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Cyberpunk 2077

10 December 2020
Cyberpunk 2077 - cover art
Glitchwave rating
3.07 / 5.0
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1,044 Ratings / 11 Reviews
#1,845 All-time
#73 for 2020
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.
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Cyberpunk 2077 Издание Steelbook + Comicbook (Вудисты)
2020 CDPR  
2xBlu-ray
RU 5 902367 641542 CUSA 16579
2xBlu-ray
GB 3 391892 006155
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XNA 8 83929 69548 5
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GB 3 391892 006032
2020 CDPR CD Projekt  
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XNA 8 83929 68961 3
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Title
In Cyberpunk 2077, there's a roller coaster you can ride. A literal one. Disused, but with a bit of tinkering, you get to ride it with your cyber-buddy Keanu Reeves. You get a dialogue prompt to hold your arms up in the air as you go down the big slopes.
Once it's done you don't get any achievement, any gun, any number-pumping perk. Just a pleasant moment, away from any quest markers, that's yours and yours alone (and cyber-buddy Keanu Reeve's too, depending on your inclination towards the man.)

Cyberpunk 2077, like the rest of CDPR's catalogue, is at its best when it's quiet. It might seem counterintuitive to their guns-a-blazing marketing and stoic, bad-ass white dudes on their covers, but these are really games about Hanging Out with believable, loveable characters. It's what carries The Witcher 3: Wild Hunt [Wiedźmin III: Dziki Gon] through middling gameplay systems, many extraneous that dangle off it like lichen on solid oak.

Cyberpunk is no different in this regard, but it does not coalesce. Why? The gameplay is arguably an improvement, each mission a self-contained Deus Ex level accommodating for all manner of playstyles, and the characters are almost all delightful.

As I see it, there are four main problems with Cyberpunk. One is easily remedied, the three others are not.

1. The Glitches
To get the first and obvious one out of the way, the glitches are a problem. Visual bugs occur on such a frequent basis that one learns to unconsciously look away from them, as if to protect the game's modesty. Just by walking around you can feel that the game is held together by twine, spit and a wish. This unreliable narrator erodes trust quickly, and you learn to not prod at the world too hard if you have any hope of maintaining even a few minutes of immersion.

By the time you might be reading this, this might be a past issue. However, the following might not be.

2. Pacing
A classic RPG problem: The universe is about to explode, but I want to go fishing. Somehow, game developers are grappling with this conundrum to this day. Cyberpunk 2077 is more guilty of this than most just by the sheer imbalance of Main/Side content ratio, and the nature of its plot. There's a ticking time-bomb in your head which you need to deal with right now or you're gonna drop dead. Despite this, you're still eating dirt jobs for a living in order to nebulously "make it" in Night City. After thirty hours of spin-off episode shenanigans, it's easy to forget the sickly, desperate urgency the main story wishes to convey.

The fix for this would involve major rewrites to the plot, though feasible. I wish there was an actual in-game timer. How do you spend your remaining time? Choose wisely, you only get so many days to spend in NC. Do you focus on building your legacy, or caring for the ones you love most? The content is there, but it's just not contextualised as it should be. The game wants its cyber-cake and to cyber-eat it too.

3. Diegetic exploration
I don't remember where I heard this argument, but it resonated with me a lot. The open world design here is as antiquated as Samurai's dad-rock rebellion. There is no reason to explore the city when it tells you straight-up where all the meaningful content is, letting you hoover up Ubisoft markers like smarties. The genre has mostly moved past this. Assassin's Creed Odyssey implemented a hint-based navigation system which works wonderfully. Bethesda figured it out already in The Elder Scrolls V: Skyrim with its radial compass, enticing the player to look to the horizon, to discover that undiscovered location.
This is perhaps a result of the game's rushed development, but it is much too eager to point you towards "the good bits," and treat everything in between as fodder. I think this is a reason why many people find the gameworld somewhat sterile.

4. The Bethesda Problem
This is a big one, and one I was nervous about even before the launch of the game.
CDPR's writing has, in the past, relied heavily on the fact that you as a player are not you. You are Geralt. Geralt has history, personality and friends that are all established well before you step into his grimy shoes. This helps not only ease the player into the world through the eyes of someone already familiar to it, but deepens interactions with other characters as Geralt has clear motivations and goals.

With Cyberpunk, CDPR had the ambition of translating the Pen and Paper experience to the AAA-Shmooter-Shlooter. That ambition fell woefully short -- as essentially the only role you can play in the game is that of a Solo, a mercenary for hire -- but its tendrils remain. The protagonist, V, falls somewhere between player cypher and a defined character, with much of their background left vague and up to interpretation, but not vague enough for a player to write their own background.
The game manages to make you care about the protagonist by the sheer strength of its character writing, but not having a defined identity is a massive problem in a game chiefly concerned with themes of identity and death.

And boy is it obsessed with death! Not since Persona 3 have I seen a game so obsessed with it. Night City reeks like a corpse that's gotten a shotgun blast from the makeup gun. The other main themes of Legacy and Identity stem from its ruminations on death and nearly every side quest harkens back to one of these three topics. It's to the game's credit, but again, due to the character's lack of historicity, it doesn't hit quite as hard I'd wish.

The roller coaster mentioned at the start is the exception in this game, not the rule. It's where all my criticisms are met and rebutted. You're a dying person riding a dying roller coaster with your dead friend because you found it yourself, and wanted to do something nice for yourself before the final reckoning. It also doesn't bug out in some hideous way. I wish the game was a little more like that.
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Big_Honk 2021-09-14T10:41:57Z
2021-09-14T10:41:57Z
3.0
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Oh, should be noted that if you're a fan of loud, obnoxious, noisy electronic music, there's a lot to love in the OST here.
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CDPR's Magnum Opus or Overhyped mess? Cyberpunk 2077 is a little bit of both but at the same time neither
Breakdown

Playtime roughly 50 hours, has potential for more if you want to replay with a different life-path or complete all the side missions.

Performance: I would get about 60-90 FPS on med-high settings @ 1080p native, no ray-tracing on a RX 5700 XT/i7-8700K. Looks great imo even not maxed out.

The Good:

- Game looks great even on lower settings, art direction if top notch and the world is to a point very well realized that its easy to loose yourself in it. CDPR did a great job at making Pondsmith's world come to life. Hopefully a VR mod comes out for this because the game would be perfect for it.

- Music direction is amazing. The score is more downplayed and ambient than the Witcher's cinematic anthems, but its among the composer's best stuff. Likewise Lakeshore records knocks it out of the park again with an amazing soundtrack selection that really adds to the world

- Keanu Reeves, I shit you not. Stunt casting for sure, but this end's up working out in the end. Before long you stop thinking of 'heh heh Matrix guy in game' and he really becomes Johnny Silverhand.

- Gameplay is a huge improvement over the Witcher and on the better end of the RPG/FPS hybrids. Gun handling is what I expected and is closer to DE:HR or new Fallout games. Obviously they wont 'feel' as good as say what id Soft or Respawn make but I don't think they aimed for that

- Character builds are flexible and varied to accomidate many different play styles. While not obvious at first (more on that later), game accommodates for a lot of ways to beat it, so you're not punished if you want to be Stealthy, Gun's Blazing, or something else entirely

The Neutral:

- Writing is, quite frankly, a mixed bag. Overall, the characters, good, not great. The story, good, not great. While some moments are deep and very touching, and rival some of the studios best moments, especially in the side quests (imo A Like Supreme and Pyramid Song) main-quest is decent and your mileage will vary greatly depending on your lifepath and the point of no return choices. Sci-Fi wise, this will not break any ground or probably be considered a classic among Cyberpunk aficionado, but if you look at it as a character focused, personal story in a cyberpunk setting rather than writing the next treaties on trans-humanism or corporatization, you'll find an enjoyable experience.

- Vehicle traffic is a problem in this game, might be broken AI, might be a very accurate depiction of the real life struggles of driving in a California metro. I choose to believe its the later.

- Having the option to have an anatomically correct V is really just there for overblown stunt marketing a nothing more. I don't remember a single time this affected anything and going out without clothing doesn't even give you the option to be arrested for indecent exposure.

- Not as interactive as I was hoping for, but this maybe because I've been spoiled by games that are smaller but much far more attention to detail in their smaller worlds. I wasn't expecting qusai-life sim bethesda-esque level of being able to do anything, but even in the Witcher 3 I could chill out, shoot the shit with a beer and play a round of Gwent with the locals. The city is so visually detailed that it makes you more there's more to do, but its basically a facade.

- Mission assignments are pretty front loaded and feel overwhelming at first. Its more manageable by the end game, especially if you just ignore Gig's.

- Lots of potential in the future for expansions and user made mod's

The Bad:

- While I didn't experience anything game breaking, even on the 1.04 patch this game is rough around the edges on PC. Shame on them for the last-gen console ports, they shouldn't have even bothered tbh.

- Police AI is as broken as you've heard. A single star warrant and they spawn behind you guns blazing. No posting bail system or anything, your options are to run or kill more people. Also how does a Police drone suddenly apparate in a second level of a basement with no witnesses? The world may never know.

- Vehicle handling is so piss poor and frustrating that unless you mod the game you'll want to fast travel everywhere. Be prepared to accidentally run over pedestrians a lot and spin out of control on turns. Street racing is a whole side quest how did they fuck this up this bad.

- Tutorial's are almost useless and if you want to make an ideal character build for a specific play style you'll want to read the wiki to help explain what each skill system does, because the game sure doesn't. Not even a compendium on the in-game internet to explain everything.
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Conclusion: George RR Martin once said that world building in stories is mostly an illusion to enhance a well crafted story, giving the idea that an entire world is out and letting the reader fill in the rest with there imagination.

If you approach Cyberpunk 2077 with this mentally, a world crafted to tell a personal, character-driven story that it was intended rather than a do-anything immersive sim people maybe were hyping, you will have an enjoyable time.

Its a CDPR narrative open world game with some immersive-sim influences, nothing more, nothing else. If that doesn't sound appealing, this is probably not the game for you. At 50 hours of an overall enjoyable experience for myself, I liked this game and see myself putting more time into it as the game is patched up and more content, officially or mods, is released. Just be skeptical of those that give it overwhelmingly positive or negative review scores.
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Honestly, a lot better than expected given the controversy - granted I was playing the version built for PS5 - very few crashes found here. The best part about this game is the story and world, as Night City is easily the most in-depth and "alive" city I have ever experienced gaming so far - if the graphics were truly next gen, this would be stunning. The gameplay felt a little shallow, but was not bad by any means. I would revisit, solely to get a different ending and story experience.
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jerseyscribe 2022-08-07T04:23:51Z
2022-08-07T04:23:51Z
4.0
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Technically suspect; Creatively flourishing
Cyberpunk 2077 is, I found, a very enjoyable game, before anything else: regardless of whatever stigma the game has received by many who have/have not played it, the game is a good time given that you are capable of running it. If you fit within that criteria, I would say that you might have some fun with the game, and I would recommend it. That, of course, does not discredit it's numerous flaws: I won't add onto the dogpile too much, but the game has it's er... share of bugs. Most funny and harmless, others blatantly game-breaking. I didn't have any that seriously damaged my game, but a few nearly did. One in particular nearly ruined my save as I attempted to finish the lengthy mission that comes at the end of the tutorial, with the saving grace being that exiting the game and re-entering it solved the problem. All of that of course is worth mentioning, but I do think that it's positives outweigh it's negatives.
What Cyberpunk lacks in technical polish, it makes up for in it's writing and characters. A multitude of characters that appear throughout the game were fun and likable. Each of the major characters received their own separate arcs which give you ample time to engage with them, their surroundings and their view on the hellish landscape that is Night City. While it may seem formulaic, each of these characters are introduced in a very organic way, and each of their stories are so distinct that it never comes off that way. Standouts include Judy, Panam, River, Kerry, Jackie & Johnny, with some minor characters I enjoyed including Viktor, Misty, Blue Moon, & Gerald. Frankly, the worst thing I can say about the characters is that some simply didn't receive enough attention, but I don't find that to be a major issue at all. The story was engaging, which I found to be quite surprising given my personal track record of finding many western RPG's stories to be uninteresting, but Cyberpunk 2077 managed to leave a solid impression from beginning to end with some moments I will not forget soon. A stand-out moment in particular occurs close to the end of the game where, as you sit atop the roof of a building with Misty debating your seemingly inevitable mortality, the two of you engage in a brief discussion about Jackie, your recently deceased buddy and her boyfriend. The gentle way she speaks to you about how Jackie felt not being sure of how to tell his mother about his criminal affiliations, and tying that into V's inability to cope with their fate felt so beautiful and painful. The game never lacked effort in it's writing, and that's something I'm glad to see does not get lumped in with the technical problems amongst the majority.
I also think it's worth mentioning just how high quality the voice-acting is in this game. A particular performance that comes to mind is actually Cherami Leigh's role as the main character, V. I cannot speak on the male voice as I have not played the game with that voice, but Cherami Leigh did a stellar job giving a stern, no nonsense straight-to-the-point sentiment with a level of consistency that is quite impressive given the volume of work required. Not a single person I find gave a bad performance though, and it gave the game a major emphasis on proper world-building that was a little lacking in other aspects. In particular, the world design itself. The attention to detail within the world is genuinely stunning, but the lack of content to be found in it really hampers the ability to engage with it in a way that doesn't feel like a video game. It's such a shame too, since so much effort clearly went into making the world feel full with life and detail, but having nothing to do within it besides side-missions and shopping for guns, clothes and cybernetics diminish much of that work.
Regardless of the problems it has, as long as you are capable of playing the game at a stable framerate with good visual videlity, then I would say it's worth your time. It's no masterpiece by any means, but there's so much love put into it that is oftentimes unintentionally, but sometimes intentionally ignored by many because of what the game does wrong. While I don't want to blame people for being upset for such an understandable reason, it does upset me myself to see this game get tarnished when it does so much right.
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KrayZWT 2022-05-21T05:39:28Z
2022-05-21T05:39:28Z
3.0
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TLDR; A technically near-broken game with a stellar narrative and good characters, but it's lacking in content to flesh out the world. Very enjoyable, but it needs polishing.
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I guarantee that in a decade people will be talking about this game the same way people talk about Fallout: New Vegas today.
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WHATISLOSTINTHEMINES 2022-05-23T13:52:42Z
2022-05-23T13:52:42Z
4.0
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I'm going to ignore the broken nature the game released in and discuss my impressions of it as a game.

Cyberpunk has a core narrative that starts fairly good and goes completely down the shitter at about the point you meet Keanu Reeves. Further, this narrative is directly in opposition to the game's open world conceit. Cyberpunk wants to be a Grand Theft Auto, it wants to be a Skyrim, and it wants to be Deus Ex. These three desires pull it in different directions and muddle the design such that Night City is boring, lifeless, and not at all exciting to explore. Such that the combat, while competent, is hampered by uninteresting combat encounters. The main narrative would probably be solid if the game were simply linear or a had a less open scope, as is its an annoyance and the very early statement that the main character has a terminal illness and is essentially doomed to die at the end of the narrative directly incentivizes the player to go do anything else, only to discover that there is frankly nothing worth doing.

I think the damning part of the game is that when you start the tutorial mission you are wearing an ugly shirt named "V's Favorite Shirt" this implies that V is a fully fleshed out character with agency beyond the player's control or choices. Which would work in a linear game, but comes off as alienating in a genre that is about embodying a blank slate that you can mold as you please not just in regards to stats or gear, but personality, relationships, and worldview.

I would best describe this game as the exact polar opposite of Disco Elysium.
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CypressPunk 2022-03-18T03:53:11Z
2022-03-18T03:53:11Z
2.0
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Hendo250 Cyberpunk 2077 2022-10-03T11:20:40Z
2022-10-03T11:20:40Z
In collection Want to buy Used to own  
cameronruse Cyberpunk 2077 2022-10-01T09:11:35Z
2022-10-01T09:11:35Z
4.0
In collection Want to buy Used to own  
Garjo Cyberpunk 2077 2022-09-30T17:54:05Z
2022-09-30T17:54:05Z
In collection Want to buy Used to own  
Digital (Steam)
lukajk Cyberpunk 2077 2022-09-30T01:34:08Z
2022-09-30T01:34:08Z
3.0
1
In collection Want to buy Used to own  
curseslove Cyberpunk 2077 2022-09-30T00:03:00Z
2022-09-30T00:03:00Z
2.5
In collection Want to buy Used to own  
Doqtor Cyberpunk 2077 2022-09-29T13:05:23Z
2022-09-29T13:05:23Z
In collection Want to buy Used to own  
oakmin Cyberpunk 2077 2022-09-29T03:36:25Z
2022-09-29T03:36:25Z
2.0
1
In collection Want to buy Used to own  
AnnoUltima Cyberpunk 2077 2022-09-28T01:00:32Z
2022-09-28T01:00:32Z
4.0
1
In collection Want to buy Used to own  
schneeed Cyberpunk 2077 2022-09-27T06:54:30Z
2022-09-27T06:54:30Z
3.0
1
In collection Want to buy Used to own  
Zhigan_Simon Cyberpunk 2077 2022-09-26T22:46:56Z
2022-09-26T22:46:56Z
2.0
In collection Want to buy Used to own  
bup02 Cyberpunk 2077 2022-09-26T13:15:31Z
2022-09-26T13:15:31Z
3.0
In collection Want to buy Used to own  
Kmarksman Cyberpunk 2077 2022-09-25T01:06:03Z
2022-09-25T01:06:03Z
2.0
In collection Want to buy Used to own  
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  • Previous comments (289) Loading...
  • Fowlawneeshafow 2022-10-01 16:51:47.642212+00
    False flagging comments like the one above simply because you hate a game should be a bannable offense.

    Again, people cannot have conversations about this game without pissing themselves. It's weird and sad, but hopefully will pass in some years later.
    reply
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  • plastiquey 2022-10-01 19:06:02.394856+00
    coming back to this after a year was a good idea, was nice to get a fresh perspective on this game after all the ridiculous hype and expectations had faded away. quite a few of my problems were fairly unfounded actually, i think the writing is excellent, combat is solid enough, but the level progression is still pretty shite and a lot of the side gigs are just skyrim-tier radiant quest filler. V's voice acting (and writing) is also universally just very grating to listen to, but bar for all of that its really not bad. ive started viewing it more as a double A experience rather than triple A, which puts this game among something like sleeping dogs in terms of being a creative yet wonky game experience with lots to appreciate.

    it's really not that bad of a game, i would still wait because there are a good bit of bugs still hanging around (and the optimization is bad) but with the free dlc coming out next year this is definitely worth it. i think if they had scaled down expectations, gave it an extra year in the oven, and marketed this much more minimally instead of touting it like the best thing since sliced bread, it would've been received MUCH better.
    reply
    • Fowlawneeshafow 2022-10-02 21:55:58.3063+00
      wow that's a massive turnaround of opinion in just a few days
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  • townandcountry 2022-10-03 04:51:05.443236+00
    I can't BELIEVE I had this at a 4.5 at one point lmaooooo. The Keanu effect is real.
    reply
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  • TheHonorableMinisterBBG 2022-10-03 15:44:46.941068+00
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
    reply
    • Fowlawneeshafow 2022-10-03 22:51:03.644341+00
      I enjoy this game.

      [This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.]
    • More replies New replies ) Loading...
  • lychees 2022-10-04 05:27:22.868988+00
    pretty fun game
    reply
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