genuinely not sure if it's harder to get to death without losing a single life to keep the holy water three shot or to just fight him without a subweapon lol
Good game, but the design of the last two levels in particular feel particularly unreasonable, and there are a few too many sections which rely on an enemy not absolutely coming out of nowhere and ruining your platforming. People who are rating this especially highly, do you tend to play with save states? Or is there a part of the strategy that I'm missing?
Okay, beat it for a fourth time since my last message, this time without any savestates. I beat it with tons of savestates first, then with the Japanese easy mode (and no savestates), then with my own custom rom with some (but not all) of the changes in the Japanese easy mode (specifically, no knockback, and half damage), without savestates. Then, finally was able to beat the US version legit. I've grown to appreciate the level of thought put into the mechanics and difficulty each time I've played, and it didn't get boring or too overly difficult when I ramped up the difficulty for myself this way.
The fight with Death is still unreasonably hard but I cheesed it with holy water, and the hallway leading up to that fight became easier and easier the more I practiced and played. The Frankenstein and Igor battle, and the rooms leading up to it, was also an intense difficulty spike, and took me about a dozen tries before I finally beat them, but I figured out a decent strategy through trial and error. I've noticed that mostly all of the difficulty in this game does come from skill and learning the mechanics, rather than unfair RNG as it felt at times when I initially played. Essentially every single one of my deaths was avoidable, it just took practice to be able to get to the point of avoiding them. It was a blast to play once I got a bit better at the mechanics, and this is undoubtedly a well-crafted and well thought-out game. Bumped my rating up twice, from a 3/5 to 3.5/5, and now to a 4/5. Great game.
The fight with Death is still unreasonably hard but I cheesed it with holy water, and the hallway leading up to that fight became easier and easier the more I practiced and played. The Frankenstein and Igor battle, and the rooms leading up to it, was also an intense difficulty spike, and took me about a dozen tries before I finally beat them, but I figured out a decent strategy through trial and error. I've noticed that mostly all of the difficulty in this game does come from skill and learning the mechanics, rather than unfair RNG as it felt at times when I initially played. Essentially every single one of my deaths was avoidable, it just took practice to be able to get to the point of avoiding them. It was a blast to play once I got a bit better at the mechanics, and this is undoubtedly a well-crafted and well thought-out game. Bumped my rating up twice, from a 3/5 to 3.5/5, and now to a 4/5. Great game.