for as weirdly common as the single player rpg MMO genre is, this is like so far better than any of its dogshit competitors but i think thats probably because they're all by CC2 and/or bandai
just finished the first dungeon and the only thing i'm not liking so far is the fact that most chests are so annoyingly hidden, having to lose a lot of time looking for quite long parkour routes. other than that i like it, but perhaps i should try to focus more on the main story so as to not get burned out
Good game but I think what I don't like about it is the clear distinction between combat and exploration. Overworld enemies are largely ignorable, and dungeon enemies are mostly confined to really artificial-feeling combat rooms rather than existing organically within the level design. I get why it's done like this though.
- The world feels a little artificial
- Fetch-quests and grinding
- Low stakes since none of its actually real
I get that its the point, but that doesnt really matter if the point isnt good. Though in return you get Emilies rambles, so I guess its not all bad.