Surprised everyone thought Ivory King was easy. I struggled quite a bit with him. His laser sword has hella range and felt hard to dodge. Ended up killing him almost before he got his laser.
Really liked this dlc! A high point of the game for me. Frigid Highlands is everything people say it is, but after dying with only one cat left in a solo run I just went full summon team and had no problem at all. It’s unfair and difficult and time consuming, but that’s Dark Souls in a nutshell, and I don’t mind that in principle. It’s just so lazily designed, with big, open fields, an environmental effect that is only there to annoy you, and you’re getting ganked by a thousand copies of the most annoying enemy in the game. And then on top of it all the boss is just a copy of the first dlc boss, except it’s two copies.
If they make a remake of this game I hope they flesh it out, because it honestly just feels unfinished. Since it’s completely optional it didn’t really bother me too much, though. The rest of this has some of the best level design and boss design Dark Souls 2 has to offer, and possibly my favorite shortcut in the game :—)
Dark Souls isn't worse in that regard than the others, as far as I'm concerned. Even on replaying it, I was way more annoyed with some of the time consuming stuff in DS1 than anything in 2, including the ice field - the runback to Ornstein and Smough comes to mind, for instance.
How??? There are shortcuts that lead you basically directly to O&S if you respawn, how is that comparable to a huge open snowfield with occasional blizzards causing near-sightedness and infinitely spawning horses who fly in the air - prolonging every engagement with them whenever they appear?
Best DS2 DLC by far, the looping level design is fantastic, collecting the knights feels rewarding, and both bosses were lots of fun. Notably, unlike in the other DLCs, there was not a single place where I felt annoyed with some gimmick or unfair enemy placement, it was all well balanced (I'm not counting the optional challenge area, since it was designed specifically for multiplayer cooperation).
I've actually just finished Frigid Outskirts (offline with NPC summons) and had an absolute blast. Both of the previous challenge areas, especially the Iron Passage, I absolutely hated, but this one was a lot of fun. The heavy weather is a cool gimmick and it clears regularly, so you know where to go if you just stand for a few seconds, the horses are a challenge at first but quickly get quite easy to beat without losing health. The only downside was the recycled final boss, but I personally always preferred level exploration over bosses in this series.
It's funny to me how people claim this has the best level design when it doesn't even look any better than the Northern Limit area from Demon's Souls. A literally unfinished map. Plus there's many instances where you can find textures not connecting properly in conspicuous parts of the environment.
It's not a contradiction. The first statement is about the overall quality of the level design in the whole DLC, while the second is about its particular component. An album containing one bad guitar solo can still be an overall guitar masterpiece. A movie containing one horribly shot scene can still have amazing cinematography. A DLC containing one horrible area can still have amazing level design.
Frigid Outskirts is bigger than both Cave of the Dead and Iron Passage combined, so reducing it to this metaphorical "solo" isn't apt. And when judging DLC you can't ignore parts of the package if it's an "overall" assessment. Plus if it isn't obvious, I disagree about the supposed "quality" of the rest of the DLC too.
Didn’t even bother with frigid outskirts cause why the fuck would I do that to myself.
Really liked this dlc! A high point of the game for me. Frigid Highlands is everything people say it is, but after dying with only one cat left in a solo run I just went full summon team and had no problem at all. It’s unfair and difficult and time consuming, but that’s Dark Souls in a nutshell, and I don’t mind that in principle. It’s just so lazily designed, with big, open fields, an environmental effect that is only there to annoy you, and you’re getting ganked by a thousand copies of the most annoying enemy in the game. And then on top of it all the boss is just a copy of the first dlc boss, except it’s two copies.
If they make a remake of this game I hope they flesh it out, because it honestly just feels unfinished. Since it’s completely optional it didn’t really bother me too much, though. The rest of this has some of the best level design and boss design Dark Souls 2 has to offer, and possibly my favorite shortcut in the game :—)
No, that is not Dark Souls. That is Dark Souls 2.