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Devil May Cry 5

Developer / Publisher: Capcom
08 March 2019
Devil May Cry 5 - cover art
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1,142 Ratings / 6 Reviews
#190 All-time
#8 for 2019
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Bang Bang Bang
Devil May Cry 5 is a new one as far as games I've reviewed. This is a game whose mastery relies solely on its mechanics, narrative-wise it's often weak and misguided. But misguided is the last word to describe the unbelievable array of excellent, well designed and well thought out systems that make up the whole of one of the most enjoyable action games I've ever played. This game is the definition of learning from the flaws of predecessors and doing everything it can to deliver the best of all worlds. The length and richness of content from DMC3 returns, and the depth and variety of mechanics from DMC4 are expanded upon even further. So to keep all this simple and understandable I'll break it down into each section of gameplay, starting with characters.

Nero is, once again for all intents and purposes the "main" character of Devil May Cry 5. He gets as many if not more missions to himself than original protagonist Dante, and has a giant amount of the narrative focused on him. So it's a very good thing that his gameplay has been expanded in one of the most satisfying ways, it gives him a ton of variety like Dante has had without just copying Dante's systems. The primary new addition are devil breakers, which allow you to perform a wide array of abilities specific to each, each of these has at least 2 or 3 different abilities you can perform, and most of them have a giant variety of uses. Not all of these breakers are as great as others, but the loadout system lets you plan out a varied moveset, while avoiding the ones you don't enjoy using. Gerbera, which allows you to perform a motion in the air that knocks you back AND carries the enemy you're fighting with you, is probably my favorite. These are essentially Nero's version of styles but rather than being on the fly selectable, you have to load them up and use them in the order they appear. Strategic possibilities about when it might be worth it to use either of the arm breaking attacks in order to either use that power for its own sake, or to reach another breaker that might be useful here, are all opened up because of this.

Nero's bread and butter otherwise is more or less the same as in Devil May Cry 4, but his basics were always very solid. He still has the long-range grab, the ability to rev his sword, and with the buster arm, the enemy specific grabs. Unfortunately for him due to plot reasons of having his arm ripped off, he's lost his devil trigger, but using the breakers still gives you enough gameplay variety to make it not feel like too big a loss. These basic mechanics carry on Nero's tradition of being an easy character for newcomers to pick up while still offering enough depth to allow experienced players to pull off some very impressive things, especially with the exceed mechanic. He even has a few introductions to complex moves baked into his character as easy equivalents . His aerial taunt is a great way for new players to learn about using taunts in combat, while also giving you extra air and allowing you to stay out of harms way for longer. That long-range grab still makes enemy stepping absolutely trivial, and allows for near infinite air time once you get it down. He can still at times feel like training wheels for Dante due to their similar gun/sword loadout, but he's come even more into his own in this title.

V is the newcomer here and has easily the most unusual combat style in the game and one of the most unique in the genre. As a pretty physically weak fighter, V prefers to stay back and allow his minions (all enemies from DMC1) to fight for him, though he still needs to get in and use his cane to finish off enemies. I'm mixed on his gameplay so I'll start with the good. The variety of attacks and specific attacks present are some delicious fanservice, any attack you remember from DMC1 is present here. His general gameplay does allow for some pretty stylish moments once you get it all down, pulling off shadow combos while using griffon support and summoning Nightmare at the perfect time to line up enemies for some consecutive takedowns feels pretty amazing. His dodge options both calling back one of his 2 constantly active demons is a clever touch that makes you think more about how you move in combat in order to stay on the offensive and out of damage at the same time. Lastly I am a fan of the ability to activate DT on your demons, it's both a nice DMC1 callback and a mechanic to let you relax a bit from the chaos of controlling multiple units at once.

With the positives out of the way, V can be immensely frustrating to play. One of the worst feelings is whenever you're hitting triangle and for absolutely no reason Shadow seems completely uninterested in attacking anything but the air. Trying to move around while using Griffon can also often end up with you using defensive moves that pull Griffon back towards you and doesn't benefit you in the slightest. The disjointed nature of your attacks makes the normal DMC combat controls feel very very off, it's hard to get a feel for pause combos because you're so far away you can't really see what point in the animation you wanna use it at. Directional attacks are constantly going off because you are usually walking around in combat but directional attacks are still based on V's movement. In general the lack of feedback to your actions can be extremely problematic in allowing the player proper control. Boss fights as V fair especially poorly when your demons seem unable to hit the proper target and you just lose all your style from being unable to finish anything off. Some of his skills are also just, confusing. There is basically no reason to use enemy step as V unless you have some bizarre cane setup working, as that seems to be the only action that V needs to refresh by touching the ground. Also, as a minor gripe, I literally try as hard as I can to not double jump as V so I can avoid hearing "SO HIGH MAINTENANCE" another hundred times.

Now Dante, Dante is his own beast entirely. Dante in DMC4 was already one of the deepest action game characters ever created and the approach here was more or less just smoothing out that experience. The ability to unequip weapons is very nice if you happen to not like a certain weapon and just wanna use 2 or 3. The style system from 4 is still here and is still more or less the crux of his entire playstyle. Combining your styles into unbelievably impressive combos that take advantage of every single thing at your disposal remains the core concept of Dante's gameplay. Other little elements include the easier enemy step, the more forgiving royal guard, and other little tweaks. Your options in combat are extremely overwhelming at first but it never feels undeserved, all of Dante's tools have clear and frequent uses, and the game will constantly challenge you to switch it up and use it all. Upgraded Trickster is still pretty overpowered though, making some bosses an utter joke as you're more or less impossible to hit as you jump away and teleport back in.

Each of Dante's weapons deserves their own quick analysis so I'll try to give them that. Focusing just on the melee weapons. Your sword has all the moves you'd expect, stinger, high roller, shuffle, etc. Combat with it feels as good as ever and combo stringing is just that extra bit tighter with the changes to things like enemy step. Balrog fits the typical role of a punching weapon but with the ability to switch to kicks on the fly, is more or less two weapons in one. The heat mechanic where combos give way to extremely powerful moves makes this one of the best weapons for gaining style as well as just a generally ridiculously powerful weapon. Employing Swordmaster with this is basically necessary but that's not really an issue with quick style swapping. Cavaliere is absolutely ridiculous, a dual saw motorcycle is the exact kind of DMC nonsense that makes the series so fun a lot of the time. This one is honestly a little tricky to use, I often find myself missing the timing for these long-held combos by just a bit, but landing them feels incredible. Cerberus simply feels like a massive expansion on its DMC3 incarnation, using its multiple elements once again makes it feel like multiple weapons in one. Overall, all these weapons are fantastic fun to use and none of them feel superfluous to the lineup.

With characters finally out of the way, let's talk about enemies now. Straight to the point: this selection is fantastic. There are so many regular enemies and all of them feel properly tailored to provide a different challenge for each of the three characters, fighting them is a blast and you don't get that DMC4 feeling where Dante is clearly just too good to even feel remotely threatened by Nero's weaker enemies. Bosses here have a great deal of variety and while I didn't love all of them, notably a few that had obnoxious patterns and super high damage, tons of them were the highlights they should have been. Encounters never really feel stale with how often it puts you in new positions or with new combinations, through to the end of the game I felt every mission had at least two or three fights that were totally unique. My only real complaint is V has some real trouble against certain enemies and it can just feel weird to deal with them, especially since he can't take advantage of the scissors instant kill to my knowledge.

On the flip side to the great variety of enemies, the actual levels here are a little weak. They never get in the way thankfully, but they mostly blend together, with the first half of the game being entirely generic urban ruins, and the second half being mainly weird bloody tree stuff. These aesthetics work fine for a mission or two, but quickly become pretty tired. Elsewhere the level design can often just feel like funnels into circular rooms for enemy encounters, the encounters themselves are so great that it's not the worst thing, but it can feel pretty lazy at times. The timed challenges to get things like blue orb fragments are nice additions, but more variety like this really should have been included. I think I ultimately prefer this design to something like DMC4's worst levels, which were so obnoxiously over-complicated and just not fun to explore. Here, at the very worst the levels just sort of fade into the background as the combat takes all focus.

I'm gonna take a second to delve into some spoiler mechanics so don't read this section if you don't want gameplay stuff spoiled (might also spoil the story a bit) Nero's Devil Trigger and Dante's Sin Devil Trigger are great additions. You get more time to play with SDT and it can completely trivialize some bosses, but it's a ton of fun to use and feels like a nice thematic extension of Devil Trigger. Nero's DT comes so late in the game it can be disappointing, but it's always present on replays so you get plenty of time to toy with it. It's a great DT, nothing too unique or strange but it adds another nice level of depth to Nero's combat while having a pretty nice design. The change of regaining your arm that comes with it might honestly be even bigger. No more buster arms, just constant access to devil bringer grabs and some of them are truly something to behold. These new features give you even more reasons than the normal inherent ones to come back for a second playthrough, which I'm more than happy to do.

So narrative technically doesn't matter because the game would be just fine without it but the game does have a story and some people do like this series plot so, I'll talk about it. The setup is pretty good, giving us a reason to be intimidated by the main villain and splitting up the protagonists sets up all the gameplay concerns well. Unfortunately I feel like the month-long time gap is just a strange idea that makes a lot of the story's events feel disjointed and confusing. The other bits of set up we do get are quite good, I especially like that the method of removing Nero's arm was to take the arm and throw NERO off of it. The addition of the anime characters for Dante's intro is a neat touch, not exactly necessary but good fanservice for whoever actually likes the anime. Once you get past the setup though, things get a little messier, the first half of the game is spent doing barely anything relevant before the plot goes into breakneck speed during the last 5 or so missions. Most of the first half is just Nero and V running around destroying roots and getting confused by whoever V actually is.

Discussing the second half requires spoilers so here they are again. The entire second half of the story is sort of a mess, so much happens that the already shaky foundation of the whole game being one day becomes so much worse. The idea that Dante discovered Sin DT, V reformed into Vergil, and Nero discovered his DT in the matter of some hours is just nonsense. The pacing feels all sorts of weird and thus the story feels oddly inconsequential, like all the stakes just disappear once we learn anything about the villains motives. Vergil really just wants to kick Dante's ass and while the whole "killing an entire city" thing is pretty bad, it's already done with by the time the game really starts, so it's not too relevant to the stakes. The end of the game especially has a real sense that the actual plot is over and we just need to wrap up the characters because Vergil isn't really a threat at all. He hates Dante and wants to fight him but doesn't really imply he won't fix all the damage if he wins against Dante. Vergil's behavior at the end also makes V's arc a little weird, he says he regrets the whole pursuit of power and if he reformed he'd see the error of his ways. He only sorta does after Nero kicks his ass, it would have made more sense if the reformed Vergil saved everything first and then decided to fight Dante.

V's narrative role in general is a weird one, his identity is supposed to be a mystery but not only is it super obvious, it's actual reveal comes with not much fanfare. He just sorta explains it to Trish when she asks, and it makes it seem like he woulda just told everyone if they had bothered to ask in the first place. Dante clearly doesn't care since he doesn't even bother to stick around to hear this origin story. V's decision to reform with Vergil at the end also sorta comes out of nowhere and isn't explained very well, I get that he'd wanna be whole and make Urizen not exist anymore, but why does he seem to turn "evil" right then and there. Like a lot of the story he ends up sorta feeling inconsequential, and the potential of having a human Vergil interact with the cast isn't really explored nearly enough. The other sorta obvious reveal of Vergil being Nero's dad is handled generally better, and makes for probably the most compelling theme of the game. Nero's DT coming from a desire to prevent both Dante and Vergil's deaths marks him as a pretty heroic character in general. The theme of family is generally a nice way to cap off the game and give everyone their sendoff for the end of this game until whatever may be next. By now Nero seems to have fully developed into his own, and will probably take a full starring role next time, maybe with Dante only being a second playthrough character like Vergil in DMC3.


Scattered few other thoughts, visually the game is amazing with excellent performance on original PS4 which is what I played this on. Even if environments are sometimes bland, character models look absolutely fantastic. These characters are just as likeable as ever and the dialogue is still incredibly enjoyable, cheesy, and just earnest enough. The music can be a little mixed but Devil Trigger is an absolutely perfect action game song so all else is forgiven. The upgrade system still feels like more of a way to prevent the player being overwhelmed than anything else, so I didn't really bother mentioning it but it still exists. Some of the super high level bonus upgrades are pretty entertaining if not super useful though. Bloody Palace remains a ton of fun and fits this game perfectly. The weird pseudo co-op is super unnecessary but a little charming sometimes, not sure why it even exists though. The load times are way, way too long on ps4 and far too frequent, probably the worst part of the whole game. Upgrading your abilities should never trigger its own loading screen, even the reboot got that one right and I don't get why we had to suffer here for the sake of a prettier background. Also this is a great DMC for newcomers cause the challenge is generally lower to start with, though higher unlockable levels can still be pretty painful. DMD and Hell and Hell don't fuck around thankfully.

I think I'm finally ready to conclude so I'll say this: Devil May Cry 5 is the best hack n slash/character action/just action/whatever game I've ever played. I don't feel in the least like that's an exaggeration in the slightest, it's just that fantastic. It's a glorious return to form oozing with fanservice, which in any other game might feel pandering, but in DMC just means we get all the best gameplay ideas yet again. It's pretty near flawless, almost every part of the game is the best part of the game. I don't think I can recommend this one enough, to literally any action game fan it's at least a must try, and for any DMC fan it's an obvious must buy. The only real difficulty of writing a review of it is that I just wanna stop wasting my time and play it even more, it literally kept me up at night the first time through cause I kept wanting to get out of bed and play it. That's probably the sign of a special kind of game.
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MariaClocktower 2019-03-06T21:56:33Z
2019-03-06T21:56:33Z
5.0
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Nero's and Dante's combat systems are exceptional, and Nico is a great supporting character, but everything else in this game is so disappointing :(

V, the new playable character, is not that fun to play as. I don't hate the idea of indirect control combat, but IMO they should've made a completely unique set of enemies / combat situations for this character. Right now his gameplay feels like a worse version of post-game unlockable Vergil from DMC3/4.

The story is uninspired. It feels like a DMC3 rehash: the tower (the tree) in the middle of the city, that old brother-father stuff all over again. Nothing feels epic or important. What the point of Lady and Trish being in this story at all, besides fan service?

Boss fights are kind of... okay? Nothing special? Cerberus and Vergil fights were cool, but I've seen those bosses in DMC3.

This series always had problems with level design, but at least DMC1 & 3 had a strong sense of place, and DMC4 had visually diverse set of locations. Levels in DMC5 are just bland, they look mediocre (some grey ruins) and feel outdated (invisible walls, clunky platforming sections).

To be honest, the whole game feels shockingly outdated. The graphics are fine, and there are new weapons and new moves, but there are no fresh ideas or emotions. It may sound absurd, but recent Resident Evil 2, a remake of 1998 game, felt A LOT more modern and forward-thinking than Devil May Cry 5, supposedly the next huge step in its series and its genre.
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around 2019-03-17T12:57:02Z
2019-03-17T12:57:02Z
6 /10
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Now, I'm more or less motivated
The DMC series is a titan of hack-and-slash and DMC5 is no exception, but never have I played a game that's tried this hard to sabotage itself. Thankfully, the gameplay at least comes out mostly unscathed. Dynamic battle themes are a great addition, the noclip angel/electricity dickhead equivalent is actually fun to fight this time around, Nero especially is a big step-up from 4 thanks to a little more freedom to customize, and V is at least a bold experiment in a series that tends to play it safe. But everything else does its best to drag the whole thing down.

Settings have never been DMC's forte (with the exception of 4), but the Qilphoth chapters are the dullest they've ever been. Even the better-looking levels are entrenched in the Qilphoth's flat aesthetic.

Speaking of flat, this is the most tonally dismal the series has been in the Itsuno era. For whatever reason, DMC5 wants to be a serious game with silly moments instead of a silly game with serious moments, resulting in the only serious thing about it being how the plot seriously can't measure up to its ambitions. It's actually astonishing to me how DMC3 can bounce between goofy and somber effortlessly, and DMC5 can't really achieve either. Dante in particular is lacking his signature flair. He has his moments, but nothing on the same level as 3 and 4's grand performances

Its biggest crime however is keeping SoS difficulty locked until you finish a playthrough. Even if you're a newcomer, the game pumps out gold orbs like a gumball machine.

Two years later, the only thing I really want to come back to is that one boss fight (you know the one). Playable Vergil is a bash as usual too, if not way less apeshit cause they robbed him of his normal DT.
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Zigludo 2021-08-06T19:57:29Z
2021-08-06T19:57:29Z
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nero: one-armed wonder. i almost never used his devil breakers besides mission 16. i honestly didnt even read about them

v: novelty character. at first, the combat is neat, but then i realized he sucks and is hard to master

dante: jack of all trades, master of a none. he just has too many weapons and styles. i pretty much only used swordmaster and his sword

gameplay: 2.5
visuals: 4.0
story: 2.5
music: 2.5
replay value: low

54.50%
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guldo 2024-03-13T20:07:55Z
2024-03-13T20:07:55Z
2.5
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The Storm that has approached
Devil May Cry 5 is the pinacle of hack and slash goodness, elevating the stakes of what the previous high peak archieved. Its laser focused on what it does well, and has no room for filler or subpar content, like the offputting platforming or puzzle segments of previous games. Its an incredible archievement of a confident dev team that has mastered their craft, and puts it all in creating an empathetic story, great visuals (that are extremely readable in high paced action), and the best action gameplay out there.

Starting off with the story, while it doesnt reach the emotional high peaks of 3, its still the very awaited character arc that Nero really deserved after DMC4. You get family drama, the meaning of manhood and the responsabilities that come with it, and how one could use humour to heal the soul. The dialogue is cheesy, but its all good fun and the game nails its exact tone. Its general lighthearted mood doesnt shy way from a couple of more serious moments in the story. The story itself is primarily told through cutscenes, which are very well choreographed and voice acted. One must take note of the action cutscenes, that effectively show the player the potential of a newly acquired weapon, not to mention how sick they look.

Visually and soundwise the game is a marvel, another one made with the RE engine. They managed to make a photorealistic game that still is highly readable with its high paced action, AND it runs perfectly at 60fps. There are a lot of touches on environmental design that makes the levels more memorable, even if they are a bit too linear. You get great iconic views of ruined cities and hellscapes, with enough variety from level to level. Likewise the enemies are all very clearly design, combining style with function, with clear attack patterns that still look realistic. Character animations are also masterfully done, with the actual attack animations conveying the personality of the characters perfectly, from the emotive nero, the playful dante, the cynic V and the calculative Vergil.

But in reality you come into this style of game for that stylish gameplay, and thats just what you get in here. With 4 playable characters that play wildly different, you really have a lot of room to learn and then find your favourite and dive into the deep end.
Nero is the easiest what of all of them with its ability to grab enemies for easy enemy steps, allowing for infinite airtime. Its no wonder that the first half of the campaign features more of his levels to really get you into the mechanics of the game for newcomers. The addition of expendable arm busters, in addition to all of his complex and interwoven mechanics from DMC 4 still makes him a very deep character, even more so since he is one with the most unique interactions with enemy bosses.
V acts more like a summoner wizard from a RPG title. Its a bit odd for sure, especially since that style doesnt fit too well with the enemies AI, but its a fun diversion, and his levels are on the easy side.
Dante is the top tier characters for hack and slash nerds. His huge array of weapons and styles makes for a near infinite amount of combos and functionality. You watch a lot of high level dante play and everyone seems to play him differently, in a way showing a bit of their personality through gameplay. Deep diving into Dante is a bit daunting but so very worth it, and even at its most basic level he still has a lot of easy tools that allow for very stylish gameplay.
Vergil is really my favourite out of them, and not just because he is clearly a bit too strong for this game's enemies. The way that the game incentivizes you to play like the actual character would, by increasing the concentration gauge by playing perfectly, without rushing or getting hit, is a masterful way of marrying narrative with gameplay. Teleports makes the movement side of things easy with Vergil, and yet the timing of judgement cuts makes mastering them so so satisfying. The room clearing ultimate movies are just the cherry on top of the cake. This version of vergil basically represents that katana wielding fantasy to its full extent, and I wouldnt change anything about it.
The enemies and bosses are fun to fight against. A couple are punching bags, but there are plenty that require more unique strategies, but without compromising the flow of the game. Bosses are also great for the most part, again allowing for stylish combat and full use of the games mechanics, without dwelving into one use gimmicks.
Finally the exploration, like I already mentioned, is a bit on the linear side. Games are still fun to transverse given the gorgeous vista, and there are a few optional collectible treasures and special missions, I would perhaps enjoyed more of the metroidvania like design of DMC 1 and 3, but not if that would take away from the combat.

For such a large production, its incredible the amount of passion that you can feel that has been put into this project. Some rather minor and inconsequencial stuff like the glossaries and unlockable art clearly have a lot of care put into them, by devs that have as much passion for DMC lore as the player.

DMC 5 is one of the best action games of all time, and set the bar high for any hack and slashers to come. Its a great experience both for the casual play and for people that want to dwelve deep into its incredible combat mechanics.
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Catalog

FirstMate Devil May Cry 5 2024-03-29T14:02:40Z
2024-03-29T14:02:40Z
In collection Want to buy Used to own  
L9Nio Devil May Cry 5 2024-03-27T16:16:51Z
2024-03-27T16:16:51Z
3.5
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zanderman Devil May Cry 5 2024-03-26T19:59:24Z
2024-03-26T19:59:24Z
4.0
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OffModel Devil May Cry 5 2024-03-26T16:40:00Z
2024-03-26T16:40:00Z
4.0
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jesseleefoster Devil May Cry 5 2024-03-25T23:10:22Z
2024-03-25T23:10:22Z
In collection Want to buy Used to own  
ques3ras3ra Devil May Cry 5 2024-03-24T15:19:06Z
2024-03-24T15:19:06Z
4.0
In collection Want to buy Used to own  
GutterHipo Devil May Cry 5 2024-03-22T04:53:04Z
2024-03-22T04:53:04Z
4.5
2
In collection Want to buy Used to own  
vidyaculte Devil May Cry 5 2024-03-20T18:22:44Z
2024-03-20T18:22:44Z
2.0
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saltyshive Devil May Cry 5 2024-03-20T07:43:15Z
2024-03-20T07:43:15Z
In collection Want to buy Used to own  
TheLich13 Devil May Cry 5 2024-03-20T04:54:23Z
2024-03-20T04:54:23Z
4.0
1
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Boomermusic2121 Devil May Cry 5 2024-03-18T06:08:39Z
2024-03-18T06:08:39Z
4.5
1
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jamep Devil May Cry 5 2024-03-17T04:56:39Z
Windows
2024-03-17T04:56:39Z
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  • Previous comments (72) Loading...
  • Ronocoolo 2023-07-10 01:15:54.214525+00
    This is already the best DMC game because it has sprint
    reply
    • renegadexavier06 2024-03-15 10:29:25.448744+00
      [insert comment, that mocks the intelligence of DMC fans, and will probably get flagged in the process, here]
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  • TheHonorableMinisterBBG 2023-08-14 01:44:56.692728+00
    this goes hard
    reply
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  • Bagman 2023-08-31 20:42:49.90561+00
    Too much cutsccenes.
    reply
    • reecon 2023-10-26 23:48:01.527439+00
      there's a skip button
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  • Fowlawneeshafow 2023-10-29 08:02:52.845695+00
    I AM THE STORM THAT IS APPROACHING
    reply
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  • luna128 2024-02-04 17:42:17.386961+00
    DMC3 4 and 5 might be the greatest trilogy of games of all time next to MGS. all three are 10/10 masterpieces
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  • Bengals 2024-02-05 07:25:14.571351+00
    i think of how amazing this game is on so many levels, but playing as V is one of the least fun things in this series for me tbh and yes, 95% of the level design is just: run forward :(
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