Never really got the criticism of the gameplay in this one. Feels similar to a VN where the systems are light abstract expressions of the narrative. The writing shakes my heart so much.
i mean, people want more than a vn when the game opens with actual choice and consequence but slowly loses that appeal. you dont need to be in "survival mode" but could have relayed choice in other manner, whereas past the 1/3 nothing of consequence happens and its merely passing turns/clicking text.
Yeah, this was my primary issue with the game. Once you realize 2 hours in that your choices make next to no difference, the gameplay loop just feels tedious. Like, at that rate, just be a full on VN rather than towing the line between that and some sort of management sim.
It's hilarious how easy and quick it was to start a new playthrough and get the solo ticket ending, legit less than 90 minutes and I never went below 3 dice. The game has tension for like good 20-30 cycles and then it all evaporates and you can essentially do all the possible objectives/drives without failing a single one with no tension whatsoever.
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