Celeste has such a big status now that it's hard not to criticize it (being ranked in the top 100 of all time and all), but taking all that out and you have a pretty good game with some nice level design. The game only has 3 moves (jump, dash and hold) but yet the developers manage to make all these complex levels where you will fully use all your possibilities with these movements. The game is hard and it's intended that you will die hundreds of times, but you do respawn very close by all the time so it's not frustrating to the point you have to re-do the entire level all together. The rooms are all very challenging, and you must go with trial and error until you figure out the moves and all the right timings to get things right. There's a high sense of satisfaction when you succeed and room, and that's pretty much the fun of the game. Platformers aren't exactly my favorite genre in this era, but I quite enjoyed this one but I wouldn't call it a masterpiece or anything. It does well what it's trying to do and it seems to have gathered quite a fanbase in the process. I completed the regular part of the game, but I'm not quite the type that will got for the hyper challeging B-Sides (game was already enough challenge for me) or collecting all the strawberries, but I'm sure that appeals to many players. Overall good game!
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Let’s rather say that Celeste has one of the best and most organized modding communities, because SJ feels more of a culmination of their work rather than a singular masterpiece or something