The changes, additions and advances to mechanics in Breath of Fire II are a mixed bag. On one hand, the quality of life improvements to menu & combat, and new features such as settlement building (predating Suikoden) are welcome, but the changes to transformations (now a mere attack instead of altering character control) and the overall grindy gameplay is disappointing. Not to mention that obscure progression rears its ugly head in this game as well. At the very least, the game takes some cues from Final Fantasy IV and began focusing on meaningful character sub-stories.
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Such a massive step up from the first game on a narrative, aesthetic and character basis. A terrific core cast, a solid story filled with memorable scenarios, and the shaman fusion system is a lot more interesting than Karn's fusions from the first game. It's still very basic from a mechanical standpoint, and a lot of its new gameplay ideas are executed a bit clumsily, but by far the biggest sin is just how fucking slow everything is. Lengthy attack animations, slow text speed, no run button, a murderously high encounter rate paired with long dungeons, and a few moments of obvious padding drag everything down to a crawl. A bit of retuning and extra QoL attention could easily turn this into - maybe not one of the best overall RPGs on the system, but at the very least one of the most charming. Rand and Jean are GOAT party members.
For the record, I played the SNES original, totally unpatched. I know there are QoL and retranslation patches that I fully intend to take a stab at somewhere down the line.