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Doom 3

Developer: id Software Publisher: Activision
03 August 2004
Doom 3 - cover art
Glitchwave rating
3.24 / 5.0
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635 Ratings / 5 Reviews
#1,713 All-time
#90 for 2004
A lone marine must face against the armies of Hell by himself as an experiment goes horribly wrong.
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i think it is clear that this is the console ,casual, dumbed down, shit version of doom 3, theres WAY too much fucking ammo, even on harder difficulties, the game is too bright and happy when it obviously wasn't intended to be. I haven't beaten the original release, but i've played it, and i can just tell this is a stupid version of the game. with that said i still did enjoy myself, and going to Hell is a very cool area of the game. the enemy design and variation can be really exciting sometimes and most of the weapons just feel great to use. a solid FPS

7/10
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darkrecollections 2020-09-03T21:00:29Z
2020-09-03T21:00:29Z
3.5
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I'm glad I never played the original game on release, I feel it would have left a really bad taste in my mouth. I remember a lot of discussion about how the flashlight was non-existent or practically useless? Anyway, mods and the refurbished edition of this game were quite enjoyable.

Doom 3 is really just a laid-back survivor horror game; it occupies that dead zone between the narrative stuff like Silent Hill and the fast-paced stuff like Resident Evil 4.
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MoaM 2018-04-20T17:56:07Z
2018-04-20T17:56:07Z
4.0
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Doom 3 brings back memories, I had the BFG collection during my Senior year of college, and every few weeks I'd play it after all my friends went back home so it was just me and this one girl in our group who would be in the dorm lobby and I'd play Doom 3 while she'd do her art stuff since she was an Architect major, and sometimes she'd make fun of the game with me and we'd have inside jokes related to the game, like theres a moment where you go into a bathroom and a fat demon comes out of a toilet stall. Actually when I first played this, I never played a Doom game before, and heard this was one of the best survival horror games. After months and months of playing this every so often, I finally beat the game about a month before I graduated and well it was pretty average I thought. Yeah it had moments, some cool enemy design, and some humor even thrown in. But the game just felt a bit too difficult at times and it frustrated me on end how you died like a little bitch after just a few hits, the story was pretty generic and cheesy, the loading times are super slow, everything just looked the same and the parts where you go to hell are really the only parts that stood out, oh and the boss fights in this are pretty bad as well.

Not to mention after I played Doom 1 and 2 a few months later, I just couldn't look back at this. I give it credit for being experimental and trying to be a slower paced horror game where the first Dooms were fast paced action shooters, but in doing so the series lost what made it great to begin with and you can tell something is just missing in Doom 3. Its a competent enough FPS game, but it really doesn't stand out and is a huge downgrade from the first 2 Dooms which are some of the best games of their time.
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jweber14 2017-07-21T20:48:50Z
2017-07-21T20:48:50Z
3.5
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Alone in the doom
Doom 3 is a completly different beast when compared to the other Doom games. Its much more horror driven, both in its claustrophobic atmosphere as well as scarcity of resources and enemy encounter design. Though not nearly as beloved as the other two games, its still a very solid shooter that holds up to a playthrough nowadays.

Its plot is a mess though, featuring some really corny cutscenes and nonsensical characters. Skipping it might be beneficial to you in the long term. You lay as the lonely marine that must kill everything when things turn to hell. There are a lot of mars facility levels, and towards the end the famous hell levels.

It starts you of with a pistol and then gradually introduces more and more weapons. Fortunatly the game has been fixed to allow a flashlight on the end of the pistol, but its still a very dark game to navigate. This coupled with the repetitive levels can mean that you get lost a couple of times. THe progression through the levels is still through the search of keys and backtracking, but compared to the original games this has been toned down severly. This is a good thing as i think that ultimatly hampered the pacing of the game. That said, there are much less secrets as well in this game.

The weapons are very solid to shoot, and there is a nice variety of them, though nothing particularly original. The enemies are varied and you must use different strategies to bring them down. Unfortunatly the game is very contained at throwing more than two enemies at you due to the very closed space of the mars facility, and as such the encounters are more monotonous than they should. The game tries to compensate by spawning enemies after you killed the first wave and so on, but this feels cheap. The sound design in the game is also weak, and this means that the gunplay is not as satisfying as it should nor the atmosphere is as intense as it could be.

Despite the weaker aspects of it, the technical and gameplay side of it are top notch back then, and because of that it still offers a good playthrough nowadays.
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Threntall 2016-07-24T10:53:11Z
2016-07-24T10:53:11Z
3.5
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This is a much more deliberate kind of DOOM, and I dislike it.

I have lots of problems with this game. The weapon sounds are lame, (the pulse rifle in particular has the most hilariously unimaginative "pew!-pew!" firing sound I have ever heard; and the machine gun sounds like a toy water gun), all of the enemies take too long to kill, there is a door every five seconds which makes it impossible to see enemies behind them till they are right up in your face; movement speed is unacceptably slow, the shotgun is beyond bad, enemies appear behind you non-stop, and the level design is very limiting in your movement.

I like the visual design on the imps though. That is the only thing I like about this game.
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Wpnfire 2016-04-07T00:17:44Z
2016-04-07T00:17:44Z
1.5
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Doom 3's design is rotted to the core and nowhere is this more apparent than the game's story. The game's story is so pedestrian that you probably spotted it walking across the street last week. I'll sum it up in a sentence: man goes to mars, and demons spew out of artifact from hell. The rest you can probably fill in with your imagination so long as you've seen more than three B-horror films before. Although the game starts up with a rather immersive Half-Life sort of intro where you walk through the base and the game fills you with back story through audio logs reminiscent of System Shock 2, the game's plot and pacing never is justified by these attempts at storytelling.

This all leads me to the game's biggest problem, which is a problem that has long since plagued the company since the days of John Romero. Back when Quake II was in production, John Romero was pushing hard for id Software to make a game supported by a plot that supports the action rather than serves as forgettable backstory that is presented as a text screen -- which is how the game eventually turned out. Despite Romero's best intentions, Carmack was the brains behind the company who made the engines and he was the one to dictate where the game would be heading. Where that was the Quake franchise in 1998, I can't help but see there being a similar conflict going on in this title.

The design often rings false. For example, the game is a classic shooter with some of the most well balanced weapons and enemies to grace any first person shooter. In this sense, the game relies on nothing but the player's competence at aiming and moving. Yet, even when the player is playing to the best of his ability he will often need to hit the quickload key not because he accidentally fired a rocket at a cacodemon standing right in front of him, but because the game is stuffed full of these so-called "monster closets" that spawn an enemy unexpectedly who gets the drop on you. It's like the distant cousin of a quick time event, because you'll often get your ass handed too you and need to quickload back to your last save because of it. Yet, what was the player supposed to do?

ID Software have said time and time again that this is the Doom series re-imagined, and I can understand how these "monster closets" add to the scare factor but it is counter-intuitive to the rest of the game. This isn't the only evidence of there being a rift in the game's design. As you progress in the game, you get to bigger, more open areas that offer a pure, fluid FPS experience more akin to Doom and Doom 2. Needless to say, these are the highlight of the game yet they couldn't be more opposing to everything that came before it. Which raises the question, why didn't they just make the entire game on this blueprint...you know...the Doom blueprint that garnered the game a huge fanbase over a decade ago.

My point is that Doom 3 reeks of corporate calculation which I blame on John Carmack's stubbornness to embrace anything new that can't be conceived in 0's and 1's. You can see him in his office saying, "Hey, people love this Half-Life game. Let's do some of that scripted event stuff. ..hmmm and these System Shock 2 reviews are off the charts...people must love audio logs!" No people don't love fucking audio logs! People love games that offer an immersive, fluid experience, which Doom 3 isn't.

For all the shit I talk about the game, I went into Doom 3 expecting very little and came out having played one of the most competent shooters in recent years. Despite all my bitching, the game is expertly designed when you take out all the previously listed complaints. I can't think of another shooter where I found myself using every single weapon until the last boss, which I attribute to smart enemy design. The levels, while redundant, take advantage of the game's graphic engine and put the player in some of the most terrifying situations you could imagine, leading to a handful of memorable scares. The game's graphic engine might be a bit dated now, but the animation and sound design will forever remain timeless and prime examples for games to come.

Doom 3 starts off as a Half-Life wannabe but it eventually becomes the Doom you remember with chaotic action mixed with a goofy B-movie atmosphere. Hell, you even find emails in the tail-end of the game with really lame in-jokes which makes me wonder why didn't ID Software just make the game they wanted to make, rather then trying to appease both their old fanbase and what they perceived the critics wanted in 2004. Despite all the games faults, Doom 3 is a solid shooter that may overstay its welcome at a lengthy 15+ hours of gameplay but the production quality and refined shooting makes the game worth picking up at a bargain bin price. I just wish ID Software stuck more to their guns...literally.
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SUPER_Lonely_Panda 2016-04-07T00:11:44Z
2016-04-07T00:11:44Z
3.5
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Catalog

cloudydonut Doom 3 2022-08-18T15:58:43Z
2022-08-18T15:58:43Z
2.5
In collection Want to buy Used to own  
thoughtsarenotmything Doom 3 2022-08-17T12:06:30Z
2022-08-17T12:06:30Z
4.0
In collection Want to buy Used to own  
SqwikSqwik Doom 3 2022-08-16T15:13:06Z
Windows
2022-08-16T15:13:06Z
In collection Want to buy Used to own  
SqwikSqwik Doom 3 2022-08-16T15:13:01Z
Windows
2022-08-16T15:13:01Z
In collection Want to buy Used to own  
patobravo Doom 3 2022-08-13T13:51:00Z
Xbox 360 • XNA
2022-08-13T13:51:00Z
In collection Want to buy Used to own  
stealmycorpse Doom 3 2022-08-13T09:16:25Z
2022-08-13T09:16:25Z
3.5
In collection Want to buy Used to own  
lmaobox Doom 3 2022-08-12T16:47:26Z
2022-08-12T16:47:26Z
3.0
In collection Want to buy Used to own  
itsthea Doom 3 2022-08-10T20:46:16Z
Windows • XNA
2022-08-10T20:46:16Z
In collection Want to buy Used to own  
megafat Doom 3 2022-08-09T21:05:24Z
Windows • XNA
2022-08-09T21:05:24Z
2.0
In collection Want to buy Used to own  
megafat Doom 3 2022-08-09T21:04:41Z
Xbox • XNA
2022-08-09T21:04:41Z
3.0
In collection Want to buy Used to own  
megafat Doom 3 2022-08-09T21:04:18Z
Windows • XNA
2022-08-09T21:04:18Z
3.0
In collection Want to buy Used to own  
Hesick Doom 3 2022-08-08T13:46:40Z
2022-08-08T13:46:40Z
2.5
1
In collection Want to buy Used to own  
Content rating
ESRB: M
Media
3x CD-ROM
Multiplayer modes
Deathmatch / FFA
Franchises

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  • Previous comments (13) Loading...
  • cryo 2021-08-11 18:47:15.660545+00
    dont see why people see this as underrated, a serious slog and lots of general issues. the expansion is better
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  • modernvvonder 2022-03-23 21:55:43.78636+00
    TERRIBLE GAME
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  • imfindinglovewave 2022-06-25 14:20:53.893119+00
    Cut 2 hours from this and it'd make for a better experience. Whenever you get the soul gamecube or whatever, it felt like the game should've just ended by that point
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  • DavidthePearce 2022-07-01 23:40:43.967225+00
    I was so prepared to like this but it's too monotonous. The weapons don't feel good to shoot, enemy placement is super predictable and every location looks the same.
    When something is released that's different there tends to be fan backlash and years divorced from that backlash we can look back in hindsight and praise a game despite being so different. Doom 3 does not need this critical evolution. The things people disliked about it in 2004 are still justifiable complaints.
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  • Circuz 2022-08-09 04:50:58.763455+00
    I can see why this is the lowest rated official doom game
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  • Circuz 2022-08-11 21:49:00.290928+00
    It's just way too spammy and repetitive, even the bosses are unfun. None of the guns are very fun to use except the shotgun for getting 1 taps.
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