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Clock Tower

クロックタワー

Developer / Publisher: Human Entertainment
14 September 1995
Clock Tower [クロックタワー] - cover art
Glitchwave rating
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193 Ratings / 2 Reviews
#1,093 All-time
#19 for 1995
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1995 Human  
Cartridge
JP 4 959143 600256 SHVC-AJEJ-JPN
1997 Human  
CD-ROM
JP 4 959143 900196 SLPS-00917
1999 Human Naxat Soft  
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JP 4 988658 991122
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2010 Human Sunsoft  
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2013 Human Sunsoft  
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Title
The key to eliciting fear has little to do with dogs that jump through windows or monsters that magically appear behind the player. These are jump scares that merely offer a temporary glimpse at the thing that makes us truly unnerved: vulnerability.

Whether it's running down a corridor with no ammo left in Condemned: Criminal Origins, being limited to a wheelchair among ghouls in Silent Hill: Shattered Memories, or the entirety of Amnesia: The Dark Descent, feeling powerless against hostile, supernatural forces can really disturb a player. Being alone in a hostile world is one thing, but having no means of defense is what separates the Clock Tower series from other survival horror titles.

Although it has aged poorly, the original Clock Tower has a novelty value that makes it worth tracking down. It's like a 16-bit tribute to Dario Argento, dressed up as one of the strangest adventure games you'll ever play.

Argento is one of the few masterminds of horror cinema who realized that sometimes plot just gets in the way of atmosphere. True horror comes from the unknown, so the longer the mystery stays unraveled, the better. Likewise, Human Entertainment applies a similar work philosophy with Clock Tower. As you travel from room to room, you'll gather small details of a larger picture that you will have to piece together in your head.

Like the Argento films the game is inspired by -- it shares the most in common with Phenomena plot-wise -- you are given very little background information at the start of the game. You play as Jennifer Simpson, an orphan who is relocated to a remote mansion after a wealthy recluse adopts her and her friends. The children's teacher accompanies them to the mansion but mysteriously disappears after the girls enter. Since the other girls are useless, you are sent off to find her and figure out what is going on.

Clock Tower has been around for a while. I remember renting the PlayStation sequel -- the first series entry to reach the states -- and being completely baffled by it. I have to use a mouse cursor... in a console game? I have to hide in a bathroom stall and hope I don't die? Surely, there must have been a shotgun near the entrance that I failed to pick-up! This is what I thought back then, and if this is your first time with the series, you'll most likely have similar thoughts with the Super Famicom original.

At its core, Clock Tower is a very basic adventure game. You go from room to room, clicking on every notable object you can find. You'll either get an observation from Jennifer that will progress the game's narrative or an item that will be useful later. The twist on the formula, which makes Clock Tower a survival horror game, is that you are under constant threat of a strange man who is hunting you within the mansion; getting in his way means game over.

As you walk/run through the mansion, you'll occasionally spot something moving behind a curtain or under a box. Sometimes it's a cat, and sometimes it's a deformed little boy with a giant pair of hedge-clippers who wants to kill you. Once you confront him (or any threat) head on, you will go into panic mode. Depending on your health, you'll be able to run past, but if you are in a less-than-ideal state, you'll start tripping, drastically slowing you down. If caught, you can rapidly press B to get out of the threat's grasp, but you'll eventually need to find a hiding space.

Hearing the creepy/annoying alarm music play as you run down the halls of the manor makes for a genuinely disturbing experience when it first occurs. However, you'll eventually recognize what rooms are safe havens, which takes away much of the fear -- you just head toward one and wait the next time you come across little Bobby and his scissors. Also, since Scissorman is always triggered by certain player actions, you start to expect him whenever you click on a sketchy area of a room (uh oh, closed shower curtains!). In the sequels, Scissorman will appear randomly, making the games much scarier and more suspenseful.

The haunted mansion is the main character of Clock Tower. Each of its rooms is lovingly detailed with creepy family portraits, occult books, and the remains of a very demented family. It's impressive to see how well rendered all of it is on the SNES hardware. The limitations in color and scale give certain aspects of the world an extra haunted quality. Scissorman may look a bit goofy in this entry compared to later ones, but the characters' portraits do get under your skin.

Again, the game shares a few similarities with the films of Dario Argento -- well, at least the ones he made in the '80s (the only ones that are worth watching). You have incoherent stories, distressed young girls, creepy occult stuff, and bright primary colors mixed with a dark, foggy setting. Seeing this sort of world come to life on the SNES has a lot of appeal for me, especially as an Argento fan. Discovering the hidden cave below Clock Tower's mansion and finding the dark secret beneath is a unique moment within the SNES' catalog.

Unfortunately, navigating the mansion isn't very fun -- it doesn't take long before you are playing "Unlocking Doors: The Game." Resident Evil [バイオハザード] and Sweet Home [スウィートホーム] have very well designed layouts that make locating rooms easy. Although Clock Tower is a 2D game, the mansion is designed with 3D space in mind, so you'll need to think of the mansion as a square instead of as a very long line. You'll go down hallways that take you from the east wing to the west wing, which can be very confusing since you are always heading left or right in 2D space.

Clearly, this was designed to retain some realism for horror's sake, but it just ends up inconveniencing the player and dragging the game out. As a result of the mansion's layout, it takes longer to get to where you need to go and makes it harder to keep up with where everything is. Since you are constantly hunting for doors to unlock, this becomes a major flaw in the design.

Thankfully, the game is brief and full of little surprises that make it worth playing to the end -- well, one of its endings, at least. There are so many little decisions you can make that will alter how the story unfolds and the ending you receive . I can only imagine the excited conversations that friends in Japanese schools would have had about the game's branching scenarios and vague story. Some of the things that happen can change pretty drastically, depending on the information you discover or fail to observe. It's very much Heavy Rain before its time.

As an adventure game, Clock Tower isn't very interesting. The mansion's layout is confusing, puzzles are simple, and you’ll need to pixel hunt more than once. However, the atmosphere and unique design of the game make it worth experiencing. The game can be beat in less than three hours, which makes it perfect for a a single playthrough around Halloween. It's not very scary, but the game sets such a haunting mood that it can't be ignored.

Human Entertainment was at the forefront of bringing mature horror games to consoles. Along with the Twilight Syndrome series (which helped to launch Suda51's career) and Laplace no Ma (very much inspired by Sweet Home), Clock Tower is a game that helped establish survival horror as a genre and Human Entertainment as a developer. While the sequels are much scarier (due to random enemy triggers and more suspenseful hiding scenarios), there is something about the look, setting, and atmosphere of the original that makes it my favorite -- I've never played Clock Tower 3 or Haunting Ground, though.

Despite its flaws, Clock Tower (or Clock Tower: The First Fear, as it was later renamed) is worth a shot. It's atmospheric horror at its most raw, for better or worse. It relies on few mechanics but still manages to tell a compelling story that will suck you in. Hopefully, you won't get too frustrated with the cheap deaths and pixel hunting to keep that from happening.
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SUPER_Lonely_Panda 2016-04-09T15:36:19Z
2016-04-09T15:36:19Z
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clock towel? that's not very scary...
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talkingradioheads 2023-12-03T18:12:59Z
2023-12-03T18:12:59Z
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Point-and-click Survival horror
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Even Better Than I Imagined
I have somewhat of a history with this game. I remember, years ago, when I was little, watching this video from GameTrailers on the top ten scariest video games of all time. On that list was a certain game, called Clock Tower.....for the PS1. Not this game, but it's sequel. Prompted by that video though, over the years, I looked to play this game, as Survival Horror is one of my all-time favorite genres, and I always liked to start with the first game in a franchise, or at least the one that takes place first. In this case, both. After so many years of starting, but never finishing it, I finally decided I would change that.

This game is honestly a treat. Sure, it has some issues with some of the ways you have to solve some puzzles, or clear a room in certain ways. But none of that stops it from having a serious charm to it. The point and click style of gameplay can take some getting used to, if you haven't played many games like this, but it is implemented quite well, and I found that it works very much in it's favor. Exploring the map, and solving puzzles can be very satisfying and exciting, as new things start to happen, and you find all new areas to inspect. I did have a couple of issues where the game didn't give me prompts for certain tasks I should have been able to perform, but there are failsafes for many situations, in case you didn't know something ahead of time, which is very helpful for a first playthrough.

The atmosphere of the game is probably the single best thing here. It's impressive just how immersive it can get, when playing through all of these quiet areas, and then, even when you expect it, the game can get very tense, and at times, outright unsettling (a certain jar room comes to mind). The music and soundtracking to this title is impressive for a Super Famicom game. It hits all the right points when it needs to, and makes for some genuinely frightening moments. The ever looming threat of the Scissorman, who can come around when you least expect it, and chase you down, creates a great tension, that always keeps you on your toes, no matter how safe you may be. And the visuals really bring a sombre, at times, depressive feeling to the experience, that just makes everything sink in, and feel so authentic. One of the biggest points that drives the tension of every situation home, is your character's lack of protection. You have no weapons on you throughout the game. Just the environment, and your knowledge on it, to be able to survive. Everything artistically about this game is just perfect, and crafts one of the single best slasher-style experiences the medium has to offer.

The story is fairly standard, and not very complex, but that's part of what makes the game as good as it is. I love complex, deep storytelling. But I don't feel like everything needs to be that way, and this game knows that. The story pieces you get are fairly small, but incredibly effective for the presentation. It doesn't let the story get too big for what it is, and that's part of why it works so well.

The game is also very short, so even for a first playthrough, it's not much of a time sink. The game has a total of nine endings (labelled "A" through "H", with a secret "S" ending), which vary on how long they take to get. The first ending that I got was Ending G, which seriously only took about an hour of gameplay, lol. They also vary in quality, with "S" essentially being the best ending, and "H" being the worst. The variety of endings really encourages one to explore all the different possible options of how to play the game, and what order to do things in, and also adds a good deal of replayability to the title.

This game was so enjoyable for me, as a horror fan, and I absolutely see myself revisiting it in the future (Especially with the upcoming localization)! I cannot wait to try the other entries in the franchise!
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Catalog

anonymous212121 クロックタワー 2024-04-19T09:20:59Z
2024-04-19T09:20:59Z
4.0
In collection Want to buy Used to own  
Knucklenicks_ クロックタワー 2024-04-15T16:15:25Z
2024-04-15T16:15:25Z
In collection Want to buy Used to own  
foiebump クロックタワー 2024-04-06T20:22:53Z
2024-04-06T20:22:53Z
In collection Want to buy Used to own  
Romanshower クロックタワー 2024-04-06T14:06:17Z
2024-04-06T14:06:17Z
3.0
In collection Want to buy Used to own  
marutoshin クロックタワー 2024-04-03T10:28:34Z
2024-04-03T10:28:34Z
In collection Want to buy Used to own  
fruchtig クロックタワー 2024-03-24T02:31:07Z
2024-03-24T02:31:07Z
In collection Want to buy Used to own  
eliottstaten クロックタワー 2024-03-15T05:17:33Z
2024-03-15T05:17:33Z
In collection Want to buy Used to own  
Giann96 クロックタワー 2024-03-12T10:03:32Z
SNES • JP
2024-03-12T10:03:32Z
In collection Want to buy Used to own  
Acolytus クロックタワー 2024-03-10T03:23:35Z
2024-03-10T03:23:35Z
In collection Want to buy Used to own  
Idochis クロックタワー 2024-03-01T20:08:08Z
2024-03-01T20:08:08Z
3.0
1
In collection Want to buy Used to own  
JJ155 クロックタワー 2024-02-23T03:43:29Z
2024-02-23T03:43:29Z
In collection Want to buy Used to own  
tackyproduct クロックタワー 2024-02-10T08:48:17Z
2024-02-10T08:48:17Z
4.0
In collection Want to buy Used to own  
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Single-player
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  • Previous comments (5) Loading...
  • ... 2021-10-30 15:13:11.93061+00
    what a brilliant game man
    reply
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  • edvardmunchremix 2022-04-22 01:44:20.012186+00
    Based Dario Argento worship [2]
    reply
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  • HardBloodNelza 2023-02-06 07:05:03.18891+00
    Clock Towel
    reply
    • wallrooseyes 2023-02-19 02:10:10.215971+00
      that's not very scary....
    • Guitar_Lamb 2023-09-18 18:36:59.661283+00
      R
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  • Guitar_Lamb 2023-02-09 22:46:40.998965+00
    Based Dario Argento worship [3]
    yknow when i watched Suspiria for the first time and someone died by falling through a stained glass window in a ceiling i was like "ohhhh"
    reply
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  • to_noid_or_not_to_noid 2023-07-12 21:58:07.34612+00
    Oh hell yah soon to be re-released by WayForward, translated and spruced up w/ QoL improvements.
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  • residenceofthedead 2023-09-28 14:06:37.881008+00
    I'm unbelievably excited about the new release. It's been way too long for it, but thank god for WayForward Games. I can't wait to play it!
    reply
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  • Revolution666 2023-09-29 21:58:08.77623+00
    Some really tedious exploration and trying to figure out where to go and what to do can be really frustrating, but fortunately it's not terribly long. Otherwise, the atmosphere is excellent, the mystery is genuinely intriguing, and even for today this is among the scariest games I've ever played. I'll definitely give the enhanced port a go when it comes out.
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