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Demon's Souls

Developer: FromSoftware Publisher: Atlus
06 October 2009
PS3
Demon's Souls - cover art
Glitchwave rating
3.95 / 5.0
0.5
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71 Ratings /
#146 All-time
#5 for 2009
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Releases 8
Filter by: All 8 PS3 8
2009 From SCE  
Blu-ray
JP 4 948872 730228 BCJS-30022
2009 From SCE  
Blu-ray
XAS 4 948872 960717 BCAS-20071
2009 From Atlus  
Blu-ray
XNA 7 30865 00132 3 BLUS-30443
Show all 8 releases
Demon's Souls Black Phantom Edition
2010 From Bandai Namco  
Blu-ray
3 546430 149225
2010 From Bandai Namco  
Blu-ray
FR 3 546430 149393 BLES-00932
2010 From Bandai Namco  
Blu-ray
DE 3 546430 149409 BLES-00932
Demon's Souls Greatest Hits
2010 From Atlus  
Blu-ray
US 7 30865 00132 3 BLUS-30443GH
2013 From Bandai Namco  
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Title
An ambitious, innovative, wonky RPG powerhouse
Demon's Souls is an incidental masterpiece - I doubt even FromSoft themselves would've foreseen how far this game would take them as a company. With the SoulsBorne series among the most famous in the world, having redefined a generation of action-RPGs and raised the genre standards to an impossible high, it's interesting to take a look back to the progenitor and see just how much of the winning formula they managed to put together in the first go. Demon's Souls was my first Souls game, and one I still hold dear to heart in its design and execution. Not only does DeS hold up against the later entries in the series, it was such a stark contrast to its peers at the time that I would find it hard pressed to call it anything other than one of the most innovative video games of all time, and one of the most successful experiments of the 7th console generation.

Demon's Souls is all about souls. Probably obvious from the name, but it's the fundamental mechanical base of the experience, and later the series as a whole. Although you start the game as a human, upon death your character's soul is bound to a mystical hub called the Nexus, allowing you to regenerate in a weakened soul form indefinitely on your quest to destroy the five archdemons and return the Old One back to slumber. Along the way you'll fight monsters formed from the souls of men lost to the fog, reclaiming the souls as currency as you strike them down. The souls work as both money for equipment and services and to level up your character, forcing a healthy balance of spendature. Finally, in one of the boldest mechanical concepts in the game, the souls you've accumulated are lost upon death, and you're only given one run to reclaim them in the spot where you died. This one change dramatically changes how the game is played, encouraging a careful, defensive playstyle in order to protect your progress. Your adventuring is well rewarded but the risk is always present, and the game deserves credit for presenting such tangible stakes in a market where games were progressively dumbing down.

For an exclusively Japanese dev team, Demon's Souls is a very Western-styled game. Its visual inspirations lie in traditional European fantasy, and it takes a more realistic approach to the art direction, discarding bright-haired protagonists and animation tropes of the time. The combat is exclusively in real-time and feels like an actual fight, with swords and shields, parries and dodges. The variety of weaponry is strong and caters to just about every playstyle one can imagine. There is a real heft to the progressive armor levels, and it impacts your movement speed and agility in combat as well as your defense. These sorts of considerations add up to a very immersive experience, whereby the player feels physically invested into the world before them.

The visual style, although not always a technical achievement, holds up as a sort of final frontier for the abstract, dream-like games from the PS2 era. The environment, while dark and gloomy, contains many sources of fog and dim light, which feels ethereal and otherworldly. This haze, along with the detailed sound design and sparse music, serves to both amplify tension during dangerous exploration and comfort when back in familiar places. A similar effect was used to great success in the first two Silent Hill games, and I think it's implemented well here. The stages where you'll spend most of your time in the game are horrible places, filled to the brim with secrets, collectables, and monsters, and the intense difficulty and punishment for death needed to be blunted somehow to not demoralize the player. By creating moments of comfort and relief upon a successful run, the player is always rewarded by returning to safety.

The stages themselves are the crown jewel of the whole experience, with inspired level design on a technical level, and interesting art direction that characterize the locales. The general design philosophy is to show the exit near the beginning of the stage, but with some kind of blockage that prevents progress. As you explore, you'll unlock shortcuts that allow you to get back up to your most recent location more quickly upon death, and eventually open the way toward the boss of the area. The shortcuts are ingenious, as they don't require the stages to be trials of attrition before confronting the player with a difficult boss fight, and they end up splitting the stage into a longer, exploratory path, and a shorter one that leads to the final boss

Each area has its own bit of lore that connects in interesting ways to one another, to characters in the Nexus and abroad, and to the main arc of King Allant and his awakening of the Old One.

In all it is a remarkably bleak experience, content to let the player wallow in its intense misery and embrace the dying world before them.
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Catalog

jamep Demon's Souls 2024-03-17T03:57:31Z
PS3 • XNA
2024-03-17T03:57:31Z
4.5
In collection Want to buy Used to own  
Action52 Demon's Souls 2024-03-11T13:06:15Z
PS3 • XNA
2024-03-11T13:06:15Z
4.5
In collection Want to buy Used to own  
Svetlanist17 Demon's Souls 2024-03-03T03:09:00Z
PS3 • XNA
2024-03-03T03:09:00Z
In collection Want to buy Used to own  
RaystKilan Demon's Souls 2024-01-09T12:22:46Z
PS3 • XNA
2024-01-09T12:22:46Z
8.6
1
In collection Want to buy Used to own  
hevykofe Demon's Souls 2024-01-06T14:47:04Z
PS3 • XNA
2024-01-06T14:47:04Z
In collection Want to buy Used to own  
mickilennial Demon's Souls 2024-01-03T10:48:11Z
PS3 • XNA
2024-01-03T10:48:11Z
3.0
In collection Want to buy Used to own  
LacroixBoix Demon's Souls 2023-11-09T00:34:16Z
PS3 • XNA
2023-11-09T00:34:16Z
In collection Want to buy Used to own  
ChewyPtui Demon's Souls 2023-10-31T12:54:42Z
PS3 • XNA
2023-10-31T12:54:42Z
4.5
In collection Want to buy Used to own  
UXP Demon's Souls 2023-10-07T08:37:42Z
PS3 • XNA
2023-10-07T08:37:42Z
In collection Want to buy Used to own  
Bitofu Demon's Souls 2023-10-03T05:00:24Z
PS3 • XNA
2023-10-03T05:00:24Z
4.0
In collection Want to buy Used to own  
emulated
cursed711 Demon's Souls 2023-09-03T23:36:38Z
PS3 • XNA
2023-09-03T23:36:38Z
In collection Want to buy Used to own  
Zippybing Demon's Souls 2023-08-13T00:45:40Z
PS3 • XNA
2023-08-13T00:45:40Z
In collection Want to buy Used to own  
128BIT START64 555
Player modes
1-4 players
Media
1x Blu-ray
Multiplayer modes
Cooperative
Multiplayer options
Online
Franchises
Content rating
ESRB: M
Release details
7 30865 00132 3/BLUS-30443/xna

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  • Previous comments (98) Loading...
  • mattbc 2023-09-14 10:05:28.028712+00
    Fluted Set is the best looking armor set of any FromSoft game
    reply
    • More replies New replies ) Loading...
  • UnmistakableRin 2023-10-29 03:57:07.277009+00
    this is great but not better than ds2
    reply
    • Previous replies (4) Loading...
    • Ysbryd 2024-01-30 17:30:55.984302+00
      It definitely is.
    • AidanAlva 2024-04-01 09:10:38.518448+00
      Yeah, it definitely isn't. Dark Souls 2 wins for the sake of not being blurry and jaggy as well as having much more build variety. Not to mention a much better UI.
    • AidanAlva 2024-04-02 03:43:57.819834+00
      Still an excellent game though.
    • ThrashingFairy 2024-04-02 13:22:09.235112+00
      At least Demon's Souls art-style is actually cohesive unlike DS2's. And DS2's UI isn't much better, especially when it bugs out in the settings which happens regularly if you're a keyboard and mouse weirdo like me.
    • More replies New replies ) Loading...
  • IceKiller159 2023-11-05 15:23:44.550323+00
    sword hitting wall simulator
    reply
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  • babyclav 2024-01-04 06:41:41.677112+00
    This is crap. This is an unbelievably bad game
    reply
    • chikin 2024-01-25 02:11:56.9747+00
      this guy couldnt beat phalanx
    • More replies New replies ) Loading...
  • hopeascendchaos 2024-02-01 09:54:19.199693+00
    I wonder why this appeals to me more than the bigger and more expansive stuff Fromsoft is doing nowadays...
    reply
    • More replies New replies ) Loading...
  • sunshinerecorder 2024-02-06 10:23:15.16965+00
    happy 15th
    reply
    • sunshinerecorder 2024-02-06 10:24:07.810402+00
      (unfuckingbelievable)
    • More replies New replies ) Loading...
  • babyclav 2024-02-11 05:31:53.223137+00
    Removed by user
    This post was removed by the user.
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