An amnesiac robot with no name wakes up on a floating island and is greeted by the Mimigas, a rabbit-like race who are now declining under the rule of a maniacal scientist. After one of them is kidnapped, the robot goes on a quest to help the Mimigas and find out about who he is.
The story behind Cave Story is more inspiring then the game itself. Daisuke Amaya was a bored, Japanese college student with too much time on his hands. Instead of playing video games, he spent five years of his life learning how to make them and made Cave Story (released in 2004 for free on PC), a game that recalls Velvet Underground’s role in music: everyone who played it started their own project.
Many years later, a couple Americans have slightly tweaked the visuals & audio for a WiiWare rerelease. The original soundtrack, character design, and story display Amaya’s enthusiasm and passion, while the game itself mirrors old favorites like Super Metroid[スーパーメトロイド] and Castlevania: Symphony of the Night[悪魔城ドラキュラX 月下の夜想曲]. Despite all this, the game doesn’t offer enough challenge or variation to hold the attention of the more-experienced player.
If you are new to video games, or just not good at them, you might find Cave Story continuously engaging, but for those looking for something more complex they’ll find the game’s charm only goes so far. The levels are crude, simplistic, the boss fights rote, and the game wastes most of your time doing mind-numbing fetch quests. Depending on who you are, Cave Story will be a satisfying new experience or a disappointment that doesn’t live up to the hype. It’s an impressive achievement and a wonderful world that Amaya has created here, but it’s hardly the revolution the Velvet Underground once were.
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If you were to ask me what my favorite game is, it would be either this or Team Fortress 2.
This game holds a special place in my heart, as many others have probably had it shoved in there much the same way it was for me, being put on wii/dsi ware and picking it up when I was little, not knowing too much what it was, playing it for hours never beating it because I was a dumb kid, only to revisit it years later and loving it even more than i did than when i was a kid. Hell, I even named my RYM/Glitchwave profile after it. It has a VGOST on the level of Persona 5 and Undertale, a story that, while simple, is incredibly hard hitting upon the first 1-2 playthroughs if you start out by getting the bad ending, i still remember the chills i felt hearing the track quiet for the first time. Overall, its an amazing game that still keeps up when the nostalgia goggles are taken off.
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Es Megaman + Metroid + Castlevania y una dosis de particularidades que haciendo homenaje a los grandes clásicos del plataforma no deja de tener un estilo propio en una historia imersiva. Es genial ver como los que trabajaron detrás de este juego demostraron mucho y plantearon las bases para el indie, antes de que contradictoriamenre se comercializará. Le daría 10 pero me gustaría rejugarlo para confirmar.
Juego muy bonito y atrapante.
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First game I’ve ever played, I’ve always loved it and I think it’s nearly perfect. Only if there wasn’t so much backtracking towards the middle of the game. It feels like the creator was just trying to pad out the length of the game. Other than that though, great story, characters and gameplay.
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This is simply an incredible game that really rewards playing through it a couple times. A great mix of adventure, difficulty, story, character attachment, and just overall polished gameplay. It's a classic for a reason. I won't spoil anything for you. If you enjoy metroidvania games at all, this is worth it
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y'know, having played the game years ago but never actually finishing it, i decided to give it another go on my not that recently modded 3ds (because keyboard sucks and so does my xbone controller's dpad, in fact it barely works at all), and so far i was having a blast the game really is as good as everybody says it is, the level design is fair but punishing enough when it wants you to learn something, the platforming is tight and responsive just like thw shooting, the story is just right in tone and plot, with it's own unique charm that so many indie games tried but ultimately failed to replicate
then deep into my run i learn... entirely outside of the game, because it never really warns you or gives you any hint at the fact that you can miss such a thing so important as curly's panties, what the fuck? listen, i know the game is short enough and encourages multiple playthroughs but come on, how the fuck am i supposed to know that was seriously a game breaker, i just wasn't enjoying my time like before anymore, i had to restart my save from the begining, that just screams poor design really
incredible universe and very cute story, but some unnecessarily, extremely frustrating boss fights. The final one especially is genuinely sadistic, holy fucking shit
took me more tries to beat the normal final boss than it did the true final, the latter took me only 2 tries somehow. the platforming before that though took me over an hour. it is pretty damn sadistic that you have to redo the whole level over again if you die at the boss
the game really is as good as everybody says it is, the level design is fair but punishing enough when it wants you to learn something, the platforming is tight and responsive just like thw shooting, the story is just right in tone and plot, with it's own unique charm that so many indie games tried but ultimately failed to replicate
then deep into my run i learn... entirely outside of the game, because it never really warns you or gives you any hint at the fact that you can miss such a thing so important as curly's panties, what the fuck?
listen, i know the game is short enough and encourages multiple playthroughs but come on, how the fuck am i supposed to know
that was seriously a game breaker, i just wasn't enjoying my time like before anymore, i had to restart my save from the begining, that just screams poor design really