Absolutely, positively one of the most ambitious platformers for it's day. Donkey Kong Country was one of the first video games I've ever played and it (as well as it's sequels) has helped make me the gamer I am today! :3 Everything from a presentation stand point is spectacular and holds up wonderfully. The revolutionary pre-rendered graphics that Rareware devised is stunning and almost photo realistic in some instances. Another visual trick Rare knocked out of the park was the art style's amazing sense of depth that produced the illusion of a 3D environment (a technique Rare a had been honing as early as
Battletoads). Then there's the classic soundtrack composed (mostly) by David Wise, who put together a collection of songs drenched in ambience, emotion, and melancholy; the likes of which was unheard of for a stinking platformer! Whether it's the sorrow from
Aquatic Ambience or
life in the Mines, or just the fun and catchy nature of the
DK Island Swing or
Gang-Plank Galleon, this soundtrack is way better than it ever should have been! :P
But alas, this game isn't just about it's presentation, let's talk about the game-play! Another aspect that sets this platformer apart from the rest is it's "tag in, tag out" system between Donkey Kong and Diddy. Both characters play differently, Donkey Kong is slow and bulky but can take on most enemies, while Diddy is quick and nibble but vulnerable against more enemies. The level designs in this game present a steep challenge even for seasoned gamers, but the game is never unfair or broken. There are a variety of locations to visit from treetop towns to ancient temples and misty mine shafts to freaky factories. I think the juxtaposition between the natural areas and industrialised areas perhaps put forth a theme of environmental exploitation. I mean, one level is a legitimate "poison pond" created out of the run-off of nearby factories (in the GBA version the water is even green! :S).
I could be over analysing this game but it's pretty easy to do that, you should watch Game Theory's
conspiracy about how this game is anti-American propaganda! Now that's a bit much! :P
The bosses in this game were passable but fairly generic and boring compared to what future DKC game's would present. The obvious highlight is King K Rool who you fight on a friggin pirate ship! :3 Each stage is also littered with tons of secrets and bonus games, but unlike later DKC games; there's no real incentive to find them all.... The buddies in this game are great, everybody loves the rhino but the freaking ostrich was useless lol. The enemies and kremlins in this game are pretty entertaining, from the big fat army dudes to the barrel hurling monkeys this game keeps you on your toes! The mine cart levels are also very fun and pretty difficult but there's only two of them unfortunately T_T Overall I think this game rocks with it's design, but there are still a few areas for improvement. Like I said earlier the bosses weren't too special. And some levels would have like... Floating tires or oil drums.... Like literally just floating in midair..... A very minor flaw sure, but it's still a flaw no less. Lastly, at only 6 areas this is the shortest Donkey Kong Country game, however the game's difficulty and conciseness somewhat mends that.
At the end of the day this is a classic and very creative 2D platformer that was not only ground breaking for it's day, but still holds up surprisingly well today! :D