Probably the best expansion for this game to date, while the core game itself is riddled with problems, the content here is pretty good. The two strikes are some of the best Bungie have put out, the campaign is actually pretty great on hard mode, the new destination has a lot of great vistas and the quests in the dlc do a pretty good job at getting you around the place. Oh, and of course, the raid is stellar as usual, I feel like I don't even need to mention that, you already knew it was gonna be good. My concerns for this package don't come from the quality of the content but rather the amount of it, Destiny is a game that has been around for almost a decade at this point and—even in spite of how much the release of the sequel set the studio back—I think that it is in Bungie's best interests to use their now significantly larger staff to make these 60 dollar releases even larger, to keep up with the competition that now actually exists. I've seen a lot of reductive "criticisms" thrown at this dlc, and given how mantra-esque and borderline irrelevant to the content at hand that they are, I think that's born out of discontent players who are fed up with the state of the base game rather than people who actually have a valuable or nuanced statement about the constituents of the expansion. If you're looking for a hundred to a couple of hundred-ish hours of, well, Destiny to play, then there's a lot of worthwhile stuff here.
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People hyped this up way too much. The campaign was pretty good but did nothing to shake up the formula. The raid looked awesome but I never felt motivated enough to do it which really just says a lot about how boring and stale the core gameplay loop had already become at this point. I feel like even though this was praised when it came out, it represents a crossroads where D2 had to evolve or die. Bungie chose to double down on more of the same old same old, and the player base has been slowly and steadily petering out ever since.