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Deus Ex: Invisible War

Developer: Ion Storm Publisher: Eidos Interactive
02 December 2003
Deus Ex: Invisible War - cover art
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220 Ratings / 2 Reviews
#3,894 All-time
#177 for 2003
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2003 Ion Storm Eidos  
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XNA 7 88687 10014 4
2003 Ion Storm Eidos  
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XNA 7 88687 20004 2
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Video game sequels are pretty serious business. Although the sequel has become popular in nearly all forms of media, gaming is clearly one arena where it has reigned supreme. In 2013, only 6 of the top 100 best selling games were entirely original works. Even critics in 2013 showed a preference towards established properties with only five wholly original games scoring over 90 on Metacritic. As such, there’s a great deal of pressure on developers to match, if not exceed, their previous work, and when a game’s considered a masterpiece, the expectations are magnified even further.

As such, it’s no wonder that a game like Deus Ex: Invisible War has been so reviled by fans of the initial game, and many of the complaints are difficult to refute. Deus Ex has become one of my personal favorite games, and after having spent some time with War, I must concur with the majority that the first installment is a more complex and smarter game with vastly greater play possibilities, but that’s not to say that this sequel has no charms or is inferior to most.

The most marked change to the game’s core play is the removal of the skills system, which had allowed gamers to customize their play style in drastic ways, giving the cyberpunk shooter a distinct RPG flavor. Invisible War still contains RPG elements, primarily in the dialogue options and in the inclusion of Biomod super powers, but even these seem less malleable than before. Thus it plays in a much more straightforward way. There usually are still several ways to get through an area, but there are fewer times in which creative play is profitable and players will usually have to follow one of a few beaten paths instead of forging their own way.

Level design philosophy has also shifted in major ways. The areas the player explores are significantly smaller and more straightforward, which results in a much greater amount of loading screens. This design choice was obviously made to make the console porting process smooth, but for what it’s worth, they cram an awful lot into these areas. In the first game, the areas may have been large, but some of them were mostly empty. The reverse is true in Invisible War with almost none of the filler, inaccessible background areas that plagued the cities we explored in the first Deus Ex.

Whether this is a welcome change or not could be debated, because it does make it easier to find relevant destinations, and exploration was a major draw of the first game, but were this an entirely new game, I would likely think nothing of this decision, and the same could be said for many of the games widely cited ‘flaws.’ Take the oft-criticized universal ammo approach. While the ammo can be used in any weapon, each weapon uses a different amount of ammo. I found myself favoring the sniper rifle for it’s accuracy and power, but this came at the cost of conservation, especially later in the game. Though most of the enemies drop ammunition, their clips do not cover the cost of a sniper shot, adding a strategic element that was lacking in the first game with its plentiful resources. Along with this, the player has a smaller inventory, making management essential, serving as a stark counter to the comically large selection of weapons a player could carry in the first.

Besides these controversial elements distinguishing Invisible War from its predecessor, the game manages several major improvements. Even on release, Deus Ex was criticized for its bland art design and blocky textures, and the years have not done it a favor. Some of this blandness may have been to emphasize the destitute state of the poverty stricken dystopia the game depicted, but that could also be a convenient excuse not to add polish. Invisible War, however, has a vibrancy to it and is fairly detailed in spite of its age of over a decade. The difference in graphics becomes especially noticeable when comparing objects that appear in both games, such as the repair bot, which sports greater detail here but is instantly recognizable. The backgrounds are also better, effectively nailing the dystopian future but retaining enough detail to feel like a living world.

It’s the storytelling where the game really excels over its predecessor, though. The first game had plenty of interesting political and philosophical ideas, but since it was a longer game, the plot could get rather convoluted. It also featured rather poor dialogue and voice acting, although it could be humorous at times and sometimes even intentionally so. Though this game lacks some of those campy bits of fun, the writing feels a lot more professional and the story is concise enough that every section feels relevant to the overarching plot, and it does this without losing the core debate between utility and freedom that was waged in the first game. The voice acting also has been given a boost. A few of the foreign accents are just as bad as in the first game, but the principle cast has been improved with a few small cameos from voice actors from the first game thrown in for good measure.

Along with these upgrades, the approach towards female characters is also laudable, particularly for its time. The first Deus Ex was smart, but it was a game dominated by men with most of the female characters playing in menial, background roles such as secretaries and receptions or in less flattering positions like hostages and mugging victims. Here, there seems to have been a very conscious decision to level the playing field. Besides letting you choose the protagonist Alex D’s race and gender, there are plenty of female enemies, and the majority of the major characters that you encounter through the game from the pop star NG Resonance to your teacher Dr. Nassif to your classmates Billie and Klara are women, and all of these figures are powerful in some ways or other. Although strong female characters are much more common these days, that wasn’t the case in 2003, and I would bet that the game’s clear feminism has not received its due praise.

Whether Deus Ex Invisible War is a good sequel is hard to say. It loses many of the design choices that made the first game such a joy to play and doesn’t necessarily subtract for the sake of emphasizing its strengths, instead feeling like technical concessions. When looking at the sequel to such a popular game, though, the more pertinent question might be whether it is simply a good game or not. The answer to that is a definite yes. It may streamline much of what made its predecessor good to such an extent that it becomes barely recognizable, but after all, when it comes to a sequel, who really needs or wants a carbon copy? Invisible War makes a number of bold changes that don’t always pay off, but it’s well worth a look for fans of Action RPGs and 1st Person Shooters.
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MoeHartman 2017-04-22T00:29:32Z
2017-04-22T00:29:32Z
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Originally written January 2014
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Impressive, if you're new to the series
This wasn't my first Deus Ex game, but it was the first one I ever finished. My grandfather introduced me to the franchise when I was around 10 years old or so, and I found the first Deus Ex too visually dark for my liking, so I picked up on Invisible War. I found that I really enjoyed playing it and ended up playing out every ending the game offered. Once I finally tried the original Deus Ex again, my views on Invisible War changed. I have now played every Deus Ex game to date and Invisible War is one of my least favorites...here is why.

To me I find Invisible War to be a "hold my hand" kind of game, with painfully easy combat and very simple scenarios. The easy difficulty was probably why I played it so often as a kid, but there comes a point where easy and simple can slip over into boring. I still really like Invisible War but for where it lacks in complexity is where my main criticism comes in.

On the other hand, whenever I feel like a simplistic and easy game, this is usually my pick. However, I usually play Deus Ex for (among several other things) their difficult situations, decisions, and puzzles. So while I feel this lacks in some of these respects, it's still fun to play and should be given a try if simplicity is something you're into.
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DuckCut 2021-10-27T22:49:44Z
2021-10-27T22:49:44Z
1.5
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This game certainly isn't talked about as often as Deus Ex is, unfortunately that ignorance is quite deserved.
It came out 4 years after the original, but manages to be inferior in nearly every aspect. It runs terribly on modern systems, has tiny levels with loading screens every 10 minutes and manages to have even clunkier stealth gameplay than the original.
It's not irredeemably terrible and there is some fun to be had, but between the classic Deus Ex and the very polished Human Revolution there really is no reason to play this unless you're morbidly curious.
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It's not easy to make sequel to the game like Deus Ex, it's almost impossible to make it better than the original. But in case of Invisible War it seems that the creators didn't even try. It doesn't mean that it is a bad game, but it's hard not to be a little disappointed, considering the circumstances.

It's hard to even classify this game as an RPG. Sure we are doing some quests and we can solve problems in different ways, but there are no skills and the only thing that it is similar to levelling up is using biomods. But even this was simplified in comparison to the original. Besides the idea of universal ammunition...sure it makes things simpler (although not necessary easier, because when you run out of ammo, you can't just switch weapons), but it also doesn't make sense and the in-game explanation is not convincing.

But the biggest sin of Invisible War is the size of locations. They are really small, Cairo and Seattle are not much bigger than small village, they are only a few places the player can visit in these cities. There are also not many different locations, so the game is relatively short (it takes more or less 10 hours to finish it). Generally the game doesn't feel like Deus Ex, it is just a shooter that takes place in the future (but to be completely fair the game is much more complex than an average shooter).

The story is OK. One could complain that the way they dealt with three different endings of previous game is nidicolous, but it didn't bother me too much (but it doesn't make much sense also). Besides that the game is still asking questions about freedom and what does it exactly mean to be free like the sequel to Deus Ex should (at least in this department the game is similar to its predecessor)..

The gameplay is rather fun. It is simplified in comparison to Deus Ex, but still gives player enough choices to be interesting. Unfortunately game is also plagued by bugs and is rather unstable, so considering that it is sequel to Deus Ex, I can't rate it high. It not only could, it should've been better.
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iamnotabackpacker 2019-12-18T22:52:34Z
2019-12-18T22:52:34Z
2.5
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Catalog

DarK_RaideR Deus Ex: Invisible War 2024-04-17T13:01:24Z
2024-04-17T13:01:24Z
In collection Want to buy Used to own  
bitcoin Deus Ex: Invisible War 2024-04-09T11:46:13Z
2024-04-09T11:46:13Z
In collection Want to buy Used to own  
UltraKat1337 Deus Ex: Invisible War 2024-04-07T11:42:49Z
2024-04-07T11:42:49Z
3.0
In collection Want to buy Used to own  
MilesTaco Deus Ex: Invisible War 2024-03-13T02:54:02Z
Windows
2024-03-13T02:54:02Z
In collection Want to buy Used to own  
Anatommy Deus Ex: Invisible War 2024-03-12T10:36:10Z
2024-03-12T10:36:10Z
1.5
In collection Want to buy Used to own  
genehex Deus Ex: Invisible War 2024-03-04T18:39:27Z
2024-03-04T18:39:27Z
4.0
In collection Want to buy Used to own  
thm_yrk12 Deus Ex: Invisible War 2024-03-04T06:26:50Z
Windows
2024-03-04T06:26:50Z
In collection Want to buy Used to own  
wintermere Deus Ex: Invisible War 2024-03-03T17:30:29Z
2024-03-03T17:30:29Z
2.0
In collection Want to buy Used to own  
yungseep Deus Ex: Invisible War 2024-02-20T23:57:09Z
2024-02-20T23:57:09Z
In collection Want to buy Used to own  
Astartius Deus Ex: Invisible War 2024-02-09T14:50:40Z
2024-02-09T14:50:40Z
2.5
In collection Want to buy Used to own  
NotBIZKIT Deus Ex: Invisible War 2024-02-02T09:25:23Z
2024-02-02T09:25:23Z
In collection Want to buy Used to own  
coolmike9 Deus Ex: Invisible War 2024-02-02T08:11:18Z
2024-02-02T08:11:18Z
1.5
In collection Want to buy Used to own  
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ESRB: M
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  • Previous comments (14) Loading...
  • stealmycorpse 2022-11-06 20:40:07.616107+00
    there's too much bad for me to love this but there's too much good for me to hate this. if they didn't have to develop for Xbox, it still wouldn't have outpaced the first game, but it would definitely be remembered better
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  • AvantSnail 2023-01-11 08:08:58.123314+00
    Besides the original, this is still the best game in the series.
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  • DomMazzetti 2023-04-25 02:51:28.416818+00
    Funny how this looks more Y2K than the original.
    reply
    • DomMazzetti 2023-05-01 18:05:21.339369+00
      Tried replaying it but the horrific UI and constant babbling was too much for me.
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  • HeatherMadhouse 2023-07-19 19:21:32.799646+00
    this is the videogame equivalent of 80s Miles Davis albums
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  • sudatantalus 2023-08-09 17:13:48.618809+00
    i dont know if i would say i enjoyed most of that but its stupid in the best possible way
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  • guidop 2023-12-06 04:32:08.378014+00
    if the pc port wasn't so shit i would like it more
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