Put aside your gaming preconceptions and embrace the unique experience that is Ctrl Alt Ego! Play the role of yourself, minus your body. Transmit yourself between bots and devices and exploit the innovative mechanics to solve problems your way. Explore a deep, nonlinear, interconnected world. Shoot, sneak or get creative, be pacifist or executor. Enjoy a darkly farcical story about the future of human consciousness. If you enjoy immersive sims, there's every chance you'll enjoy this. If you don't know what an immersive sim is, but you enjoy thinking for yourself and solving puzzles with no preordained solution, this game is for you. If you're an experienced gamer looking for a fresh, engrossing experience, you just found it! There is no 'player death' in Ctrl Alt Ego. Your invincible, disembodied ego always lives on. If your current host is toast, pick another and carry on! (Note: there is a traditional save/load facility too, in case you refuse to accept who you are). Once you've ctrl'd a robot, it is yours to keep. Amass an army and bring it with you! Use robots to get around the old fashioned way, or 'hop' from one side of an area to another in a near-instant!
Game presents you with a simulated environment, where almost every element is interactible. It presents you a sandbox, and then offers numerous tools to achieve your goals whichever way you want. It's reminiscent of immersive sims like System Shock, but instead of focusing on rpg-like character progression (the way most modern sims went) it leans more into puzzle-game-like territory, with one major difference - the focus is not, (like in for example Portal) to figure out the one right solution. The game pushes you to employ your creativity instead, making it, i feel, the most similar to Thief 1/Thief 2 in how it encourages you to experiment with tools at your disposal. The most prominent is the ability to possess objects - both enemies, and things like computers or doors, with possessions giving you different opportunities.
There is still a character progression system in place, in form of BUG-s, multipurpose bots you can upgrade with collectible floppy disks, giving them new tools such as ability to fly or shoot, a tool that works as a vacuum cleaner, or telekinesis. This system can however be safely ignored if one wishes to do so. There is even an achievement for finishing the game with no BUG upgrades - open ended level design means there are a lot of ways to achieve your goals with minimal BUG usage.
I really enjoy the voice acting and writing - it's both funny (my favourite so far being "wrong kind of emu" pun) and engaging (for example, every possessed object can introduce themselves to you, giving you both engaging bits of worldbuilding and presenting a kind of personality)
It's worth mentioning how the game rewards exploration. A lot of optional places require you to be creative with how you get inside, and reward you with collectibles that actually feel rewarding - each one has their use, unlike with collectibles in some mainstream games. There are already mentioned floppy disks, but also EGO points you can use for possessing enemies, and many more i won't list here.
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