Contra 3 is a run and gun game that is fucking cut throat. Messing up is not an option pretty much every second of gameplay, Keep in mind this is back when “Game Over” actually filled you with dread and anger, because you have to start the whole damned thing over again. The only reason I beat this is through the miraculous, undeserved gift of emulation. After days of memorizing enemy spawns and boss behavior, I finally beat the final boss brain thing only to find out that I was playing on normal mode and that there’s a hard mode.
Don’t even fuck with hard mode man.
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I don't know how much more I enjoy the actual play experience of this compared to Contra and Super C. It's easily on par with them, but I don't know if the technical leaps result in substantially better gameplay (though the technical leaps are DAMN impressive). There are also more individual moments that I find particularly frustrating here than in the originals. That said, I don't think I've ever played a game that's packed this tightly with memorable moments. Literally the entire game is just jumping from one impressive set-piece to another, with the only deviations from the core gameplay being the two overhead stages. I've only played this game a couple of times, but I bet I could recount how the entire game plays out beat-for-beat, level-by-level. That's a hell of an accomplishment.