In the augmented future of 2027, biotech firm Sarif Industries is ransacked by terrorists. Six months later, Adam Jensen, Sarif's head of security, and augged head-to-toe without his consent in order to save his life, returns to work and is tasked with getting to the bottom of the attack. Getting there, though, it seems the orders are coming from further and further above.
While leagues behind DX1 in terms of storytelling and ambiguity, the gameplay has never felt better than it does here, with some of the tightest stealth ever seen and a cover mechanic that doesn't completely suck. This is probably my most replayed game of the last five years, even with a pace that was clearly butchered by some behind the scenes politicking and company deadlines. Indeed, the Director's Cut commentary is mostly filled with musings about the limitations of their schedule and of the game's engine, which is a shame because I stand by this game warts and all.
The Missing Link is inserted badly, though.
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played it on Give me deus ex difficulty, and i didn't feel much difference between difficulty levels, because the game never let you to go rambo at all. Since it is a stealth game, i feel like that's not a big deal and also don't wanna blame about being so.
The gameplay itself, is not bad and solid. The cover system really does nice job here, for both combat and stealth, and like that, the Exp, Aug, lethal / non lethal, and pathfinding, also makes the game immersive and enjoyable. The gameplay itself is the best part of the game, and I believe many others would agree with that. By the way, balance between Augs is hard to tell it perfect I think, like Lung Augs for "immune to gas attack" + "more sprint time" is kinda useless.
Next is about the design of the game. As you can see, there are so much people talking about "The Piss Filter", which means the game's yellow-themed design, and I can tell I agree with that. I believe the stereotypical Cyberpunk color would be blue, or kind of like that, but the game designers chose the yellow - especially gold - and I believe it can be little bit annoying, or can be felt to mismatching with the overall atmosphere of the game. except from that, other designs were not bad. my favorite part of the game's design is animations of Adam, his action animations - takedowns and wall punching - are very satisfying.
Now let's talk about some cons of the game. the first thing would be boss fight being lame and disappointing, Adam's Typoon Augmentation is mindlessly strong to be able to grind all 3 bosses to dust. and even if you don't use such overpowered weapons, bosses' patterns are still simple enough to be seen stupid, also the only thing you can and should do is just shoot until they die. This makes the boss fights really disappointing and stupid, considering the original deus ex had more variety for boss fights like "killcode" or just running away. Such simplicity and lack of variety is also can be applied to the whole game's level designs, since the game encourages you to sneak and stealth ( especially you are going non-lethal run ), I was little bit disappointed thinking about first two games' freedom of solution depending on player's preference. Also character growth has decreased since there are no weapon skills and no proximity weapons, but I don't want to blame about that too because at least weapons are more balanced than they did before.
for the last, game's plot and immersion were not bad. I think there are not so much I can tell about it, but as the franchise did, city levels are designed well and interesting. exploring the city itself was enjoyable.
So, as a result, I did enjoyed playing this and I will give it 3.5/5, for its solid gameplay and not bad immersion.
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Very Metal Gear-esque gameplay, visuals, also the cheesy storyline.. All in all an enjoyable game with a few bugs that should have been taken care of but were dismissed.
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YELLOW PISS FILTER. that outta the way, the design of the city is cool, i actually am ok with a lot of the writing for once, the story is not that bad, the range of choices for how to do operations feels nice, the augments are cool, combat is fun (and melee combat)
7/10
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An insanely immersive game. Amazing soundtrack. But the boss battles suck
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So almost 10 years after Invisible War Deus Ex finally got an official sequel or technically prequel in this case and to be honest, its a game everyone was hoping for. The original Deus Ex was one of the greatest games made and had such a level of variety, level design, and paths you could take that this game almost felt like it would easily be able to expand since we were not 10 years into the future with better technology to make an even bigger and more expansive game. Well this game does some good and some bad. The good is the fact that they managed to keep stealth the focus and the game never strays to far away from that. They got the stealth system in this game pretty well, and you have some cool abilities to supplement that. Of course you can run and gun but you can tell the game mostly focused on stealth. The other is that the level design isn't bad either, its nowhere near the genius of the original Deus Ex, but the levels in this are competent enough and have various paths.
However, this game still has its flaws. The first is the story, which I just did not enjoy at all. It tries to explain some things that led to the beginning of the original game, but it really doesn't do a good job and raises more questions, plus Adam just isn't interesting at all. The next is that it just doesn't have the variety or design of the original. Yeah the levels and areas in this are designed competent enough, but the game hardly offers the freedom of the original and in a way feels a bit more restricted in how you progress. This feels sort of like a hybrid stealth action game, where the original was whatever game you made it since you could heavily customize your character. The boss fights in this are kind of bad too and feel like an afterthought, they are mostly bullet sponges who you play hide and seek with.
Human Revolutions at its core isn't too bad though, it does have some elements of the original and has competent enough design and some fun segments, but it just lacks the variety or openness of the original, plus the story wasn't good enough to keep me interesting.
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I like hbombermanguy but I kind of wish he wouldn't give his opinions on games. Not because they're wrong or poorly formed, but because people cannot help themselves but to fall for the Fantano effect with him. I'm also sort of tired of reactivity being the crux of people's criticisms, it's coming to a point to where people just say "more outcomes = better" when really, well developed reactivity is far deeper than that (it's better to have interesting and immersive reactivity that follows some logic rather than more outcomes for the sake of it), and it should not the end-all-be-all anyways. Games are pretend, so long as a game does enough to trick you into caring and believing your dialogue does matter (if it's trying to be that sort of game), it's doing it's job imo. Also, 3 hours of comparing Human Revolution to Deus Ex 2000 is sort of low hanging fruit.
Hbomb is a cool guy but his "reviews" are more often than not poorly disguised rant videos with clickbait titles that state his opinions as objective facts and belittle anyone who believes something contrary. He also has a bad habit, as DavidthePearce pointed out, of comparing games he reviews to older games in the same series or genre and acting as if any single deviation from those games' formulas is a fatal flaw that absolutely ruins what he's reviewing. The fact that he titles his videos shit like "X sucks and here's why," really speaks volumes in how little nuance he has.
I haven't seen his HR review yet, though the fact that it's titled "Deus Ex Human Revolution is FINE, and here's why" makes me think he might actually be attempting to inject some nuance into his videos instead of looking at games in such a shallow, black and white way.
I agree with hbomberguy on a lot of things but I find his critique of media typically narrativises too much. So he enters into a work with a preconceived notion and that is the only perspective from which he scrutinises, in order to construct a convincing story rather than actually access the work. This was the case with his Bloodborne video when discussing shields, and he happened to be right in that instance. This was also the case when discussing lifegems in DS2, and that leads him to make a bunch of really bad arguments wherein he seems to misunderstand the strengths of the Dark Souls series.
In a similar way there is a lot of faulty logic in his Human Revolution video because the video is entirely framed around it relative to the 2000 Deus Ex game, without really lending credence to the fundamental shifts in technology, design philosophy, tone, pacing, etc. Where it differs from the original DE is itself a flaw and can not be a conscious decision to craft a unique experience. Consequentially this leads him to some faulty conclusions and quite shallow analysis.
couldn't agree more... that video has no reason for being 3 hours long. his critiques are insanely repetitive/elongated and primarily based around comparing it to the first to a fault. Idk how I made it past him dunking on the intro. I will say that his analysis of the differences between development of the two games was enlightening, and that his review made me realise just how omnipresent the hacking is in the game, but he makes it sound like it's 'required' throughout the game when I can only think of a few situations where it is in the early game. Probably for the sake of tutorial.
Haven't played the OG but the impression I get is that it's more an RPG with stealth elements whereas HR is a stealth game with RPG elements. And from that perspective, I think the game largely succeeds is especially fun when played ghosting.
I haven't seen his HR review yet, though the fact that it's titled "Deus Ex Human Revolution is FINE, and here's why" makes me think he might actually be attempting to inject some nuance into his videos instead of looking at games in such a shallow, black and white way.
In a similar way there is a lot of faulty logic in his Human Revolution video because the video is entirely framed around it relative to the 2000 Deus Ex game, without really lending credence to the fundamental shifts in technology, design philosophy, tone, pacing, etc. Where it differs from the original DE is itself a flaw and can not be a conscious decision to craft a unique experience. Consequentially this leads him to some faulty conclusions and quite shallow analysis.
https://youtu.be/vYLEuQrvND0