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Doom - cover art
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3.82 / 5.0
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83 Ratings / 3 Reviews
#372 All-time
#9 for 2016
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2016 id Certain Affinity  
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2016 id Bethesda Softworks  
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CA 0 93155 17025 4 2101534
2016 id Bethesda Softworks  
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2016 id Bethesda Softworks  
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2017 id Panic Button  
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Title
This is my first “Doom” after the original, and I was surprised to get such a similar feel despite the obvious graphic updates. The core of gameplay remains pretty much unchanged. It’s a frenetic and intuitive first-person shooter that needs more nerves than technique. You have to keep running and jumping around while trying to be as accurate as possible. They introduced a “glory kill” system that is pretty exciting at first, but as you can glory kill pretty everything that moves, the dynamics grow old pretty fast.

While the weapons and enemy variety felt just right, the level design is a little monotonous. Especially in the first few levels, we have some dull exploration sections and empty hallways that brought down the pacing a little. I don’t think anyone was seriously looking forward to the plot, which is just a bunch of dialogues for the sake of it.

Not a masterpiece but a great deal of fun.
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manicure 2021-08-07T02:28:18Z
2021-08-07T02:28:18Z
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100% complete campaign platinum
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Who'd have thought that in 2016 you could play a first person shooter with no cover system, no looking down sights, no reloading, wave spawning enemies, and a silent protagonist, and still have a game that's quarks and dated features are what makes it so much fun. Doom is more proof that you don't need to be bound by current trends and standards in order to make a fun and exhilarating experience, and it actually does this by taking a step back and building off of Doom '93's core mechanics. The nimble speed, the elegant movement patterns, the up close and personal combat and the cluttered chaos that are the waves of demons that fill each room eager for you to paint it with their blood! Doom 2016 focuses on killing, and killing is what Doom does best.... And perhaps it's one of the few things it does best....

The single-player mode is the main selling point here I'll just say it. At 13 missions long it'll prolly take you about 13 hours to plough through on standard difficult and honestly; that's more than you could ask of most shooters these days. The story takes a backseat for the most part, The game starts with you being resurrected by some robotic AI because a crazy lady went and opened up the portal to hell again and you have to stop it! How you ask? BY KILLING S***!!! The plot here is about as deep as that of a porno, it just hangs around long enough to give you any reason what so ever to move from room to room killing everything in sight. It's almost funny, because the game celebrates Doom guy's detachment from the plot by making him comically defiant and restless during cut scenes. It was actually a charming way to paint over an admittingly absent sense of narrative.

80% percent of the time in the single-player is devoted to you moving from room to room clearing out waves of enemies, throughout the course of the campaign's first half the game introduces new weapons and enemies at a nice pace and allows you to customise your weapons with hidden upgrades to keep combat feeling fresh and engaging. In the second half however, the game sort of runs out of new ideas and instead focuses on making waves more brisk and challenging. If it wasn't for the thrilling boss fights I'd say that the second half is fairly weak since you're just doing the same things over and over and it begins to feel a tad redundant. But rarely am I just flat out not having fun since the constant gauntlet of speed and action keeps your mind focused on what's happening most of the time. One more thing to note here are the glory kills! When you weaken an enemy to a certain extent you get to initiate a "glory kill" where you finish your enemy off with a gruesome melee attack. These glory kills feel awesome to perform (and are kinda essential for picking up health and ammo). However I should say that the animation for these kills has gotten me stuck in walls unable to move, and has accidentally hurled me off of ledges on RARE occasions.

When you're not defeating waves of enemies in rooms you'll either be platforming, or searching every corner of every room for hidden secrets. The platforming is a bit of a drag in this game especially since Doom guy's controls are so spastic (mission 5 suuuuucked!), it's certainly no Titanfall 2 with it's wall running and grappling ropes but the introduction of enemies during these platfroming sections can make it a solid challenge (a really frustrating one at that). The way Doom hides it's secrets within the environment gives it a distinctive Metroid Prime feel and hearkens back to the original Doom which had it's fair share of hidden paths. You'll see undiscovered areas on your map and wonder: "how the actual f*** do I get there???". And the manner of these secrets being neat rune challenges or actually unlocking old school - fully playable - maps from Doom '93 is just fan service at it's prettiest!

When it comes to presentation the one thing you gotta mention is the game's brilliantly composed industrial metal soundtrack which enhances the game's sense of adrenaline, and the cries and shrieks emanating from hell's possessed demons are also particularly impressive. Visually there's not much to report here, just a lot of generic "hell" and "space station" environments... And lots and lots of orange.... However I will give a shout out to all of the satanic occult imagery and pentagrams smeared all over the floors in blood in certain locations. And there's something really funny about walking into one of the secret classic map rooms taken from the original Doom.

There's two other significant modes in this game being multiplayer and Snapmap. I feel like I'm obligated to talk about the multiplayer but I don't really want to... It's noticeably slower than the main game, and the game-play feels like more of a Call of Duty game with a Doom skin over it. It's a fully customisable mode and it has this demonic possession system that let's you kill other players as a demon for a short period of time. Which sounds interesting... But it's unbalanced, as the demons are OP as heck and the runes that give you this ability spawn a little too frequently. Also have fun finding players in any modes other than team death match lol! Last but not least is the game's Snapmap mode which let's you create and share your own Doom levels. Now I was actually surprised at how deep this mode really is! You have a wealth of rooms, enemies, items to choose from. You can link certain events to trigger under specific circumstances, and you can even manufacture your own wave events. Seriously I'm surprised that more people aren't talking about this mode since it's basically the Super Mario Maker equivalent for Doom haha!

Wow, there was a lot to cover in this review because this is a very beefy game. A 13 hour single-player mode, a selection of classic Doom 93' maps, a sloppy but mildly fun multi-player mode, and a stage creator that allows you to pretty much create your own Doom game. This is a value pack baby! And the game's slick, vicious and in your face gameplay will keep you coming back for a long time, if not for all of the secrets masterfully hidden within each mission. I did find the game's wave based formula got tiresome and repetitive throughout the second half of the campaign, and the game's fustrating platforming sections and disappointing multiplayer also factors in here, but I'd just be goofing if I said that Doom 2016 is anything but a good game. This one's for you first person shooter fans out there! ;D
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PaperbagWriter93 2016-12-11T02:07:26Z
2016-12-11T02:07:26Z
3.5
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Doom isn't friendly, it isn't nice, and it certainly doesn't care about your feelings, and it's awesome. This game has one mode: all-out hardcore fast-paced demon slaying and it will punish you if you try to play it any other way. Doom is really great at what it sets out to be and shines in the single player, but it unfortunately falls short in other areas. This game definitely isn't easy to play and may not appeal to everyone.

What I liked
1. I've never quite played a game like DOOM.The fast-paced play-style is refreshing after some of the most recent games I've played, and this game thrives on making every moment as bad-ass as possible.
2. Bethesda knows the appeal of Doom and they don't try to play around it. There's a story, but honestly it doesn't really matter. It's just there to give some substance and significance to the fact you're moving around all the time killing everything in sight. Bethesda does a great job of not making a huge deal about shoving the story and any other less-than-exciting aspects in your face.
3. Doom rewards you if you play fast. If you're used to playing slower paced games and hiding behind cover, you're going to learn real fast that doesn't work here. Between the bonus health/armor/ammo you get from "executing" staggering opponents with your fists, jumping through portals/on lifts, and whatever buffs or items they decide to throw on the ground, there's plenty of incentive to keep moving. Not to mention the fact that nearly every enemy in the game requires you to keep moving if you want to beat it.
4. I really enjoyed the weapon/ammo system. Every weapon has it's own merits and while most of the time you can use your favorite combination, Doom will eventually force use to use everything you've got to finish some waves. There's aren't any filler guns that are just there to add variety in name, or guns that want to have to use (the pistol is the necessary unlimited ammo exception) as each weapon is viable and unique. Oh and one-shotting most enemies (within reason) in order to gain a boat-load of health and ammo is incredibly satisfying.
5. I love the soundtrack. I don't think it's the easy choice in music as not everyone enjoys harder hitting metal, but if you're that type of person you probably shouldn't be playing Doom in the first place. It just fits the game and the mood so well.
6. While I didn't actually create any of my own content, SnapMaps were a great way to enjoy other people's creations. The ones I played were all fun and unique, and there's a seemingly endless supply of community created maps to play. It's a nice refresher from the campaign if you're itching to play more of the game, but not necessarily more Doom (if that makes sense). Or if you just finished the campaign and want some more content.
7. There's actually more fighting strategy than initially meets the eye, especially at the harder levels. You have to know when to face certain enemies, when to keep moving, when to use buffs, and when to use your BFG (at later levels).
8. Secrets are a nice addition that you wouldn't immediately expect from a game like Doom. If you don't actively search for them, you're not going to find all of them, which is the way it should be. The rewards are good enough that they make the search worthwhile, but definitely aren't necessary to naturally progress through the game. I found myself trying to find all the secrets in the first few chapters, but eventually giving up as they became harder to keep track of and find.

What I didn't like
1. I know some people might not have this issue, but for me, I was forced to play this game in spurts. Doom tended to wear me out during long sessions and I often found myself closing the game out after just one chapter. SnapMaps helped keep variety in the game though as there were plenty of options that weren't as hectic or wearing as the campaign.
2. I think there are several reasons why this game is hard for me to play for long sessions. One of the more obvious is that this game constantly keeps you on your feet and is, for the most part, nonstop action. Another reason is that Doom is pretty repetitive. Almost all of the fights occur in some sort of closed off "arena" that isn't exactly any different from the last. and the strategies to succeed don't really change throughout the game. New types are enemies are introduce as you progress through the chapters, but once you're about halfway through, any new enemies are more or less variations of already existing ones.
3. Another reason I think Doom is hard not to play in bursts, is due to the lack of overall substance in the game. Doom does one thing pretty well, but that's about it. There isn't much variety in the game-play and the story might as well just not be there. These aren't exactly detrimental to what the game sets out to be, but at the same time it makes Doom fairly one dimensional.
4. The multiplayer exists, but that's about it. Now, I'm probably not giving it enough credit than it deserves, but I'm the type of person that usually doesn't bother with a game's multiplayer unless it really hooks me. After playing the a few hours to test it out (and for the trophy) I really didn't find much a reason to keep going with it.
5. More of a nitpick, but still doesn't make a whole lot sense why the final boss was by far the easiest one. I was saving up all my BFG shots expected at least a second form.

Doom sets out to do one thing really well, and for that part, they pretty much nailed it. Unfortunately, I usually end up playing video games to unwind after a long day which means it's not often I'm in the right mood to fully appreciate Doom's game-play, but when everything lines up, boy is it fun.

I think most people can find some enjoyment at one point or another in ripping demon's skulls in half with your bare hands. Your moods and enjoyment in that type of game-play will likely dictate how long it takes you to finish Doom, but in the end it's still a good game that's easy to find enjoyment in.
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Enjoyment: 7
Quality: 7
Overall: 7
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Catalog

rsaladmoney Doom 2024-03-13T19:16:29Z
PS4
2024-03-13T19:16:29Z
4.0
In collection Want to buy Used to own  
MilesTaco Doom 2024-03-13T03:59:36Z
PS4
2024-03-13T03:59:36Z
3.5
In collection Want to buy Used to own  
DaggerDraven Doom 2024-02-20T10:55:47Z
PS4
2024-02-20T10:55:47Z
2
In collection Want to buy Used to own  
adraem12 Doom 2024-02-16T10:05:17Z
PS4
2024-02-16T10:05:17Z
4.0
In collection Want to buy Used to own  
AllTrophies
Funkermonster Doom 2024-01-27T12:08:18Z
PS4
2024-01-27T12:08:18Z
4.0
In collection Want to buy Used to own  
Giann96 Doom 2024-01-17T23:31:15Z
PS4
2024-01-17T23:31:15Z
6.0 /10
1
In collection Want to buy Used to own  
macius Doom 2024-01-13T14:59:10Z
PS4
2024-01-13T14:59:10Z
2.5
In collection Want to buy Used to own  
Aaantoni Doom 2024-01-11T02:28:29Z
PS4
2024-01-11T02:28:29Z
7.5
In collection Want to buy Used to own  
Gubbi Doom 2023-12-19T12:47:22Z
PS4
2023-12-19T12:47:22Z
1
In collection Want to buy Used to own  
pedrolaa Doom 2023-11-07T13:36:53Z
PS4
2023-11-07T13:36:53Z
In collection Want to buy Used to own  
Boomermusic2121 Doom 2023-11-03T21:09:35Z
PS4
2023-11-03T21:09:35Z
3.5
In collection Want to buy Used to own  
danielv75 Doom 2023-07-21T03:51:10Z
PS4
2023-07-21T03:51:10Z
In collection Want to buy Used to own  
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  • Previous comments (53) Loading...
  • samscott 2023-04-27 16:26:03.964208+00
    Better than Doom Eternal
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  • Xantha_Paij 2023-05-12 17:03:48.629721+00
    On par with the Halo games from 343 Industries.
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  • HeatherMadhouse 2023-05-16 09:43:27.213318+00
    incredibly easy game but quite fun for that. still a long way to go before the far more superior sequel
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  • MisteroO 2023-05-21 09:06:15.813362+00
    it's almost perfect in every regard except difficulty, the game gets laughably easy when you upgrade everything, even on nightmare

    i still prefer Eternal tho
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  • I0000days 2023-08-04 15:35:52.624297+00
    Interesting resetera poll. I always thought I was in the minority for preferring Doom 2016 over Eternal, but apparently that might not be true.
    reply
    • Drug_Use 2023-09-06 01:45:57.081503+00
      hide Removed by mod
      This post was removed by a site moderator.
    • Raymanic 2023-12-23 20:05:12.625381+00
      It was never as big of a gap as it seemed. It's probably the most divisive preference prequel vs. sequel games ever, and for obvious reasons.

      In reality both are amazing games and I can see literally any pov for preferring one to the other. Unless it's just complaining about issues that can be debunked easily in Eternal's case, which come up a lot.
    • More replies New replies ) Loading...
  • Dooflyyyyyyyyyyy 2024-03-07 23:10:03.08797+00
    Not a fan of the map design, the sequel is much better.
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