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Devil May Cry 5

Developer / Publisher: Capcom
08 March 2019
Devil May Cry 5 - cover art
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737 Ratings / 4 Reviews
#148 All-time
#7 for 2019
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Devil May Cry 5 is a new one as far as games I've reviewed. This is a game whose mastery relies solely on its mechanics, narrative-wise it's often weak and misguided. But misguided is the last word to describe the unbelievable array of excellent, well designed and well thought out systems that make up the whole of one of the most enjoyable action games I've ever played. This game is the definition of learning from the flaws of predecessors and doing everything it can to deliver the best of all worlds. The length and richness of content from DMC3 returns, and the depth and variety of mechanics from DMC4 are expanded upon even further. So to keep all this simple and understandable I'll break it down into each section of gameplay, starting with characters.

Nero is, once again for all intents and purposes the "main" character of Devil May Cry 5. He gets as many if not more missions to himself than original protagonist Dante, and has a giant amount of the narrative focused on him. So it's a very good thing that his gameplay has been expanded in one of the most satisfying ways, it gives him a ton of variety like Dante has had without just copying Dante's systems. The primary new addition are devil breakers, which allow you to perform a wide array of abilities specific to each, each of these has at least 2 or 3 different abilities you can perform, and most of them have a giant variety of uses. Not all of these breakers are as great as others, but the loadout system lets you plan out a varied moveset, while avoiding the ones you don't enjoy using. Gerbera, which allows you to perform a motion in the air that knocks you back AND carries the enemy you're fighting with you, is probably my favorite. These are essentially Nero's version of styles but rather than being on the fly selectable, you have to load them up and use them in the order they appear. Strategic possibilities about when it might be worth it to use either of the arm breaking attacks in order to either use that power for its own sake, or to reach another breaker that might be useful here, are all opened up because of this.

Nero's bread and butter otherwise is more or less the same as in Devil May Cry 4, but his basics were always very solid. He still has the long-range grab, the ability to rev his sword, and with the buster arm, the enemy specific grabs. Unfortunately for him due to plot reasons of having his arm ripped off, he's lost his devil trigger, but using the breakers still gives you enough gameplay variety to make it not feel like too big a loss. These basic mechanics carry on Nero's tradition of being an easy character for newcomers to pick up while still offering enough depth to allow experienced players to pull off some very impressive things, especially with the exceed mechanic. He even has a few introductions to complex moves baked into his character as easy equivalents . His aerial taunt is a great way for new players to learn about using taunts in combat, while also giving you extra air and allowing you to stay out of harms way for longer. That long-range grab still makes enemy stepping absolutely trivial, and allows for near infinite air time once you get it down. He can still at times feel like training wheels for Dante due to their similar gun/sword loadout, but he's come even more into his own in this title.

V is the newcomer here and has easily the most unusual combat style in the game and one of the most unique in the genre. As a pretty physically weak fighter, V prefers to stay back and allow his minions (all enemies from DMC1) to fight for him, though he still needs to get in and use his cane to finish off enemies. I'm mixed on his gameplay so I'll start with the good. The variety of attacks and specific attacks present are some delicious fanservice, any attack you remember from DMC1 is present here. His general gameplay does allow for some pretty stylish moments once you get it all down, pulling off shadow combos while using griffon support and summoning Nightmare at the perfect time to line up enemies for some consecutive takedowns feels pretty amazing. His dodge options both calling back one of his 2 constantly active demons is a clever touch that makes you think more about how you move in combat in order to stay on the offensive and out of damage at the same time. Lastly I am a fan of the ability to activate DT on your demons, it's both a nice DMC1 callback and a mechanic to let you relax a bit from the chaos of controlling multiple units at once.

With the positives out of the way, V can be immensely frustrating to play. One of the worst feelings is whenever you're hitting triangle and for absolutely no reason Shadow seems completely uninterested in attacking anything but the air. Trying to move around while using Griffon can also often end up with you using defensive moves that pull Griffon back towards you and doesn't benefit you in the slightest. The disjointed nature of your attacks makes the normal DMC combat controls feel very very off, it's hard to get a feel for pause combos because you're so far away you can't really see what point in the animation you wanna use it at. Directional attacks are constantly going off because you are usually walking around in combat but directional attacks are still based on V's movement. In general the lack of feedback to your actions can be extremely problematic in allowing the player proper control. Boss fights as V fair especially poorly when your demons seem unable to hit the proper target and you just lose all your style from being unable to finish anything off. Some of his skills are also just, confusing. There is basically no reason to use enemy step as V unless you have some bizarre cane setup working, as that seems to be the only action that V needs to refresh by touching the ground. Also, as a minor gripe, I literally try as hard as I can to not double jump as V so I can avoid hearing "SO HIGH MAINTENANCE" another hundred times.

Now Dante, Dante is his own beast entirely. Dante in DMC4 was already one of the deepest action game characters ever created and the approach here was more or less just smoothing out that experience. The ability to unequip weapons is very nice if you happen to not like a certain weapon and just wanna use 2 or 3. The style system from 4 is still here and is still more or less the crux of his entire playstyle. Combining your styles into unbelievably impressive combos that take advantage of every single thing at your disposal remains the core concept of Dante's gameplay. Other little elements include the easier enemy step, the more forgiving royal guard, and other little tweaks. Your options in combat are extremely overwhelming at first but it never feels undeserved, all of Dante's tools have clear and frequent uses, and the game will constantly challenge you to switch it up and use it all. Upgraded Trickster is still pretty overpowered though, making some bosses an utter joke as you're more or less impossible to hit as you jump away and teleport back in.

Each of Dante's weapons deserves their own quick analysis so I'll try to give them that. Focusing just on the melee weapons. Your sword has all the moves you'd expect, stinger, high roller, shuffle, etc. Combat with it feels as good as ever and combo stringing is just that extra bit tighter with the changes to things like enemy step. Balrog fits the typical role of a punching weapon but with the ability to switch to kicks on the fly, is more or less two weapons in one. The heat mechanic where combos give way to extremely powerful moves makes this one of the best weapons for gaining style as well as just a generally ridiculously powerful weapon. Employing Swordmaster with this is basically necessary but that's not really an issue with quick style swapping. Cavaliere is absolutely ridiculous, a dual saw motorcycle is the exact kind of DMC nonsense that makes the series so fun a lot of the time. This one is honestly a little tricky to use, I often find myself missing the timing for these long-held combos by just a bit, but landing them feels incredible. Cerberus simply feels like a massive expansion on its DMC3 incarnation, using its multiple elements once again makes it feel like multiple weapons in one. Overall, all these weapons are fantastic fun to use and none of them feel superfluous to the lineup.

With characters finally out of the way, let's talk about enemies now. Straight to the point: this selection is fantastic. There are so many regular enemies and all of them feel properly tailored to provide a different challenge for each of the three characters, fighting them is a blast and you don't get that DMC4 feeling where Dante is clearly just too good to even feel remotely threatened by Nero's weaker enemies. Bosses here have a great deal of variety and while I didn't love all of them, notably a few that had obnoxious patterns and super high damage, tons of them were the highlights they should have been. Encounters never really feel stale with how often it puts you in new positions or with new combinations, through to the end of the game I felt every mission had at least two or three fights that were totally unique. My only real complaint is V has some real trouble against certain enemies and it can just feel weird to deal with them, especially since he can't take advantage of the scissors instant kill to my knowledge.

On the flip side to the great variety of enemies, the actual levels here are a little weak. They never get in the way thankfully, but they mostly blend together, with the first half of the game being entirely generic urban ruins, and the second half being mainly weird bloody tree stuff. These aesthetics work fine for a mission or two, but quickly become pretty tired. Elsewhere the level design can often just feel like funnels into circular rooms for enemy encounters, the encounters themselves are so great that it's not the worst thing, but it can feel pretty lazy at times. The timed challenges to get things like blue orb fragments are nice additions, but more variety like this really should have been included. I think I ultimately prefer this design to something like DMC4's worst levels, which were so obnoxiously over-complicated and just not fun to explore. Here, at the very worst the levels just sort of fade into the background as the combat takes all focus.

I'm gonna take a second to delve into some spoiler mechanics so don't read this section if you don't want gameplay stuff spoiled (might also spoil the story a bit) Nero's Devil Trigger and Dante's Sin Devil Trigger are great additions. You get more time to play with SDT and it can completely trivialize some bosses, but it's a ton of fun to use and feels like a nice thematic extension of Devil Trigger. Nero's DT comes so late in the game it can be disappointing, but it's always present on replays so you get plenty of time to toy with it. It's a great DT, nothing too unique or strange but it adds another nice level of depth to Nero's combat while having a pretty nice design. The change of regaining your arm that comes with it might honestly be even bigger. No more buster arms, just constant access to devil bringer grabs and some of them are truly something to behold. These new features give you even more reasons than the normal inherent ones to come back for a second playthrough, which I'm more than happy to do.

So narrative technically doesn't matter because the game would be just fine without it but the game does have a story and some people do like this series plot so, I'll talk about it. The setup is pretty good, giving us a reason to be intimidated by the main villain and splitting up the protagonists sets up all the gameplay concerns well. Unfortunately I feel like the month-long time gap is just a strange idea that makes a lot of the story's events feel disjointed and confusing. The other bits of set up we do get are quite good, I especially like that the method of removing Nero's arm was to take the arm and throw NERO off of it. The addition of the anime characters for Dante's intro is a neat touch, not exactly necessary but good fanservice for whoever actually likes the anime. Once you get past the setup though, things get a little messier, the first half of the game is spent doing barely anything relevant before the plot goes into breakneck speed during the last 5 or so missions. Most of the first half is just Nero and V running around destroying roots and getting confused by whoever V actually is.

Discussing the second half requires spoilers so here they are again. The entire second half of the story is sort of a mess, so much happens that the already shaky foundation of the whole game being one day becomes so much worse. The idea that Dante discovered Sin DT, V reformed into Vergil, and Nero discovered his DT in the matter of some hours is just nonsense. The pacing feels all sorts of weird and thus the story feels oddly inconsequential, like all the stakes just disappear once we learn anything about the villains motives. Vergil really just wants to kick Dante's ass and while the whole "killing an entire city" thing is pretty bad, it's already done with by the time the game really starts, so it's not too relevant to the stakes. The end of the game especially has a real sense that the actual plot is over and we just need to wrap up the characters because Vergil isn't really a threat at all. He hates Dante and wants to fight him but doesn't really imply he won't fix all the damage if he wins against Dante. Vergil's behavior at the end also makes V's arc a little weird, he says he regrets the whole pursuit of power and if he reformed he'd see the error of his ways. He only sorta does after Nero kicks his ass, it would have made more sense if the reformed Vergil saved everything first and then decided to fight Dante.

V's narrative role in general is a weird one, his identity is supposed to be a mystery but not only is it super obvious, it's actual reveal comes with not much fanfare. He just sorta explains it to Trish when she asks, and it makes it seem like he woulda just told everyone if they had bothered to ask in the first place. Dante clearly doesn't care since he doesn't even bother to stick around to hear this origin story. V's decision to reform with Vergil at the end also sorta comes out of nowhere and isn't explained very well, I get that he'd wanna be whole and make Urizen not exist anymore, but why does he seem to turn "evil" right then and there. Like a lot of the story he ends up sorta feeling inconsequential, and the potential of having a human Vergil interact with the cast isn't really explored nearly enough. The other sorta obvious reveal of Vergil being Nero's dad is handled generally better, and makes for probably the most compelling theme of the game. Nero's DT coming from a desire to prevent both Dante and Vergil's deaths marks him as a pretty heroic character in general. The theme of family is generally a nice way to cap off the game and give everyone their sendoff for the end of this game until whatever may be next. By now Nero seems to have fully developed into his own, and will probably take a full starring role next time, maybe with Dante only being a second playthrough character like Vergil in DMC3.


Scattered few other thoughts, visually the game is amazing with excellent performance on original PS4 which is what I played this on. Even if environments are sometimes bland, character models look absolutely fantastic. These characters are just as likeable as ever and the dialogue is still incredibly enjoyable, cheesy, and just earnest enough. The music can be a little mixed but Devil Trigger is an absolutely perfect action game song so all else is forgiven. The upgrade system still feels like more of a way to prevent the player being overwhelmed than anything else, so I didn't really bother mentioning it but it still exists. Some of the super high level bonus upgrades are pretty entertaining if not super useful though. Bloody Palace remains a ton of fun and fits this game perfectly. The weird pseudo co-op is super unnecessary but a little charming sometimes, not sure why it even exists though. The load times are way, way too long on ps4 and far too frequent, probably the worst part of the whole game. Upgrading your abilities should never trigger its own loading screen, even the reboot got that one right and I don't get why we had to suffer here for the sake of a prettier background. Also this is a great DMC for newcomers cause the challenge is generally lower to start with, though higher unlockable levels can still be pretty painful. DMD and Hell and Hell don't fuck around thankfully.

I think I'm finally ready to conclude so I'll say this: Devil May Cry 5 is the best hack n slash/character action/just action/whatever game I've ever played. I don't feel in the least like that's an exaggeration in the slightest, it's just that fantastic. It's a glorious return to form oozing with fanservice, which in any other game might feel pandering, but in DMC just means we get all the best gameplay ideas yet again. It's pretty near flawless, almost every part of the game is the best part of the game. I don't think I can recommend this one enough, to literally any action game fan it's at least a must try, and for any DMC fan it's an obvious must buy. The only real difficulty of writing a review of it is that I just wanna stop wasting my time and play it even more, it literally kept me up at night the first time through cause I kept wanting to get out of bed and play it. That's probably the sign of a special kind of game.
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MariaClocktower 2019-03-06T21:56:33Z
2019-03-06T21:56:33Z
5.0
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Nero's and Dante's combat systems are exceptional, and Nico is a great supporting character, but everything else in this game is so disappointing :(

V, the new playable character, is not that fun to play as. I don't hate the idea of indirect control combat, but IMO they should've made a completely unique set of enemies / combat situations for this character. Right now his gameplay feels like a worse version of post-game unlockable Vergil from DMC3/4.

The story is uninspired. It feels like a DMC3 rehash: the tower (the tree) in the middle of the city, that old brother-father stuff all over again. Nothing feels epic or important. What the point of Lady and Trish being in this story at all, besides fan service?

Boss fights are kind of... okay? Nothing special? Cerberus and Vergil fights were cool, but I've seen those bosses in DMC3.

This series always had problems with level design, but at least DMC1 & 3 had a strong sense of place, and DMC4 had visually diverse set of locations. Levels in DMC5 are just bland, they look mediocre (some grey ruins) and feel outdated (invisible walls, clunky platforming sections).

To be honest, the whole game feels shockingly outdated. The graphics are fine, and there are new weapons and new moves, but there are no fresh ideas or emotions. It may sound absurd, but recent Resident Evil 2, a remake of 1998 game, felt A LOT more modern and forward-thinking than Devil May Cry 5, supposedly the next huge step in its series and its genre.
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around 2019-03-17T12:57:02Z
2019-03-17T12:57:02Z
6 /10
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Talk about the story or the level designs all you want: they're garbage, and as far as I'm concerned, they should be garbage. Who's coming here for that? I'm sure not. (I guess some longtime DMC fans, but this one's my first.) What I want is the ability to do cool shit while fucking up hordes of demons, and to be actively rewarded for doing cool shit. Anything beyond that is a mere distraction, and I'm so glad Capcom knew that and cut out any bullshit to focus on making some of the best, most complex combat I've seen in an action game. This is simply one of the rawest action games I've ever played, and it fucking rules.

With that in mind, it makes sense to judge the game character by character:

Nero: Probably the most basic character, but the way that Devil Breakers are constructed are an interesting idea. At first it seems annoying that you can't swap between them, but it forces you to be smart in your loadouts while also encouraging you to be liberal with how you discard them. There are certain Devil Breakers that are better for certain situations that you might want to save for a boss battle, or a scary horde of enemies, but then you also don't want to make that your last resort and leave yourself with no Devil Breakers if things go south. I only wish that there weren't so many questionable Devil Breakers, especially with the DLC pack installed; most of the best ones seem to be in the base game. (Nero looks fuckin' dorky with the Mega Buster on, as cute of a reference as it is.)

Aside from the Breakers, Nero is the most flexible character in his movement, between his tether and his approaching moves with his sword that don't lock him in as hard as Dante's or Vergil's. It makes him good for understanding the game, and makes him a good character to let you understand the more complex combos and moves that you'll want to learn (as well as giving space for Devil Breakers to shine). Ultimately probably not as fun as Dante or Vergil, but a fun and unique character in his own right.

V: Seemed cool in theory at first, and I think the early levels with him where you're fighting generally tame enemies are totally fine. But the apparent complexity of him, a puppet character that lets you control 3 or 4 characters at once, doesn't pay off unless you're really dedicated - the AI is just too unwieldy, and because you're so far away, it can be hard to see what your puppets are actually doing, much less make them perform combos that need you to react to an animation. This mostly mean I was just mashing square and triangle a lot (which really hurts my hands). I have seen videos of people doing some cool stuff (although even that looks a lot less fun than what any of the other characters can do). but it's just not worth it. A shame - V's weak skinny goth vibes are my favourite of any of the game's characters.

Dante: Geez, what can't this guy do? It seems as if the game is trying to constantly one-up itself in how many options he gets by the end. Four ranged weapons, four melee weapons (one of which has two different modes), four stances that give you different moves, and two different supercharged modes. It's a lot, but it never feels overwhelming, and I actually felt encouraged to try all of the weapons on a regular basis. His sword is versatile and offers some of the best movement and defensive options; the motorcycle swords (?!?!?) can deal a lot of damage in one attack and gives him a very good approach option when in Swordmaster stance; the Balrog can deal a ton of close range damage but leaves you more vulnerable; and, uh, I admit I never got the hang of the nunchaku. (You fight mostly boss fights after you get them, so there's never a great learning opportunity.) But they seem cool, too.

And more than anything, Dante feels like the most stylish of anyone, not just in his gameplay but his character, too. (Who else would don a cowboy hat and immediately starting moonwalking?) He has a lot of options but it doesn't make him feel complex; it just feels like you have multiple options for every situation and it's up to you to make him feel the most fun. Personally, I got a kick out of using Balrog a lot, especially since several moves are modeled after fellow Capcom franchise Street Fighter; he even has a literal DP! Really cool character that totally makes sense as the series' main protagonist - he seems to embody everything that makes this game great.

Vergil: A DLC bonus, and as such he definitely doesn't feel entirely unique. His kit feels pretty similar to Dante's in a lot of ways, but with crucial differences in how he's able to move and attack. The teleport makes closing the game very easy, but if you're not careful with it you can get fucked up pretty easily. And Vergil requires precision - his concentration mechanic means he doesn't really start cooking unless you're playing well, which becomes more crucial if you play on the harder difficulty (as you likely are for a second playthrough!). All told he's pretty versatile, even if not quite as much as Dante, but still very fun. I still haven't gotten around to finishing his story though - fighting Dante as Vergil is much more difficult than the reverse, and I just haven't put the game in to really sit down and learn what I need to do to when. It's a challenge I welcome, though - lord knows I get the urge for an action game like this on a pretty regular basis, so I'm happy to have something like that waiting for me when I want it.
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Azdiff 2021-10-08T02:00:25Z
2021-10-08T02:00:25Z
4.5
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Now, I'm more or less motivated
The DMC series is a titan of hack-and-slash and DMC5 is no exception, but never have I played a game that's tried this hard to sabotage itself. Thankfully, the gameplay at least comes out mostly unscathed. Dynamic battle themes are a great addition, the noclip angel/electricity dickhead equivalent is actually fun to fight this time around, Nero especially is a big step-up from 4 thanks to a little more freedom to customize, and V is at least a bold experiment in a series that tends to play it safe. But everything else does its best to drag the whole thing down.

Settings have never been DMC's forte (with the exception of 4), but the Qilphoth chapters are the dullest they've ever been. Even the better-looking levels are entrenched in the Qilphoth's flat aesthetic.

Speaking of flat, this is the most tonally dismal the series has been in the Itsuno era. For whatever reason, DMC5 wants to be a serious game with silly moments instead of a silly game with serious moments, resulting in the only serious thing about it being how the plot seriously can't measure up to its ambitions. It's actually astonishing to me how DMC3 can bounce between goofy and somber effortlessly, and DMC5 can't really achieve either. Dante in particular is lacking his signature flair. He has his moments, but nothing on the same level as 3 and 4's grand performances

Its biggest crime however is keeping SoS difficulty locked until you finish a playthrough. Even if you're a newcomer, the game pumps out gold orbs like a gumball machine.

Two years later, the only thing I really want to come back to is that one boss fight (you know the one). Playable Vergil is a bash as usual too, if not way less apeshit cause they robbed him of his normal DT.
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Zigludo 2021-08-06T19:57:29Z
2021-08-06T19:57:29Z
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Gives you everything you want from DMC.
You can't expect "Devil May Cry 5" to add a new page in the history of hack and slash games, but it's the best entry in the series since its Play Station 2 days. At least it's a huge improvement over the dull story and stiff gameplay of "Devil May Cry 4".

The fast-paced and intuitive combat really shines this time. Dante and Nero can finally be told apart and both have a good variety of styles to choose from. Nero has a set of bionic arms with different abilities that need to be collected or purchased at the store. Close to the end of the game, he also develops a more straightforward additional combat style that spices up things even further. Dante has a wide selection of combat styles and weapons, and while it takes quite some time to get to master each of them, they give some extra taste to the gameplay. He even got a bike that he can either ride or split into two massive swords (??!!).

V's combat is the main innovation to the gameplay: he cannot fight enemies directly but can summon three creatures with their own health bars and different sets of attacks. Once the enemies run out of health, it will be V's turn to put them to sleep with a final blow. This new system is fun at the beginning as it breaks the monotony a little, alas it is a bit too simple and underdeveloped if compared to Dante's and Nero's combat styles. It pretty much ends up as keeping V away from the enemies mashing the same two buttons the whole time. Extreme modes might take some more strategy though.

Plot and cringeworthy dialogues are there as usual but after all, the flash over-the-top tone is what makes DMC unique. All previous supporting characters manage to make a brief appearance, but other than showing boobs or engage in lame jokes, they have no influence on the plot.
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DMC 5 is a game that sort of came out of nowhere, most thought the franchise was dead and then at E3 the game was announced and it spawned mixed reactions. The trailer showed Nero and some new girl and it seemed a bit over the top and the music was odd. When DMC 5 released it ended up sort of getting mixed reception as well, but was generally well received and I got a chance to get this at a library by where I live. I will say, DMC 5 surprised me because it ended up being an improvement over 4 and in ways brought back the classic feel.

This game brings back the classic feel and its broken up into missions like all DMC games where you explore a level and go through an area killing enemies to end the level with a boss. DMC 5 has you play as 3 characters as opposed to the 2 you play in 4, and this is where I start having some issues. I liked playing as Dante and even Nero, but the new character V is a bit odd playing as, and I didn't really enjoy him as a character. Sure you can play as the other characters once you beat the game and replay levels, but it still doesn't change that. The other thing is this game is a bit easy at times, I felt like the bosses in this game didn't really get too challenging until near the end, and its by far one of the easiest DMC games in the series. This game throws you yellow revive orbs like they are candy as well. Theres also this annoying boss fight that the game throws at you for like 4 levels in a row, and it got so annoying after the 2nd time that I couldn't believe the game kept throwing the same exact fight with the same exact enemies.

The levels in this game also get a bit repetitive. Many levels you are in a Hell-like area and these levels all feel the same with little variety in design and enemies. The bosses and enemies in this game could have been better too. DMC 1 and 3 had great bosses that were memorable and challenging. In this, the bosses felt so bland and unmemorable that I could hardly remember any aside from the final boss. Did I also mention this game is pretty damn short and I beat it in less than 10 hours, making it almost as short as the first game.

I mean overall DMC 5 improves on 5 and at least doesn't have you backtrack, but it still feels generic at times and has repetitive level design and enemies/bosses that feel bland and don't really stand out. The gameplay is pretty solid and I liked the combat and the story was decent enough, and the new characters do somewhat grow on you, even V. But also I didn't really enjoy playing as V because when you play as him you have to use his summons to fight and its awkward controlling him. This game didn't really have the feel as 1 or 3 and it felt like it could have been more. I will say this game is overall better than 4 because 4 just had awful backtracking and an uninteresting story, but it doesn't quite live up to the greatness of 3 and just misses the greatness of 1. But it is a step in the right direction over 4 and if they improve some of the design and bosses in 6, it has real potential to be a great DMC game.
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jweber14 2019-05-20T21:25:10Z
2019-05-20T21:25:10Z
3.5
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Catalog

renehawt Devil May Cry 5 2022-12-03T22:47:01Z
2022-12-03T22:47:01Z
4.5
2
In collection Want to buy Used to own  
PsychoAct Devil May Cry 5 2022-12-03T10:05:34Z
2022-12-03T10:05:34Z
3.5
In collection Want to buy Used to own  
karendrak Devil May Cry 5 2022-12-02T15:33:01Z
2022-12-02T15:33:01Z
5.0
1
In collection Want to buy Used to own  
Sulle Devil May Cry 5 2022-12-01T03:27:01Z
2022-12-01T03:27:01Z
In collection Want to buy Used to own  
madcore Devil May Cry 5 2022-11-30T23:06:58Z
2022-11-30T23:06:58Z
3.5
1
In collection Want to buy Used to own  
meadowforever Devil May Cry 5 2022-11-30T17:27:50Z
PS4 • XNA / XSA
2022-11-30T17:27:50Z
In collection Want to buy Used to own  
SirLordIan Devil May Cry 5 2022-11-30T16:19:14Z
2022-11-30T16:19:14Z
In collection Want to buy Used to own  
DJSuleiman Devil May Cry 5 2022-11-29T04:18:31Z
2022-11-29T04:18:31Z
In collection Want to buy Used to own  
Rafizans Devil May Cry 5 2022-11-28T05:36:10Z
2022-11-28T05:36:10Z
4.0
In collection Want to buy Used to own  
Aidan_Gammon Devil May Cry 5 2022-11-27T01:09:11Z
2022-11-27T01:09:11Z
4.0
In collection Want to buy Used to own  
ChuckB Devil May Cry 5 2022-11-25T21:07:17Z
2022-11-25T21:07:17Z
In collection Want to buy Used to own  
JGar40 Devil May Cry 5 2022-11-25T19:59:45Z
PS4
2022-11-25T19:59:45Z
In collection Want to buy Used to own  
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  • Previous comments (59) Loading...
  • DEEPSLEEP 2022-01-18 21:37:49.62183+00
    my child will only be allowed to play this and nothing else
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  • GreenAlienGuy 2022-01-20 21:14:39.384918+00
    all the characters saying "ohhhh nero you can't kill your dad its just wrong" are stupid and dumb. nero should shoot vergil in the head and feel good about it.
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  • SolitaryDoomsdayCultist 2022-02-12 07:57:01.698903+00
    Insultingly bad writing and world building. They wrote it like an average shounen level manga and then left it to rot.
    reply
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    • demianX 2022-07-02 14:58:15.635514+00
      Filtered by SOULful writing
    • Dumbfish97 2022-08-19 00:32:31.82422+00
      Don't care I want to be literally all the characters
    • anon123 2022-10-02 19:57:44.133086+00
      Lmao you're not wrong, but the corniness is part of its core identity. It's a love it or hate it thing
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  • DEEPSLEEP 2022-03-12 06:44:20.389272+00
    doesn't matter, gameplay goes crazy
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  • AJSherick 2022-04-03 15:46:39.696271+00
    Playing as Dante makes no sense, and every mission makes it even more complicated. My hand hurts after every fight.
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  • ... 2022-05-03 07:42:58.373144+00
    this was so fun. should play it again sometime.
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  • Qwertchi 2022-09-22 00:04:19.225795+00
    The best one and it's not even close
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  • anon123 2022-10-02 20:05:57.179347+00
    Love the combat, graphics, fully controllable camera, but I miss the backtracking, key item finding and exploration of the older games. The new level design is kinda whack, just a hallway with designated stops for fighting enemies and bosses
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