1
In collection Want to buy Used to own  
jiux Duke Nukem Forever 2024-01-25T11:26:17Z
2024-01-25T11:26:17Z
1
In collection Want to buy Used to own  
Great_Skull_Music Duke Nukem Forever 2024-01-23T21:15:58Z
2024-01-23T21:15:58Z
In collection Want to buy Used to own  
Player modes
1-8 players
Media
1x DVD
Multiplayer modes
Deathmatch / FFA, Team play
Multiplayer options
Online
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Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (16) Loading...
  • twinkiemachine 2022-07-01 13:03:26.835939+00
    this is what 15 years of dht poisoning will do to a mf
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  • Arinisonfire 2022-07-27 16:06:23.935742+00
    Love how at the beginning of the game Duke is asked if the "game" was good to which he replies: "after 12 fucking years it better be!"

    The game was in development for 15 years not 12. They recorded those lines in 2008 and couldn't be bothered to rerecord them for the final release.
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  • Randomico 2022-08-31 03:55:45.532654+00
    /\ i didn't noticed that, but it's true
    lmao
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  • RawheatC 2022-09-14 11:17:58.655198+00
    Not a good game, even if you take away the fact that it was anticipated for over a decade. Even if I had set my expectations low, this would have been a terrible use of my time.
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  • Chief_of_Kamchatka 2022-10-08 19:16:21.312742+00
    "Sometimes, dead is better"
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  • TheHonorableMinisterBBG 2022-10-10 07:43:46.207387+00
    what the hell
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  • HeatherMadhouse 2023-05-16 10:31:03.770875+00
    the game isn't even that bad but my disappointment in 2011 was immeasurable
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  • HeatherMadhouse 2023-05-16 10:31:18.043788+00
    also yeah the 2001 leaks were.. holy balls
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