You can't expect "Devil May Cry 5" to add a new page in the history of hack and slash games, but it's the best entry in the series since its Play Station 2 days. At least it's a huge improvement over the dull story and stiff gameplay of "Devil May Cry 4".
The fast-paced and intuitive combat really shines this time. Dante and Nero can finally be told apart and both have a good variety of styles to choose from. Nero has a set of bionic arms with different abilities that need to be collected or purchased at the store. Close to the end of the game, he also develops a more straightforward additional combat style that spices up things even further. Dante has a wide selection of combat styles and weapons, and while it takes quite some time to get to master each of them, they give some extra taste to the gameplay. He even got a bike that he can either ride or split into two massive swords (??!!).
V's combat is the main innovation to the gameplay: he cannot fight enemies directly but can summon three creatures with their own health bars and different sets of attacks. Once the enemies run out of health, it will be V's turn to put them to sleep with a final blow. This new system is fun at the beginning as it breaks the monotony a little, alas it is a bit too simple and underdeveloped if compared to Dante's and Nero's combat styles. It pretty much ends up as keeping V away from the enemies mashing the same two buttons the whole time. Extreme modes might take some more strategy though.
Plot and cringeworthy dialogues are there as usual but after all, the flash over-the-top tone is what makes DMC unique. All previous supporting characters manage to make a brief appearance, but other than showing boobs or engage in lame jokes, they have no influence on the plot.
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i think of how amazing this game is on so many levels, but playing as V is one of the least fun things in this series for me tbh and yes, 95% of the level design is just: run forward :(