So, I tried for a while to get the 3DS remake with fan translation working and eventually had to give up on it; I ended up playing the original version instead. It's perhaps unfair to judge this game on the terms I'm going to, as I have to imagine the remake is more palatable. Conceptually, I'm very enamored with this game--it's monster collection with Dragon Quest gameplay, and seems to have much more depth than the Pokemon titles released around the same time. I liked the breeding system as well, and I think if I had played the game to completion, I might have really enjoyed it. It was also cool hearing all the world map themes from DQ I-VI in Game Boy sound format. The problem with this game is a simple design choice that made it nearly impossible for me to enjoy playing, and in retrospect, this is really funny. The developers placed "auto-battle" as the default battle option and made it so you have to go down two options to select attacks. Perhaps I'm fickle, but I really hate letting an AI control fights for me in a game like this. This problem is compounded by the controls being a bit finicky; I was consistently accidentally hitting the auto-battle command even when I didn't want to, which led to death in several boss fights. I had to start save stating every turn to try and avoid this. Eventually, I got sick of fighting the controls and quit playing. Stuff like this shows how important remapping is for games; I actually think Pokemon RBY is superior to this game almost strictly because you can move menu options around in battle. Not everyone plays games the same way, and it adds a lot of accessibility when you allow some control customization for players. If I can ever get the remake working on my PC, I will give it a go again some time. (Okay, that's idealistic)
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