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Deus Ex: Human Revolution

23 August 2011
Deus Ex: Human Revolution - cover art
Glitchwave rating
3.72 / 5.0
0.5
5.0
 
 
1,597 Ratings / 4 Reviews
#598 All-time
#15 for 2011
In the augmented future of 2027, biotech firm Sarif Industries is ransacked by terrorists. Six months later, Adam Jensen, Sarif's head of security, and augged head-to-toe without his consent in order to save his life, returns to work and is tasked with getting to the bottom of the attack. Getting there, though, it seems the orders are coming from further and further above.
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Deus Ex: Human Revolution Limited Edition
Blu-ray
GB 5 021290 048157 BLES-01150
2011 Eidos-Montréal Nixxes  
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GB 5 050740 024908
Deus Ex: Human Revolution Collector's Edition
2011 Eidos-Montréal Nixxes  
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GB
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DE 5 021290 042445
Deus Ex: Human Revolution Limited Edition
DVD
GB 5 021290 048249
Deus Ex: Human Revolution Ultimate Edition
2012 Eidos-Montréal Feral  
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Deus Ex: Human Revolution Director's Cut
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XNA 6 62248 91325 4 WUP-P-ADXE-USA-0
Deus Ex Human Revolution Director's Cut
Blu-ray
2013 Eidos-Montréal Nixxes  
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Deus Ex: Human Revolution Augmented Edition
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GB BLES-01150
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AU 5 021290 053243 BLES-01150/E
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While leagues behind DX1 in terms of storytelling and ambiguity, the gameplay has never felt better than it does here, with some of the tightest stealth ever seen and a cover mechanic that doesn't completely suck. This is probably my most replayed game of the last five years, even with a pace that was clearly butchered by some behind the scenes politicking and company deadlines. Indeed, the Director's Cut commentary is mostly filled with musings about the limitations of their schedule and of the game's engine, which is a shame because I stand by this game warts and all.

The Missing Link is inserted badly, though.
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Lowlander2 2017-08-12T19:56:59Z
2017-08-12T19:56:59Z
4.5
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Deus Ex: Human Revolution Released in 2011 with the Director's Cut following two years later. The game serves as a prequel to the original Deus Ex. Players assume the identity of Adam Jensen, a former SWAT commander now heading the security at Sarif Industries; a leading force in augmentation technology.

The game kicks off with an attack on Sarif Industries by a faction known as the Tyrants, who seemed to target scientists, and in particular Adam’s love interest Megan. Adam is critically injured in the attack, then you are treated to a stylish cinematic of Adam being reconstructed as an android. This augmentation was against Adam’s will but necessary for his survival so seems to quickly accept it and uses it to his advantage on his quest to uncover the objective for the attack.

The game does explore other ethics to do with cybernetics either directly in the story, side-quests or dialogue. Its cyberpunk world feels dystopian. Certain scenarios give you options on how to deal with them and it can pose some ethical conundrums whether to intervene in morally ambiguous scenarios.

The voice acting in the game is good, although Adam’s stoic manner makes him seem very bland. He reminds me of a Keanu Reeves character. Maybe he is that way to make all dialogue options believable because he can be agreeable, sarcastic or threatening with little emotion. The game’s graphical style has a low textured look; a very arcade feel. The original version had a golden tint, but the Director’s Cut has removed it, but still has a general golden sheen to the colours of walls, and lights. The character models can look a bit strange, maybe a bit stilted and their shoulders look weird but I couldn’t put my finger on what the actual issue was.

There’s the occasional framerate drop which usually seems to appear at the start of an area so isn’t too annoying. You can manually save or quick save, which is useful given how easy it is to make a mistake. Loading a save takes longer than I would like though.

It’s primarily designed as a stealth game, and there seems to be more experience given for a stealthy approach, but in typical stealth game fashion, you can just gun down enemies. You won’t last long without making use of cover though, although there are some combat perks and an attack which can make you a larger threat.

The gameplay generally features the usual stealth mechanics: line of sight and sound. Enemies have: suspicious, alert, and hostile states once detected. You often rely on radar, or your own line of sight. You need to take into account transparent areas like panes of glass in the walls or doors. Loud actions like running and sprinting draw attention, whereas crouching renders you nearly invisible and silent, allowing for swift, undetected movement.

The game is played in 1st person until you snap-lock to an obstacle for stealth. You can peek around cover, can roll between cover, or shuffle around corners whilst remaining snapped to cover. There’s usually a lot of walls, railings, stacks of crates etc in order to navigate past enemies. There can be alternate routes like crawling through ventilation shafts. Some paths can be hidden by crates or other large, movable objects.

Sometimes there are cameras that pan left to right. Some can be fairly easy to sneak past, whereas others aren’t so easy. Often it is the combination of cameras and an enemy patrol that causes the difficulty. You can sometimes remotely turn off the camera, shoot it, stun it, or just attempt to sneak past.

The enemies are mainly human, but occasionally you get robots which can be remotely deactivated with high level hacking abilities, or destroyed with explosives or EMP grenades/mines.

A very aggressive approach could make use of the more powerful weapons like shotguns, grenade launchers, laser rifles, and rocket launchers. Ammunition for large parts of the game seems quite limited, so not sure how easy it is to go pure combat. Fallen enemies will drop their weapon with some ammo, and you can find more in lockers/cupboards or on tables etc. You could keep rotating weapons as you find them. The lethal weapons will always be noisy so will instantly alert nearby guards.

A stealthy approach will rely on the stun gun or tranquilliser, or physical takedown move. Guards that discover downed enemies will trigger the alarm, and they can also revive them if you only stunned them (rather than killing). You can drag bodies away to attempt to hide them but you don’t have much control over their body which just ragdolls about.

The takedown can be performed in melee range regardless if the enemy is alert or not. There’s an ability to takedown 2 enemies at once but they must be close together. Takedowns trigger a cutscene which doesn’t always match the state, so approaching a seated enemy often shows them standing up, or an enemy that faces you will be shown facing away, and Adam will cheekily tap them on the shoulder before socking them. Zapping them with the stun gun only works at short range. The takedown can be even used against NPCs which is hilarious. Stealth takedowns drain energy as shown by the battery icons. Limiting stealth takedowns seems a bizarre choice if you want to encourage stealth, but I found that the energy would either regenerate or I would find one of the cyberboost energy bars to be able to regenerate it. You can permanently upgrade the recharge or capacity with Praxis Kits.

Adam acquires new abilities by using Praxis Kits which can be bought, found, or earned with each level-up. This gives some customisation of how you want to play, especially early on when some abilities open up new options. Whether it's hacking terminals, seeing through walls, increased running speed, or leaping great heights, the augmentations provide a sense of empowerment and customisation. Many objectives involve getting into a room, and it can be the case of hacking the door’s security, but there’s often a sneaky way in via a vent, or a hole in the roof. A gate may pose a similar challenge but might have the option of jumping from a building or stacking crates then jumping over. Most abilities are passive. However, the silent movement, invisibility is manually activated and drains your power quickly.

The hacking ability seems an important perk to get given the sheer amount of doors and terminals which often give you an obstacle to overcome. There are plenty of optional computers to hack which provide nothing more than some emails to read. Hacking can be a good source of experience though. The hacking minigame is a bit confusing when you are first shown it.

There’s a lot of loot in the game but Adam’s carrying capacity is fairly limited. You can upgrade his capacity by a few levels. Loot is found all over the environment, tables, lockers, enemies.

Boss fights are much criticised in the game. The reason is that you have to take them down with force but if you have been trained to play stealthy - this is testing a skill you haven’t developed. There’s usually enough ammunition in the area if you need to scavenge more resources. They also feel a bit out of place, especially when they can have a large amount of health which is far more excessive than all the other enemies.

Additionally, the Director's Cut integrates "The Missing Link" DLC into the main storyline which is positioned towards the climax. After the protagonist is discovered as a stowaway he is stripped of augmentations and armaments, and must navigate the environment in almost pure stealth and no hacking. When you get your equipment back, you are only given some Praxis Points, your weapons and limited ammunition. This chapter lasted a while and I was worried I had lost my excessive stockpile of ammo and the Praxis Points I bought. However, you get the rest back in a crate before you exit. I could see some people missing this though.

I think the city designs are incredibly easy to get lost in due to the confusing layouts with so many turns and different elevation. The initial city hub seemed a bit restrictive and confusing where to go. I ended up going through some dark alleys to get to the other side. Later, I realised you could enter the subway but you don't need to ride a train, just pass through. Even though the cities can look big, the main plot and sidequests often just use the same few buildings so you return to the same places multiple times. There's supposed to be shops to buy and sell weapons and ammo, but I managed to find one fairly late in the game and stumbled into it by accident.

The game was really fun, especially when you are aware of the different ways you can navigate to your objective. It rewards players that explore and pay attention to their surroundings. The city design and game length (around 25 hours) make it a bit tedious in places though.
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CaptainClam 2024-05-07T21:55:31Z
2024-05-07T21:55:31Z
4.0
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Metal Scrolls Oblivion: Sons of JC
Although it's a prequel to the game that's often held up as the quintessential immersive sim, Human Revolution is in fact an entirely different beast. Sure, it looks like a Deus Ex game, but when I peer deeply into its mechanics, I see two major influences, neither of which was produced by Ion Storm.

Those influences are none other than Metal Gear Solid and The Elder Scrolls IV: Oblivion.

The radar, the tranquilizer rifle, the shifts between first- and third-person POV ... maybe I'm wrong, but I feel like these devs wanted to emulate Kojima. And it's not just Metal Gear -- they were clearly fans of Japanese games in general. These are guys who grew up playing Final Fantasy VII [ファイナルファンタジーVII] and they aren't shy about it.

The quest design, on the other hand, follows more of a Western approach. Quests are doled out just as they would be in a Bethesda game, with clear goals recorded in a journal and juicy rewards upon completion. While the side quests take a back seat later in the game, the early areas of Detroit and Hengsha play as like miniature open-world RPGs.

MGS gameplay plus Western RPG elements, then? It's a perfect combination, and for the most part Human Revolution makes good use of it. Outside of the boss battles, which are universally lame, the game plays smoothly and maintaining stealth is fun. I think I had more fun with the stealth here than I did in any of Arkane's games, if I'm being honest.

What drags the game down, then, is the big-picture stuff. The story makes sense, but there are too many characters who each get too little screentime, and because of this nothing resonates like it should. You can tell the developers wanted to make this game absolutely epic -- a globe-trotting Oblivion, if you will -- but ultimately they ran out of time. The end product is still great but it feels oddly incomplete. Hengsha really suffers in this regard -- it's essentially a copy/paste dystopia of ma-and-pop convenience stores and butcher stalls with a few key locations added for good measure.

Before I sign off, I just want to say that I do really admire the game's visual design. Like I said in my review of Bulletstorm, games from this era feel huge in a way that modern games often don't. It turns out massive dams and endlessly sprawling cities are more impressive when you can only gaze at them from afar -- once you can visit and explore them, the spell is broken.
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One of the better sci-fi stories in gaming. Overall a very balanced, nicely done game. Maybe got a bit too boring towards the end.
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Chieftah 2021-11-27T07:34:26Z
2021-11-27T07:34:26Z
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Solid gameplay yet has some disappointing parts
played it on Give me deus ex difficulty, and i didn't feel much difference between difficulty levels, because the game never let you to go rambo at all. Since it is a stealth game, i feel like that's not a big deal and also don't wanna blame about being so.

The gameplay itself, is not bad and solid. The cover system really does nice job here, for both combat and stealth, and like that, the Exp, Aug, lethal / non lethal, and pathfinding, also makes the game immersive and enjoyable. The gameplay itself is the best part of the game, and I believe many others would agree with that.
By the way, balance between Augs is hard to tell it perfect I think, like Lung Augs for "immune to gas attack" + "more sprint time" is kinda useless.

Next is about the design of the game. As you can see, there are so much people talking about "The Piss Filter", which means the game's yellow-themed design, and I can tell I agree with that. I believe the stereotypical Cyberpunk color would be blue, or kind of like that, but the game designers chose the yellow - especially gold - and I believe it can be little bit annoying, or can be felt to mismatching with the overall atmosphere of the game. except from that, other designs were not bad. my favorite part of the game's design is animations of Adam, his action animations - takedowns and wall punching - are very satisfying.

Now let's talk about some cons of the game.
the first thing would be boss fight being lame and disappointing, Adam's Typoon Augmentation is mindlessly strong to be able to grind all 3 bosses to dust. and even if you don't use such overpowered weapons, bosses' patterns are still simple enough to be seen stupid, also the only thing you can and should do is just shoot until they die. This makes the boss fights really disappointing and stupid, considering the original deus ex had more variety for boss fights like "killcode" or just running away.
Such simplicity and lack of variety is also can be applied to the whole game's level designs, since the game encourages you to sneak and stealth ( especially you are going non-lethal run ), I was little bit disappointed thinking about first two games' freedom of solution depending on player's preference.
Also character growth has decreased since there are no weapon skills and no proximity weapons, but I don't want to blame about that too because at least weapons are more balanced than they did before.

for the last, game's plot and immersion were not bad. I think there are not so much I can tell about it, but as the franchise did, city levels are designed well and interesting. exploring the city itself was enjoyable.

So, as a result, I did enjoyed playing this and I will give it 3.5/5, for its solid gameplay and not bad immersion.
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Soundsgudd 2021-09-06T17:09:07Z
2021-09-06T17:09:07Z
4.0
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Very Metal Gear-esque gameplay, visuals, also the cheesy storyline.. All in all an enjoyable game with a few bugs that should have been taken care of but were dismissed.
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lowplacelikehome 2021-07-13T17:02:11Z
2021-07-13T17:02:11Z
4.5
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Catalog

WhosxRemmy Deus Ex: Human Revolution 2024-06-16T22:28:49Z
2024-06-16T22:28:49Z
4.0
In collection Want to buy Used to own  
JAChanning Deus Ex: Human Revolution 2024-06-15T21:13:04Z
Windows / Mac
2024-06-15T21:13:04Z
In collection Want to buy Used to own  
Megistotherium Deus Ex: Human Revolution 2024-06-14T08:39:00Z
PS3 • US
2024-06-14T08:39:00Z
5.0
1
In collection Want to buy Used to own  
fabrizzio234 Deus Ex: Human Revolution 2024-06-10T12:49:19Z
2024-06-10T12:49:19Z
5.0
In collection Want to buy Used to own  
neandrewthal Deus Ex: Human Revolution 2024-06-10T12:41:51Z
Windows • US
2024-06-10T12:41:51Z
4.0
2
In collection Want to buy Used to own  
silverspork Deus Ex: Human Revolution 2024-06-09T20:59:40Z
2024-06-09T20:59:40Z
4.5
In collection Want to buy Used to own  
B4rtoszG Deus Ex: Human Revolution 2024-06-08T09:01:41Z
2024-06-08T09:01:41Z
4.0
In collection Want to buy Used to own  
Jcoley19 Deus Ex: Human Revolution 2024-06-07T21:44:22Z
2024-06-07T21:44:22Z
4.5
In collection Want to buy Used to own  
Jigglybacon Deus Ex: Human Revolution 2024-06-06T18:21:10Z
2024-06-06T18:21:10Z
In collection Want to buy Used to own  
lisa_ Deus Ex: Human Revolution 2024-06-06T02:03:33Z
Windows / Mac
2024-06-06T02:03:33Z
2.5
In collection Want to buy Used to own  
r00bit Deus Ex: Human Revolution 2024-06-05T23:15:52Z
2024-06-05T23:15:52Z
In collection Want to buy Used to own  
Zenosyne_ Deus Ex: Human Revolution 2024-06-05T00:09:48Z
2024-06-05T00:09:48Z
4.0
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
Single-player
Media
1x DVD
Franchises

Comments

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  • Previous comments (48) Loading...
  • telemagenta 2024-01-12 22:09:00.923516+00
    "the Illuminati" = eyeroll

    I had fun being stealthy
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  • RoeBingle 2024-01-15 22:48:00.117923+00
    Probably the ugliest looking ps3 era game but at least it’s fun
    reply
    • kramerfromseinfeld 2024-01-25 00:04:10.160081+00
      could not disagree more on the ugliness take. i think this game is aesthetic af with its gorgeous interior architecture designs and expansive yet lonely cityscapes. even if you wanna argue that it's the ugliest ps3 era game, is it that much uglier than most of the puke-brown AAA run-of-the-mill of that era?
    • RoeBingle 2024-05-14 18:42:55.898448+00
      Yeah it looks better than i gave it credit for especially since i recently played dragon age origins and oof
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  • DrPepperoni 2024-02-14 13:12:30.321735+00
    Pretty good but a no-kill run doesn't feel as great as it did in the original.
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  • thm_yrk12 2024-03-08 05:08:05.565743+00
    where da music at...
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  • PiccoloZ 2024-03-14 00:01:50.648298+00
    Deus Ex deserved better.
    reply
    • Zenosyne_ 2024-06-09 12:46:26.859326+00
      Nothing was ever going to reach the original, but I quite enjoyed this
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  • simonkenis 2024-04-09 08:56:36.622672+00
    That opening segment had me so worried.
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  • AidanAlva 2024-04-27 01:05:13.545289+00
    Wish there was more yellow in this
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  • Skyy 2024-06-11 14:19:01.609344+00
    MASSIVELY underrated this is maybe the best game ever made
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