For every cool-looking level, there is one like Tanked Up Trouble which barely has a background. And they use that a couple of times, but use that cool-looking ice cave only once?
one of the greatest showcases of the technological prowess of the snes. great game in general but everything about this game is just crazy for a piece of hardware produced in 1988-89
the frustration is what makes it good imo, nothing more satisfying than struggling on a level then finally reaching the end after an hour of trial and error
with as much praise as it rightly gets for the presentation and overall package, i feel dkc still maintains to be underrated with regards to the gamefeel and level design
this game was pissing me off at first, but like 5 worlds in it is really growing on me. my favorite level so far is the one one the factory where the lights turn on and off, and the level where you have to keep refueling the floating track. playing through that floating track one was making me feel like those Mario Kaizo tik toks.
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