It is impressive to me that people just don’t get this game. The insane atmosphere and genuinely creepy, dour tone is one of the most unique in the history of FPS’, especially considering it without a doubt would go on to influence a lot of survival horror. This is a really bleak game with some very interesting designs and hoops for the player to jump through.
All the things people have against this are things of praise for me. I see criticism towards the gun sounds and design when I found that to be one of my favorite things about the game?? Or the criticisms towards the repetition of doors, sprawling hallways and things lurking in the dark where its hard to see when that’s kind of the point?? Ive even seen the soundtrack take criticisms when its one of the most endearing factors in the game: low rumbling drones and ambience. Its kind of miserable but in a very cool way.
Much of this game is meant to be more of a swallowing and suffocating trudge through a broken down, isolating station than a constant shoot out and so many people just seem to miss that point. The controls are fine, sure theres mechanics like the flashlight being its own tool but that seems to add a bit of challenge to this.
And to that one comment…Only spawns two enemies at a time…no? You must not have gotten far. There are plenty of rooms where it floods you with more than just 2 enemies.
It deserves praise for its atmosphere, visuals, and presentation, but it's also ridiculously repetitive. I never finished it, because, to be honest, I got tired of it.
Agreed, the game is super repetitive. It did get fun for me starting from the Delta Labs levels (so more than halfway through), not even sure why, maybe more enemy variety? But until then it was a hard slog, I kinda needed something repetitive and dumb to do after work and it was still boring me, almost ditched it.
of course the problem isn't that the game is different, my favorite doom game is doom eternal and that is quite different from any doom or quake game the problem is that this game is trying to be both a classic doom fps and a horror game, but it's mediocre at both, where they trade the unique and fun level design of the classics for much blander and linear levels, and an horror atmosphere that is literally just "dark room + random jumpscare"
All the things people have against this are things of praise for me. I see criticism towards the gun sounds and design when I found that to be one of my favorite things about the game?? Or the criticisms towards the repetition of doors, sprawling hallways and things lurking in the dark where its hard to see when that’s kind of the point?? Ive even seen the soundtrack take criticisms when its one of the most endearing factors in the game: low rumbling drones and ambience. Its kind of miserable but in a very cool way.
Much of this game is meant to be more of a swallowing and suffocating trudge through a broken down, isolating station than a constant shoot out and so many people just seem to miss that point. The controls are fine, sure theres mechanics like the flashlight being its own tool but that seems to add a bit of challenge to this.
And to that one comment…Only spawns two enemies at a time…no? You must not have gotten far. There are plenty of rooms where it floods you with more than just 2 enemies.
the only doom I didn't bother to finish
of course the problem isn't that the game is different, my favorite doom game is doom eternal and that is quite different from any doom or quake game
the problem is that this game is trying to be both a classic doom fps and a horror game, but it's mediocre at both, where they trade the unique and fun level design of the classics for much blander and linear levels, and an horror atmosphere that is literally just "dark room + random jumpscare"