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Cyberpunk 2077

10 December 2020
Cyberpunk 2077 - cover art
Glitchwave rating
3.45 / 5.0
0.5
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2,016 Ratings / 16 Reviews
#1,122 All-time
#47 for 2020
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
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Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.
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Cyberpunk 2077 Издание Steelbook + Comicbook (Вудисты)
2020 CDPR  
2xBlu-ray
RU 5 902367 641542 CUSA 16579
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GB 3 391892 006032
2020 CDPR CD Projekt  
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XNA 8 83929 68961 3
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XNA 8 83929 68962 0
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Title
In Cyberpunk 2077, there's a roller coaster you can ride. A literal one. Disused, but with a bit of tinkering, you get to ride it with your cyber-buddy Keanu Reeves. You get a dialogue prompt to hold your arms up in the air as you go down the big slopes.
Once it's done you don't get any achievement, any gun, any number-pumping perk. Just a pleasant moment, away from any quest markers, that's yours and yours alone (and cyber-buddy Keanu Reeve's too, depending on your inclination towards the man.)

Cyberpunk 2077, like the rest of CDPR's catalogue, is at its best when it's quiet. It might seem counterintuitive to their guns-a-blazing marketing and stoic, bad-ass white dudes on their covers, but these are really games about Hanging Out with believable, loveable characters. It's what carries The Witcher 3: Wild Hunt [Wiedźmin III: Dziki Gon] through middling gameplay systems, many extraneous that dangle off it like lichen on solid oak.

Cyberpunk is no different in this regard, but it does not coalesce. Why? The gameplay is arguably an improvement, each mission a self-contained Deus Ex level accommodating for all manner of playstyles, and the characters are almost all delightful.

As I see it, there are four main problems with Cyberpunk. One is easily remedied, the three others are not.

1. The Glitches
To get the first and obvious one out of the way, the glitches are a problem. Visual bugs occur on such a frequent basis that one learns to unconsciously look away from them, as if to protect the game's modesty. Just by walking around you can feel that the game is held together by twine, spit and a wish. This unreliable narrator erodes trust quickly, and you learn to not prod at the world too hard if you have any hope of maintaining even a few minutes of immersion.

By the time you might be reading this, this might be a past issue. However, the following might not be.

2. Pacing
A classic RPG problem: The universe is about to explode, but I want to go fishing. Somehow, game developers are grappling with this conundrum to this day. Cyberpunk 2077 is more guilty of this than most just by the sheer imbalance of Main/Side content ratio, and the nature of its plot. There's a ticking time-bomb in your head which you need to deal with right now or you're gonna drop dead. Despite this, you're still eating dirt jobs for a living in order to nebulously "make it" in Night City. After thirty hours of spin-off episode shenanigans, it's easy to forget the sickly, desperate urgency the main story wishes to convey.

The fix for this would involve major rewrites to the plot, though feasible. I wish there was an actual in-game timer. How do you spend your remaining time? Choose wisely, you only get so many days to spend in NC. Do you focus on building your legacy, or caring for the ones you love most? The content is there, but it's just not contextualised as it should be. The game wants its cyber-cake and to cyber-eat it too.

3. Diegetic exploration
I don't remember where I heard this argument, but it resonated with me a lot. The open world design here is as antiquated as Samurai's dad-rock rebellion. There is no reason to explore the city when it tells you straight-up where all the meaningful content is, letting you hoover up Ubisoft markers like smarties. The genre has mostly moved past this. Assassin's Creed Odyssey implemented a hint-based navigation system which works wonderfully. Bethesda figured it out already in The Elder Scrolls V: Skyrim with its radial compass, enticing the player to look to the horizon, to discover that undiscovered location.
This is perhaps a result of the game's rushed development, but it is much too eager to point you towards "the good bits," and treat everything in between as fodder. I think this is a reason why many people find the gameworld somewhat sterile.

4. The Bethesda Problem
This is a big one, and one I was nervous about even before the launch of the game.
CDPR's writing has, in the past, relied heavily on the fact that you as a player are not you. You are Geralt. Geralt has history, personality and friends that are all established well before you step into his grimy shoes. This helps not only ease the player into the world through the eyes of someone already familiar to it, but deepens interactions with other characters as Geralt has clear motivations and goals.

With Cyberpunk, CDPR had the ambition of translating the Pen and Paper experience to the AAA-Shmooter-Shlooter. That ambition fell woefully short -- as essentially the only role you can play in the game is that of a Solo, a mercenary for hire -- but its tendrils remain. The protagonist, V, falls somewhere between player cypher and a defined character, with much of their background left vague and up to interpretation, but not vague enough for a player to write their own background.
The game manages to make you care about the protagonist by the sheer strength of its character writing, but not having a defined identity is a massive problem in a game chiefly concerned with themes of identity and death.

And boy is it obsessed with death! Not since Persona 3 have I seen a game so obsessed with it. Night City reeks like a corpse that's gotten a shotgun blast from the makeup gun. The other main themes of Legacy and Identity stem from its ruminations on death and nearly every side quest harkens back to one of these three topics. It's to the game's credit, but again, due to the character's lack of historicity, it doesn't hit quite as hard I'd wish.

The roller coaster mentioned at the start is the exception in this game, not the rule. It's where all my criticisms are met and rebutted. You're a dying person riding a dying roller coaster with your dead friend because you found it yourself, and wanted to do something nice for yourself before the final reckoning. It also doesn't bug out in some hideous way. I wish the game was a little more like that.
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Big_Honk 2021-09-14T10:41:57Z
2021-09-14T10:41:57Z
3.0
1
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Oh, should be noted that if you're a fan of loud, obnoxious, noisy electronic music, there's a lot to love in the OST here.
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Was never as bad upon release as the reddit hivemind tried to convince everyone it was but is also not nearly as good as that same hivemind tries to claim now.

• Unbearably corny, inappropriately kitschy and just always "off": this bizarre cultural disconnect makes sense considering the almost complete lack of Americans or at least native English speakers on the writing team

• Not a single Johnny Silverhand moment lands in any way other than flat on its face thanks to awful writing and truly TRAGIC voice acting

• Constant at-the-top-of-your-lungs moralizing and impotent, artificial drama the writers constantly try to squeeze from severely undercooked characters with barely any screen time to properly set them up first

• Style over substance in just about everything from the character writing to the weak world building: CDPR's idea of cyberpunk era hyper-sexualization is just a million sex shops, le dildos everywhere and penises featured in ads

• Not a SINGLE interesting side-quest SWEET LORD: it's abundantly clear CDPR is unable to create interesting stories and characters from scratch when there isn't a pile of books to get their inspiration from

• Txt files sharted out into every damn corner of the game are NOT a proper narrative device and are NOT good content

• Total lack of a sense of place: the gangs are all region-based reskins with nothing to deepen or set them apart, vendors peddle the exact same things regardless of whether they're placed somewhere downtown NC or in the middle of a desert, the lack of new or region-based challenges, the general lack of LIFE, interactivity and meaningful detail

• Witcher 3's setting and story successfully hid away the lifelessness and the non-interactivity of its open world; Cyberpunk with its bustling metropolis and a lack of a deep main character from a book does neither.

• Constant Half-Life 2-esque cutscene-gameplay blend sections that, just like 20 years ago, fail to capitalize on the good sides of its two parts while also inheriting the bad sides of both: most scenes like that are neither particularly well-directed nor offer much (or sometimes ANY) interactivity
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hexenszenen 2020-12-13T14:07:44Z
2020-12-13T14:07:44Z
2.5
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As of 2024
Cyberpunk itself was great, but the Phantom Liberty DLC left much to be desired.
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does this unit have a soul?
Oh Cyberpunk, where the hell do we even start. I don't need to remind you about the game's launch and all the controversies surrounding it, but it's hard to talk about Cyberpunk without acknowledging them. Cyberpunk for years was a game that would send people in a fervor anytime you mentioned it, and for some people it still does. It was partially justified -- the base PS4 and XBOne ports remain messy to this day (although much improved), and what CDPR brass did to try and hide the game's console performance was rightfully lampooned. It had a completely broken cop system, a broken perk system, buggy enemy AI, floaty car controls, and RPG systems that were so subtle, many thought they weren't even there.

So why despite all of its issues, did I fall further and further in love with Cyberpunk 2077, even before the bug fixes and improvements complete CDPR's "redemption arc"? In a few words, Cyberpunk is special because of the subtle details only games as a medium can express.

Worldbuilding is a difficult craft to master, and largely something that goes underappreciated until it goes wrong.
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Fowlawneeshafow 2020-10-23T00:57:24Z
2020-10-23T00:57:24Z
5.0
3
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I played this game on 1.5 patch for the first time. Everyone was saying "it's fixed now" however it really wasn't. It was still a buggy mess, with bad pacing in main story and with RPG systems that are not fun to engage. I thought it was a huge missed potential.

I think they've fixed most of my problems with 2.0 and the expansion. The combat is way more fun and the new perk system is way better. I played a netrunner on my second run and the game sold me on a netrunner power fantasy.

The DLC is excellent. Not only it offers a excellent story with great new characters, but the quests don't suffer from a identity crisis anymore. IMO the base game's quests were stuck in a limbo where they couldn't decide whether this game was more action focused or RPG focused. I think new missions play out more like an action game. I still have preferred if they've focused on the RPG side, but at least the game knows what it wants to be now.

Still got some issues tho. The base storyline still has a horrible pacing with an Act 3 almost doesn't exist. Also (spoilers for the DLC) I think The Tower ending (the ending we can get with the new DLC) is a let down. I really liked the bold move with the story where we couldn't get any ending where V didn't die eventually. It was thematically accurate for the game. Some would argue the new ending isn't a good one too, and still a bad ending. But you know what, I liked the aspect that for the whole game, we aimed to not die and the game doesn't give you that.

I love the writers at CDPR. They write really good stories and characters, especially if you compare it to any other triple A video game. I could talk about many aspects of the story all day but I want to keep this review relatively shorter. I can confidently recommend this game right now.
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orhunbalkaya 2022-08-20T11:41:03Z
2022-08-20T11:41:03Z
4.0
2
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made me a transhumanist
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wellauth 2023-10-30T15:31:08Z
2023-10-30T15:31:08Z
4.5
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Catalog

IceFloorsS Cyberpunk 2077 2024-04-17T22:01:20Z
2024-04-17T22:01:20Z
4.0
In collection Want to buy Used to own  
NickFerrant Cyberpunk 2077 2024-04-17T08:09:00Z
2024-04-17T08:09:00Z
4.5
In collection Want to buy Used to own  
MikeyBloo Cyberpunk 2077 2024-04-16T17:45:06Z
2024-04-16T17:45:06Z
4.0
1
In collection Want to buy Used to own  
LedriTheThane Cyberpunk 2077 2024-04-16T17:39:05Z
2024-04-16T17:39:05Z
4.5
In collection Want to buy Used to own  
instantmoney Cyberpunk 2077 2024-04-15T21:22:56Z
Xbox One / XSX
2024-04-15T21:22:56Z
4.5
In collection Want to buy Used to own  
racha420 Cyberpunk 2077 2024-04-15T21:00:32Z
2024-04-15T21:00:32Z
4.0
In collection Want to buy Used to own  
FrostSonium Cyberpunk 2077 2024-04-15T02:44:30Z
2024-04-15T02:44:30Z
1.0
In collection Want to buy Used to own  
The_Groblin Cyberpunk 2077 2024-04-14T20:26:12Z
2024-04-14T20:26:12Z
3.5
In collection Want to buy Used to own  
mindmischief Cyberpunk 2077 2024-04-14T19:47:48Z
2024-04-14T19:47:48Z
In collection Want to buy Used to own  
krismolina_ Cyberpunk 2077 2024-04-14T18:48:16Z
Windows
2024-04-14T18:48:16Z
4.0
2
In collection Want to buy Used to own  
JGeeK Cyberpunk 2077 2024-04-14T15:38:51Z
2024-04-14T15:38:51Z
4.5
In collection Want to buy Used to own  
passenger_aleph Cyberpunk 2077 2024-04-13T23:40:22Z
2024-04-13T23:40:22Z
3.0
In collection Want to buy Used to own  
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  • Previous comments (442) Loading...
  • ... 2024-01-22 04:01:34.965424+00
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  • frogychairuwu 2024-02-11 10:25:57.817706+00
    i finally got around to playing this on steam deck and god damn is it fun and incredibly well written
    reply
    • Splinteredsilhouette 2024-04-09 09:22:37.101788+00
      Unbelievable how well this runs on Steam Deck. Can get a locked 30 or a unlocked 40fps.
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  • iamahorseradish 2024-03-10 01:58:47.141025+00
    this is eventually gonna be 3.8-3.9
    reply
    • killedthevibe 2024-03-12 22:36:57.668173+00
      Needs some more gassing up for sure cos it's really fucking good
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  • thm_yrk12 2024-03-18 15:58:16.841036+00
    really feels like a spiritual successor to the deus ex franchise
    reply
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  • townandcountry 2024-03-21 02:15:08.995163+00
    All of the potential swag this game could have gets slurped up by Keanu leaving everyone else completely swag less
    reply
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  • altertide0 2024-04-04 16:24:26.609519+00
    For the longest time I didn't buy it because a lot of people were saying on launch that the game's problems went way beyond just bugs, that no amount of fixing could help the dead world, lack of roleplaying etc. But after finally trying it (25+ hours so far) I feel like, somehow, this is exactly what happened. The world is immersive, interesting and detailed, the gameplay mechanics are fun enough, and of course, as always with CDPR, the plot, characters and dialogue are the best in the AAA market.

    It's not a perfect game: there are still some minor bugs, the open world is structured around visiting marked locations rather than natural exploration, the loot system is boring, the FPP driving is awful, and when it comes to pure presentation, it somehow combines the perfectionism of Red Dead Redemption 2 with the clunkiness of Kingdom Come: Deliverance. But these are very small flaws compared to how much the game does right.
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  • LedriTheThane 2024-04-16 17:38:59.055958+00
    Played this for the first time in 2024 and this deserves a lot more love tbh.
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