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Cuphead

Developer / Publisher: Studio MDHR
29 September 2017
Cuphead - cover art
Glitchwave rating
3.92 / 5.0
0.5
5.0
 
 
1,975 Ratings / 11 Reviews
#223 All-time
#12 for 2017
After losing a reckless gamble against the devil, two brothers Cuphead and Mugman are forced to act as his debt collector by confronting the citizens of Inkwell Isle.
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Title
I pay attention to E3 the same way that I pay attention to the Oscars: I only really want to know about the highlight reel after the event is already finished. In 2015, I was watching a compilation video of every game that was announced and after a slew of unremarkable sequels of Ubisoft shooters, this brightly colored game that looked like a classic Warner Bros. cartoon immediately caught my attention like the fire alarm going off in class. I believe this was everyone's reaction to their first time seeing Cuphead because it truly was unlike anything we had ever seen before in a video game. Unfortunately, Cuphead became a fleeting tease for a while as it seemed like this game was going through a dreaded development hell which meant that the final product could have likely faltered. It didn't help that once this game was finally released, a certain game critic's pathetic attempt to play through the game's tutorial seemed like it was made to sabotage the game before it came out to affirm our worries, but absolutely anyone who has ever played a video game before knew better than to use this guy's generally piss poor gaming ability as a reflection of Cuphead's quality. However, no one was entirely certain. It would have been a shame if this game went through development hell just to come out as a mediocre product that would rightfully fade into obscurity. Fortunately, this was not the case as Cuphead felt as fresh as it looked.

Calling Cuphead a "retro game" to describe its general direction has become one of my favorite awkward fallacies. It's not a retro game in the same vein as Shovel Knight or Bloodstained, but a modern indie game that calls back to the long-forgotten retro animation style similar to early Walt Disney and Max Fleischer cartoons. The developers did a fantastic job at making sure the game fit the aesthetic and feel of a 1930's cartoon in every single aspect. The soundtrack is a snappy mix of prevalent music genres popular during this era such as Dixieland, ragtime, barbershop, and big band jazz. The game's animation is painstakingly hand-drawn which is probably what caused the big span of development hell for so many years. The plot also seems a lot like something out of a cartoon from the 1930s. Cuphead and Mugman are denizens in this folksy cartoony world of Inkwell Isle when they disobey their old guardian Elder Kettle and decide to have some fun in a casino across town. They gamble against the Devil and lose, so they bargain with the Devil to go across town and collect the souls from the other denizens of Inkwell Isle instead of spending an eternity in hell. If you've seen any cartoons from this era, there is a disturbing abundance of cartoons in which charmingly cute characters inadvertently make mistakes that condemn them to eternal damnation, so I think the developers did an outstanding job with the plot direction akin to the cartoons at the time (and also at displaying how terrifyingly conservative the 1930s were).

One common prediction before Cuphead's release was that it was going to be a run-and-gun type of game like Contra or Metal Slug. It turns out that those predictions were only half correct. Cuphead's direction leans more towards being a boss gauntlet with run-and-guns levels to occasionally deviate from boss fights. The hub world is divided between four levels each becoming much more difficult as the game progresses. Each part of Inkwell Isle has two run-and-gun levels and about 5-6 bosses except for the final part, Inkwell Hell. The bosses are an assortment of different kinds of characters ranging from vegetables, frogs, birds, robots, mermaids, etc. all of which fit the 1930's cartoon aesthetic nicely. It's hard to say whether or not the subjective boss quality in this game is due to my range of difficulty with all of them. Do I like Captain Brineybeard and Werner Werman because of their design and fun, balanced fight, or because they were substantially easier than the other bosses on Inkwell Isle III? Either or, I generally like all of them except for Wally Warbles. It's just something about his resting bitch face that makes dying to him much more aggravating. The run-and-gun levels tend to be just as difficult as the bosses. They take you out of the normal swing of things, but they don't quite match up in quality to the bosses.

Oh yes, I'd be remiss if I didn't mention that Cuphead is notorious for its "Dark Souls" level of difficulty. I should slap myself for unearthing that old joke three years later, but that's how people saw it when it came out. It's pretty obvious that the Dark Souls comparisons are silly, but it doesn't mean that Cuphead isn't a difficult game. The only aspect of Cuphead that it shares with retro games is its unforgiving level of difficulty. In each level, Cuphead has only three chances to get hit before he dies. There is no such thing as health recovery in this game and once you die, you have to restart the boss/level at the very beginning. Cuphead doesn't believe in modern luxuries like checkpoints or health bars. This aspect forces you to learn the boss's patterns and find a weapon combination that works for you (dare I say, Dark Souls?). At this point, I've 100% completed Cuphead twice, so I can safely say that I know how to get around the challenging obstacles that the game presents. Besides learning the bosses through trial and error, you have to find a build that works for you. I've found the most luck with the roundabout and charge shot combo, using the spread shot occasionally depending on the boss (Beppi the Clown, Werner Werman, and the Devil go down so easily with the spread). The plane bosses are a different story however as you are limited to bullets and bombs. Each weapon works well depending on the boss phase, but the plane bosses are more a factor of dodging a myriad of obstacles and practicing the shrinking move to do so.

There is also a co-op mode where you can play through the entire game with another person playing as Mugman (or as Cuphead since the update a year ago). I played through the game for the first time with my brother playing as Mugman, and I do not recommend this to anyone playing Cuphead for the first time. Co-op adds a whole level of difficulty to the game that could be avoided entirely. I'm relatively certain that each boss's difficulty gets up-scaled like in Dark Souls and saving your partner every so often can completely throw off your momentum. Play co-op after your first playthrough or be prepared to have your friendships compromised.

Cuphead was a pleasant surprise back in 2017. For one, it was surprising that the game had so much to offer besides its pristine 1930's animation style that grabbed us many years before the game came out. It's a charming experience and its notorious level of difficulty just makes it all the more invigorating. At this point after completing the game twice, I feel as if I'm not finished with it yet. I'm looking forward to the DLC that's coming out so I can persevere through another wide-eyed, Mickey Mouse-looking boss once more.
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Erockthestrange 2020-11-29T02:30:19Z
2020-11-29T02:30:19Z
8.5
4
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A brawl is surely brewing!
SCORE: 9- (incredible)

GAMEPLAY: hard. cuphead is hard, but you didnt need to hear that from me. what i appreciate about the difficulty of cuphead is that it is (almost) always fair. the odds are stacked against you and it is unlikely you will beat a boss on your first try, but (again, almost) never impossible. the amount of projectiles thrown at you in any given fight is immense and it becomes a real challenge of not losing focus on any particular aspect of the fight at any given time. if you forget about a certain projectile, it will likely hit you, so the fights become a juggling act of remembering to dodge each projectile and actually doing damage yourself. the weapons in porkrinds emporium are varied and each suit a different boss fight need, for example the dragon fight is a great place to use the lobber, while the auto shot is useful for the train fight since it is awkward to try to aim at the boss while dodging. the challenge can sometimes teeter a little too far into insanity for me to really think that its fair, and some fights often rely a bit too heavily on RNG, particularly fights with random platforms. overall though, the gameplay makes every boss very satisfying to complete, though it does at times dip into unfairness and the run and gun sections are rather forgettable.

STORY: incredibly simple framing device for the boss rush style of the game, and i was shocked it actually let me side with the devil on my first playthrough.

VISUALS/AUDIO: the real draw of cuphead is its visual style. the gorgeously hand drawn and animated art is a true wonder to behold and it is a shame that it often falls into the background as i am more focused on the immense difficulty at hand. i often had to force myself to truly look at every fight and appreciate the beauty of the animation. the audio is also incredibly well done and sounds like it truly came straight from the tv during a saturday morning cartoon in 1930. this game has rightfully so already received the highest of praises from everyone for its artstyle, so i wont harp on it too long, but it is truly worthy of every ounce of praise you can give it. the music is outstandingly period accurate and well composed and the soundtrack is instantly iconic and full of earworms. the attention to detail and sheer dedication on display is unmatched in modern gaming, and it makes every fight a joy despite the fact that ive fought the bosses 32 times trying to win.

DLC: the delicious last course is a lovely little addition to the base game. the bosses here are incredibly fun and just as challenging as ever, and contain the same (even more in some cases) vibrant personality that the base game had to offer. on top of that, playing as ms. chalice offers a unique perspective on the original gameplay loop and though it took me a minute to get used to, it was a great option to have. i beat every boss with ms. chalice and if im feeling masochistic enough i might like to go back and beat the base game bosses with her too. also, the final boss here is much more interesting than the devil was in the base game, and his theme really had no right going so hard.

OTHER: on my first playthrough i got 80% of the way through the game and my save corrupted. i never went back until now, 5 years later, for the DLC.

OVERALL: a delightful experience full of energy, personality, charisma, and intense difficulty, cuphead is a riveting and worthwhile experience that is truly a standout in modern gaming. i commend everyone who worked on this game for creating something so truly unique and interesting, while also backing it with genuinely fun and engaging boss fights.
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dcook6302 2022-08-16T01:18:30Z
2022-08-16T01:18:30Z
9-
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Fun in everything but gameplay
It is not certain what I don't specifically like about the gameplay. It isn't outwardly terrible, as with some games. It could do with the hitboxes, as the unique artstyle is very fluid, and the hitboxes may not be as identifiable to someone such as myself. I love games such as Touhou, Celeste, and several other games that are ridiculously hard at points. Yet I only want to quit Cuphead, and the desire to finish it is just not there. Maybe it's because I finished it years ago, after it released. I didn't enjoy it that much then, but I still finished it. I have died tens of thousands of times in Celeste, with some rooms taking hundreds, but Cuphead's singular deaths are strangely de-motivational. It's not the text, I don't even read it. It may be easier with a controller, and I may just be making it harder for myself. Maybe I should play it with a controller, but as it stands, I am not going to bother finishing it. At least the game looks cool.
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engired 2022-07-25T07:44:02Z
2022-07-25T07:44:02Z
2.5
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After going back and getting an A rating on each of the bosses, which is essentially playing the game twice, I've certainly grown to appreciate it more than I already did. The art style and gameplay are of the highest quality and polish, and the bosses (although some of them are incredibly frustrating) are all imaginative and fun. I love games that pose adaptable challenges, and there's no better example than Cuphead. I felt myself improving upon every subsequent boss attempt, which is something that really pays off during some of the most challenging fights. I seriously can't imagine the work it took to bring this vision to life, but all I know is that I loved every second of it. Biggest of props to Studio MDHR.
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Robo1662 2022-06-30T20:44:08Z
2022-06-30T20:44:08Z
4.5
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Not much to say about Cuphead that hasn't already been said. Honestly, I think I like its difficulty more than that of, say, the Soulsbournes I've played, even if the flow of combat is a lot more automated and comes down more to dodging everything than trading blows, as aside from a few instances there's no reason not to be shooting at all times. But it would be very hard to change that up without perverting the combat as is, so I'm fine with it, and everything else is great. Visuals, music, even the customisation and secrets add so much to a simple but rewarding platformer-shooter.
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Lowlander2 2022-07-04T15:08:00Z
2022-07-04T15:08:00Z
4.0
2
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yea
I fucking hate it and love it at the same time
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someguy56 2022-06-29T22:37:02Z
2022-06-29T22:37:02Z
5.0
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Catalog

b1sk Cuphead 2022-12-06T23:31:33Z
2022-12-06T23:31:33Z
4.5
2
In collection Want to buy Used to own  
psychodoom Cuphead 2022-12-06T09:29:19Z
2022-12-06T09:29:19Z
1
In collection Want to buy Used to own  
ChimiGuy04 Cuphead 2022-12-05T17:11:23Z
2022-12-05T17:11:23Z
In collection Want to buy Used to own  
Vaxis Cuphead 2022-12-05T15:12:12Z
2022-12-05T15:12:12Z
3.5
In collection Want to buy Used to own  
efoja87 Cuphead 2022-12-05T01:56:44Z
2022-12-05T01:56:44Z
3.5
In collection Want to buy Used to own  
Void_Eon Cuphead 2022-12-04T06:39:39Z
2022-12-04T06:39:39Z
3.5
In collection Want to buy Used to own  
Angerj Cuphead 2022-12-03T11:22:43Z
2022-12-03T11:22:43Z
3.5
In collection Want to buy Used to own  
Jankien Cuphead 2022-12-03T11:10:10Z
2022-12-03T11:10:10Z
4.0
In collection Want to buy Used to own  
LenaCat Cuphead 2022-12-03T11:09:42Z
2022-12-03T11:09:42Z
4.5
In collection Want to buy Used to own  
PsychoAct Cuphead 2022-12-03T10:07:15Z
2022-12-03T10:07:15Z
4.5
In collection Want to buy Used to own  
Blood_sampler1 Cuphead 2022-12-02T17:31:23Z
2022-12-02T17:31:23Z
4.5
In collection Want to buy Used to own  
aki_f Cuphead 2022-12-02T07:15:51Z
2022-12-02T07:15:51Z
4.0
In collection Want to buy Used to own  
Player modes
1-2 players
Media
Download
Multiplayer modes
Cooperative
Multiplayer options
Local

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  • Previous comments (45) Loading...
  • Robo1662 2022-06-30 20:57:11.477576+00
    great game with some of the best-looking and well-designed bosses ever, but oh man did it get frustrating having to fight some of them over and OVER again. very happy with myself that I was able to actually finish it tho lol.
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  • Green_h 2022-07-03 14:25:45.068911+00
    best game design decision ever was to turn a couple hours of amazing hand drawn animation into 20+ hours of gameplay by making it hard as hell and replayable after that
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  • orhunbalkaya 2022-07-07 12:38:16.271599+00
    Replayed it again with the DLC, it's so good.
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  • IronedSandwich 2022-08-12 09:58:25.553264+00
    are genre votes a thing on glitchwave because I strongly disagree with "comedy"
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    • SMZXW 2022-10-08 23:50:41.759551+00
      page bottom
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  • feargm 2022-09-30 19:30:15.213707+00
    happy 5th!!!
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  • anderd0504 2022-11-19 18:20:21.359304+00
    Playing on expert makes you appreciate the amazing boss design even more. Never feels unfair, every boss has a unique gimmick and theme, controls are so tight. I'm at 185%
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  • wahbar 2022-11-25 14:05:07.490777+00
    wanna play this but the art style makes me sick
    reply
    • Void_Eon 2022-12-02 11:26:04.258623+00
      What?
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