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Dead Space

Developer: EA Redwood Shores Publisher: Electronic Arts
13 October 2008
Dead Space - cover art
Glitchwave rating
3.75 / 5.0
0.5
5.0
 
 
1,101 Ratings / 4 Reviews
#505 All-time
#14 for 2008
Issac Clarke arrives on the mining ship Ishimura to look for his missing girlfriend. To his surprise, the Ishimura has been infected by a deadly disease that turns people into grotesque monsters. Issac must discover the source of this infection to save what remains of the crew...and himself.
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2008 EA Redwood Shores EA  
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2008 EA Redwood Shores EA  
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2008 EA Redwood Shores EA  
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2009 EA Redwood Shores EA  
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Dead Space EA Value Games
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Title
Of all the over-the-shoulder horror-shooters that appeared in the wake of RE4, Dead Space is probably the best. Set in a derelict spacecraft packed with grotesque zombies, it shows a real commitment to tone, using a diegetic HUD and forgoing big action setpieces in favor of intense dread. With that said, it still features a bunch of unimpressive boss fights, a lot of cheesy narrative moments, and an unreasonable number of fetch quests, especially towards the end. Overall I would still give it the thumbs up for its dingy, dreary ambiance and amputation-based shooting mechanics, which make for pretty fun combat in a horror game. There's also a fair bit of replay value, and, typical for the genre, some fun unlockables.
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screechdreams 2021-10-10T07:46:17Z
2021-10-10T07:46:17Z
3.0
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Dead Space is an Action Horror game. I watched an interview with the creator who stated the game took inspiration from Resident Evil 4 and Half Life. The 3rd person perspective was inspired by RE4, whereas Half Life inspired the idea of a silent protagonist, and the physics equipment.

Isaac Clarke and a team go to a mining facility to investigate what happened to the crew; Isaac is particularly interested in finding his girlfriend Nicole. They find it overrun with an alien species called necromorphs and find that the crew had been slowly losing their sanity.

I started playing the game before EA’s announcement to remake it. I thought the graphics have held up really well and it doesn’t need to be remade. The gameplay doesn’t feel dated either, so it’s going to be interested how they approach the remake.

At times the camera is zoomed in a little too much, so combined with the dark areas, it can be hard to view your surroundings at times - but this could be an intentional design choice to make you feel more claustrophobic or tense.

The lighting effects are great and the game makes good use of them to add tenson. Even more impressive is the sound design. The facility’s ambience, the necromorph screams, the squelshing of limbs, the whispering in your head - is all unsettling. Even the sound when the game boots up and shows you the menu was unnerving. There are sections where you step out into space and then sound is limited so you have to rely on visuals which is unnerving in a different way - it’s the lack of sound that creates the tenson.

Instead of cluttering the screen with a HUD, all the info is shown on your equipment. So the health bar goes up your spine on your suit. A radial meter shows your stasis charge. Your gun displays the ammo count, and communications are projected from your visor.

The first weapon you find is the Plasma Cutter. This fires a blast of 3 concentrated energy bolts either horizontally and vertically. It is great for cutting which is the necromorph’s weakness. Instead of going for headshots like in most games, you need to cut off their legs and arms which does more damage and restricts their movement. There’s different types of necromorphs which can have slightly different strategies.

The standard “slashers” are the most frequent enemy, then there’s faster variations later on in the game. The “Lurkers” run close to you, then raise their tentacles that will fire projectiles at you, so you need to slice these. “Infector” try to reanimate dead bodies, so it’s always a good idea to stamp on dead bodies when you find them just in case Infectors are in the area. There’s many other ideas, and some boss fights.

You unlock and can purchase weapons as you play through the game. I stuck with 3; Plasma Cutter, Pulse Rifle, and Flamethrower. I thought the guns were weak until you upgraded them. Each weapon has an upgrade tree which is displayed as a circuit of connected nodes. You have to place a power node into empty slots and not all nodes give you an upgrade, so you may have to use up to 3 power nodes for the upgrade you want.

The Pulse Rifle can fire fast but isn’t too good at dismembering the enemies. Flamethrower was decent for clusters of enemies, and seemed to stall enemies to allow you to back off.

If enemies get close you can melee them to push them back, and if they are on the floor, you can stamp them. This is quite risky because these techniques are slow and don't have much range so it is easy to miss and your enemies will also be trying to attack. Even if an enemy has no legs, they will have their scythe-like arms to slice you.

Enemies can drop ammo, health-packs and cash, but you mainly find them in lockers and crates. There’s a type of crate that can be smashed, so you can also use your stamp to open these. You can also buy ammo from the shop which is an electronic terminal.

You unlock some abilities called Stasis and Kinesis. Stasis slows things down which can be used in combat or to navigate the environment. When it is introduced to you, there will be malfunctioning doors that repeatedly open then slam shut. So you use stasis to slow their movement down so you can go through. Kinesis can pick up objects and you can then fire them to use as improvised weapons. It’s used in puzzles so can drag large objects into position, or pick up energy blocks and reposition to power doors. Stasis is limited use so you need to use an item to replenish it or find a charging station. For “puzzle rooms” there will always be a charging station so you cannot get stuck.

There’s some zero-gravity sections where you can leap across to other surfaces. These could be quite interesting but I often found them very disorienting. Once I leaped across and the camera pans back into position, I ended up having to look around to understand my new position.

The game does use a lot of jump scares, intentional or otherwise. Some scripted sequences occur where you will see aliens move under the floor or ceiling, or run across your view when you open a door. There’s plenty of grates on the walls that enemies can pop out of. In the “arena”-type fights, these are used as their spawn positions. The game did seem to mix up the spawn points, so if you had your back against a wall with a grate behind you, the game will definitely spawn an enemy there. “Arena” fights usually involved locking the doors and turning off the lights for “quarantine” then things will go back to normal once you defeat all enemies.

Sometimes you will be introduced to new enemies behind glass so you will see them attack a human whilst you watch. Most humans you encounter are already dead, but there will be occasions where you come across them in their final moments. For example, you see someone repeatedly headbutting a wall, then as you get close, they collapse dead.

You save the game at dedicated save points and I found these to be very frequent. When you die, you don’t necessarily get placed back at the save point, because there are also checkpoints in many sections. When you die, you usually get a brutal death scene with Isaac being gibbed.

It’s easy to find your way around because you usually navigate through fairly linear areas, with locked doors guiding your way. You can also press the Ctrl key which draws a line towards your destination. You have a map but I rarely used it. You often return to areas but new enemies will appear. The game is split into chapters with a tram taking you to the next area.

I don’t play many horror games because being constantly on-edge doesn’t really appeal to me. I had been meaning to play it for some time after seeing it being covered in various YouTube videos (some on game design, some top 10 Horror games, top 10 games that need to make a comeback etc), and one of my friends recently revisited it. It’s easy to see why people rate the game highly. I had a great time with Dead Space and it really surprised me how well the game holds up.
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CaptainClam 2021-08-11T16:27:47Z
2021-08-11T16:27:47Z
4.5
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This game is really repetitive and stupid easy on medium. I heard hard is a little better but I don't care to try it out. Every level is the exact same and it's not scary.
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PenguinLink 2021-07-05T23:46:14Z
2021-07-05T23:46:14Z
3.0
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this game took such a long time to beat, and at first i put it on Hard and then suddenly got a glitch where it bumped it down to normal a few chapters in. i'm very conflicted on this game, on one hand everything about it is made real well and the enviorments are interesting (but a bit dull and unvaried eventually) and the combat at first is kinda shit but you get used to it...then you realize basically every weapon is shit besides the default plasma cutter. the zero gravity sections are really disorienting and really suck, i dreaded every one.

I don't know, i'm certain this is a good, solid game, but my first playthrough i can't say i had an amazing time...i was far too frustrated for much of the bullshit trial and error death sections, i don't know..

6/10
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darkrecollections 2020-09-03T21:29:04Z
2020-09-03T21:29:04Z
3.0
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I feel this game gets a lot of mixed reception sometimes, but to be honest, lets go back to the late 2000s, they weren't the best time for survival horrors. The God awful Alone in the Dark game, Silent Hill ruining its legacy with Homecoming, Resident Evil was starting to wear thin with Umbrella Chronicle rail shooters and then jumped the shark with RE 5 a year later. But then Dead Space came out, its a game that I remember hearing about in Gameinformer and I looked forward to this since I first heard about it. Resident Evil 4 was one of my favorite games and this looked similar, except in an abandoned space station with aliens.

I remember going to Gamestop and getting this the day it came out and it brought a good horror experience. Most horror games in the late 2000s were just too focused on action and had no difficulty or not enough atmosphere but Dead Space manages to balance action, atmosphere, and pacing quite well. Granted it doesn't do perfect and has some glaring flaws, but it comes damn close to being a great horror experience. The thing I liked is the game hardly gives you any back story, it just throws you into the abandoned ship from the start and you get split up from your team, so you then must go through a series of tasks and figure out what the hell went on while trying to figure out a way to escape. As you go through the different parts of the ship you discover new aliens and logs that reveal the history of what went on and how things went downhill. I really liked these and they reminded me of the notes you'd find in the Resident Evil games.

Gameplay wise, Dead Space controls and plays well, you can actually move and shoot and it sort of modernizes the tank control formulas, and I like the idea of your health being displayed on your suit so no HUD added to the atmosphere. The only segments in this game I found to be awkward were the rail gun segments where you have to shoot asteroids and the zero gravity segments, especially that one boss. Sure I didn't find zero gravity to be terrible, but it did feel slow and clunky and it really didn't add a whole lot to the game. The game is broken up into levels and each level deals with a different section of the ship, so the game does have decent variety, although I have to admit, there could have been a little more variety, but I guess since you're on a ship the areas start to look the same after a while.

Some other complains are the game does tend to give you a bit much ammo, and once you start upgrading your weapons a bit some do tend to get a bit overpowered. Also some segments in this game do feel dragged out or are oddly designed like there is one level you have to stop a thing from rotating then use zero gravity to go on it to get outside then activate something while you are outside but only have limited time because you can't breath outside. Another segment in a level has you hiding behind barriers to avoid getting hit by debris outside which can one shot kill you only to reach a turret and then have a mini game where you destroy asteroids from hitting your ship only the asteroids come at you fast and break apart when you hit them into smaller pieces so it makes the segment a bit frustrating. Although these segments are few and far between, most of the game has you navigating dark and narrow corridors with enemies hiding behind corners, and then getting to bigger rooms and clearing out hordes of enemies. The other complaint is the game does end up getting a bit too repetitive in terms of objectives. You pretty much have to go from point A to point B to press a button to activate something and that's pretty much almost the whole game is just trying to activate different parts of the ship. The story in this game is interesting, but the twist comes off a bit cliche and I found the backstory to be way more interesting than the actual story of this game, plus the jump scare ending was kind of dumb.

But still, Dead Space was the best horror game to come in a while, it has a good atmosphere, great enemy design with brutal death animations, it gives you an isolated feeling for most of the game, and the annoying/frustrating moments are little and far between. Of the 3 Dead Space games this is easily the best and it was one of my favorite games of that time, its when I was really into survival horrors. Maybe I can forgive the flaws in this more than others, but I feel Dead Space is one of the last true great 3rd person survival horror games.
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jweber14 2017-07-21T20:45:08Z
2017-07-21T20:45:08Z
4.0
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The Ishimura is gorgeous, awesome and incredible, and is almost a case of backtracking done right. Besides that, Dead Space 1 is a fairly standard action horror entry, although did more to bridge the gap between the two than is often mentioned. It is too long and too samey for proceedings to feel meaningful throughout, but if you've already played through Resident Evil 4 twenty times, it's worth a shot.
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Lowlander2 2017-08-12T19:59:15Z
2017-08-12T19:59:15Z
3.5
2
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Catalog

Certicloss Dead Space 2022-10-04T01:53:43Z
2022-10-04T01:53:43Z
3.5
In collection Want to buy Used to own  
georgerose Dead Space 2022-10-03T21:23:35Z
2022-10-03T21:23:35Z
5.0
In collection Want to buy Used to own  
philichili Dead Space 2022-10-02T01:45:54Z
2022-10-02T01:45:54Z
4.0
In collection Want to buy Used to own  
cameronruse Dead Space 2022-10-01T09:18:57Z
2022-10-01T09:18:57Z
3.5
In collection Want to buy Used to own  
i_am_shamed Dead Space 2022-10-01T04:06:45Z
2022-10-01T04:06:45Z
4.0
In collection Want to buy Used to own  
MobileArmorRusty Dead Space 2022-09-30T22:09:08Z
2022-09-30T22:09:08Z
4.5
In collection Want to buy Used to own  
Karanips Dead Space 2022-09-30T15:10:39Z
2022-09-30T15:10:39Z
4.0
In collection Want to buy Used to own  
eschaton1000 Dead Space 2022-09-30T01:22:58Z
2022-09-30T01:22:58Z
In collection Want to buy Used to own  
brigadafantasma Dead Space 2022-09-29T07:20:09Z
2022-09-29T07:20:09Z
5.0
In collection Want to buy Used to own  
hevykofe Dead Space 2022-09-29T03:13:43Z
2022-09-29T03:13:43Z
In collection Want to buy Used to own  
bozzleboop Dead Space 2022-09-28T22:28:21Z
2022-09-28T22:28:21Z
3.5
In collection Want to buy Used to own  
chromewave Dead Space 2022-09-28T19:46:48Z
2022-09-28T19:46:48Z
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
Single-player
Media
1x DVD
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  • Previous comments (9) Loading...
  • Banana_PD 2021-12-17 08:53:43.752214+00
    Zero-G sections are making me nauseous, and I've never had vertigo or motion sickness or anything like that before.
    reply
    • Banana_PD 2021-12-17 08:54:21.270887+00
      But otherwise, I've been enjoying this game a lot. I just wish the Cutter had a diagonal setting
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  • wetingohappun 2021-12-31 07:25:40.243601+00
    Every game needs a corpse stomping button.
    reply
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  • eyow321 2022-03-02 12:52:43.673396+00
    man the sound design of this game is totally eargasmic.
    reply
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  • ThrashingFairy 2022-03-30 02:06:59.143764+00
    Glad to see this game being given the praise it deserves.
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  • Laax 2022-09-16 09:07:52.888517+00
    might be a bold take but if any video game franchise is begging for a live action movie adaptation its this one, as long as its in the right hands and focuses on the lovecraftian/psychological horror aspect
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