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Darkest Dungeon has a bit of a difficulty dilemma. The aesthetic is so soaked in dread and terror and tragedy that it obviously wouldn't make much sense if there wasn't a lot of dying. The issue is that it's so obsessed with reminding you just how punishing it is, to the point where you feel powerless to all of the terrible things that happen. Strong players refuse to go on weak missions, and you have no choice but to watch them deteriorate. No ending here is a good ending. God is hell. I think I like it, and I enjoy what it does with it's overbearing lovecraft world it drives you into, but at some point, the game your playing has to continue being good. There's just not that much it does beyond initial playtime. Very excited for the sequel, however
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This is an excellent adventure for both fans of RPGs and the works of Lovecraft and Poe. The game manages to capture the essence of its inspirations not through stereotypical horror, but through storytelling and atmosphere. This game is rather difficult, that much is given, but don't mistake it for unfair (well, usually). The game requires the learning of all its core mechanics, but once you've got them figured out (doesn't take long if you put your mind to it), the game is both fun and rewarding. Loads of excellent lore, storytelling, character, set, and enemy designs, and fights in general. Even as someone who has a love/hate relationship with turn based RPGs, this one feels worth playing because of how different and unique the experience feels. The game has great and unique boss fights too, which is always a treat. Great game.
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Turn based roguelike where your party of four adventure dungeons of increasingly high difficulty. Love the visual art and setting, as well as the voice acting by the narrator. The gameplay is excellent for the most part, offering the sort of clutch moments that XCOM is known for, except in higher quantities since everything can turn sour at the last moment. Decent amount of loot and character personalization. It has some issues when it comes to its difficulty and RNG, but this is a roguelike afterall.
It can be arugued that its biggest flaw is the amount of grinding that it takes to get a party suitable enough to tackle a boss, and even then there are no sure wins. They have recently added a short adventure mode, that should make reaching the end quickier, but i never tried it. That said, even if i never beat it, it was a grand time it offered me to search the haunted dungeons.
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I would like to revise this comment and say good atmosphere rather than good game. The main gameplay loop is so boring, barely any variety and rng can just unavoidably wipe your squad. Playing this game is not fun
perhaps the most iconic video game artstyle of all time. like, it appeared and everyone on earth instantly knew a. where it was from and b. that it was the raddest shit of all time.