While I'm a big fan of
Dead Space and
Dead Space 2, I feel they get overrated a little bit despite some of their glaring flaws. However, I have gained a new appreciation for their horror aspects after playing this Dead Space 3. Simply put, this feels as if Visceral Games had a gun put to their head and were asked to appeal to the Call of Duty audience and ended up making an action game instead of horror. This is apparent during the game's opening two sections which features blasting what looks like fairly normal zombies with an assault rifle, followed by a section where you blast away at fellow humans. It is not until you make it into space that the game doesn't stop reeking of a generic early 2010s shooter and feels a bit more like Dead Space.
Even when it feels more Dead Space, the fact your tearing away with your co-op partner makes it much less scary. However, I believe that this is only a small factor as other games have gotten co-op horror to work (such as
Resident Evil: Revelations 2). More so, I believe it is the focus on gun customization, hunting down scraps to craft, and the overabundance of resources which leads to this. That's not to say that the gunplay and gun customization aren't amazing, but they aren't fitting for a horror game. It especially isn't fitting for a dead space game when you feel like GI Joe because you're no longer using engineering tools but shotguns, rocket launchers, and assault rifles. It also felt a little sad as it tore away at the uniqueness of dead spaces guns as I found a lot of the generic weapons to be stronger.
Similar to
Dead Space 2, the game is way too easy for the genre as well. My friend and I played it on Nightmare and minus a few specific rooms we steamrolled everything that attacked us. But unlike
Dead Space 2 the game has terrible pacing. As mentioned before, a terrible opening section leads into a great space section with honestly very little pacing issues. This is not until we reach the ice planet that the pacing really starts to fall apart. The optional missions are mostly all cut and paste on this planet which is a shame because the two you do in space are pretty fun. The cold mechanic is near pointless. The amount of gameplay added where you do almost nothing such as the climbing, all the pointless hacking, the pointless ladders which lead nowhere, and the time spent crafting and upgrading just make the game such a slog at times. There's good sequences hidden throughout such as the spinning blade sequence or the game's last three chapters, so it's a shame the game's package isn't more tight.
Finally, the story is a joke. The love triangle is pointless, characters ambitions are all over the place, the inclusion of Ellie negates the events which occurred with Nicole, and the one-liners just don't stick. Even the text and audio logs aren't as good, although there's still some good one's. It's even less believable because of how unbelievable the game's design is in context of how you would design thing's in the real world. It's hard to take deaths seriously when it's completely unbelievable in taking paths from point A to B.
Despite all these critiques, you should probably play Dead Space 3 if you liked the first two. It's a good shooter and it's pretty funny to laugh at. It's clearly a much weaker game it has some good ideas and gunplay which is still fun until the end. Plus I want to emphasize again how great the gun customization is. The amount of flexibility in design can lead to really cool loadouts, it just doesn't use the toolbox gameplay from the original 2 (or
Resident Evil 4) very well. Also play it co-op, the special missions you get for playing co-op are fun and there's a lot of great moments that just wouldn't be as engaging in single player. It may make it less scary but like every game that betrayed the survival horror franchise, it's more fun when you forget it's horror.