Level design maravilhoso. As ambientações são memoráveis, os personagens tem muito carisma, a música é ótima e a experiência toda tem um charme particular.
A curva de dificuldade é bem equilibrada, até a sequência do boss final. Obrigar o jogador a repetir as mesmas lutas “n” vezes para conseguir treinar o último chefe é frustrante e, ao meu ver, uma péssima escolha. Além disso, eleva a dificuldade a um grau consideravelmente acima do que veio antes.
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y'know, having played the game years ago but never actually finishing it, i decided to give it another go on my not that recently modded 3ds (because keyboard sucks and so does my xbone controller's dpad, in fact it barely works at all), and so far i was having a blast the game really is as good as everybody says it is, the level design is fair but punishing enough when it wants you to learn something, the platforming is tight and responsive just like thw shooting, the story is just right in tone and plot, with it's own unique charm that so many indie games tried but ultimately failed to replicate
then deep into my run i learn... entirely outside of the game, because it never really warns you or gives you any hint at the fact that you can miss such a thing so important as curly's panties, what the fuck? listen, i know the game is short enough and encourages multiple playthroughs but come on, how the fuck am i supposed to know that was seriously a game breaker, i just wasn't enjoying my time like before anymore, i had to restart my save from the begining, that just screams poor design really
incredible universe and very cute story, but some unnecessarily, extremely frustrating boss fights. The final one especially is genuinely sadistic, holy fucking shit
took me more tries to beat the normal final boss than it did the true final, the latter took me only 2 tries somehow. the platforming before that though took me over an hour. it is pretty damn sadistic that you have to redo the whole level over again if you die at the boss
the game really is as good as everybody says it is, the level design is fair but punishing enough when it wants you to learn something, the platforming is tight and responsive just like thw shooting, the story is just right in tone and plot, with it's own unique charm that so many indie games tried but ultimately failed to replicate
then deep into my run i learn... entirely outside of the game, because it never really warns you or gives you any hint at the fact that you can miss such a thing so important as curly's panties, what the fuck?
listen, i know the game is short enough and encourages multiple playthroughs but come on, how the fuck am i supposed to know
that was seriously a game breaker, i just wasn't enjoying my time like before anymore, i had to restart my save from the begining, that just screams poor design really