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Boneworks

Developer / Publisher: Stress Level Zero
10 December 2019
Boneworks - cover art
Glitchwave rating
3.60 / 5.0
0.5
5.0
 
 
124 Ratings / 2 Reviews
#1,013 All-time
#38 for 2019
With the use of potent but unstable "void energy," a corporation named Monogon has created an AI-controlled virtual world known as MythOS City. Monogon's security director, Arthur Ford, becomes trapped within it when a virus from Gammon—a rival company—causes a lockdown.
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2019 Stress Level Zero  
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Title
This game made me feel like I was going to throw up and pass out
Would recommend
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Issie 2023-04-24T12:47:23Z
2023-04-24T12:47:23Z
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Unique but almost broken...
I loved the gameplay of exploring the world and fighting enemies, but the story wasn't followable at all and the movement mechanics were wonky.
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ElectricJAS 2022-01-03T18:00:43Z
2022-01-03T18:00:43Z
3.5
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Still one of the best
Even after all this time I still regard this as one of the best VR games I've played to date. I seem to be blessed with sturdy VR legs, so being able to run, jump, and vault at will is incredibly satisfying (though I acknowledge that I speak from a bit of a privileged position and not everyone shares this experience). Not to mention the excellent OST by Michael Wyckoff. I'm eagerly looking forward to the next big release from Stress Level Zero, especially if it continues to build on the physics systems and interactions displayed in Boneworks.
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MisterMan 2021-06-14T22:56:32Z
2021-06-14T22:56:32Z
5.0
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Catalog

capn_chip Boneworks 2024-04-15T22:21:10Z
2024-04-15T22:21:10Z
3.5
In collection Want to buy Used to own  
pearguy Boneworks 2024-04-12T07:35:37Z
2024-04-12T07:35:37Z
3.5
In collection Want to buy Used to own  
dotnds Boneworks 2024-03-22T19:03:34Z
2024-03-22T19:03:34Z
2.0
In collection Want to buy Used to own  
deanblunt Boneworks 2024-03-20T22:56:11Z
2024-03-20T22:56:11Z
3.0
In collection Want to buy Used to own  
eliottstaten Boneworks 2024-03-16T00:51:50Z
2024-03-16T00:51:50Z
In collection Want to buy Used to own  
TheTexta Boneworks 2024-03-09T19:36:00Z
2024-03-09T19:36:00Z
4.5
In collection Want to buy Used to own  
adraem12 Boneworks 2024-02-28T12:15:37Z
2024-02-28T12:15:37Z
In collection Want to buy Used to own  
__generic Boneworks 2024-02-03T22:47:21Z
Windows
2024-02-03T22:47:21Z
In collection Want to buy Used to own  
coolmike9 Boneworks 2024-02-02T08:32:14Z
2024-02-02T08:32:14Z
5.0
In collection Want to buy Used to own  
my_h Boneworks 2024-02-02T02:04:53Z
2024-02-02T02:04:53Z
4.0
In collection Want to buy Used to own  
spongeman39 Boneworks 2024-01-25T18:35:48Z
2024-01-25T18:35:48Z
4.5
In collection Want to buy Used to own  
Spid3 Boneworks 2024-01-22T02:15:24Z
2024-01-22T02:15:24Z
3.0
In collection Want to buy Used to own  
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Single-player
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  • Jaxijin 2021-04-14 19:23:11.557503+00
    This game isn't perfect (first two levels are slogs, especially with some of their annoying physics-based puzzles; ending is really sudden), but has so much potential for a sequel to be a masterpiece if it improves on what Boneworks 1 does well.
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  • plastiquey 2021-06-13 06:11:54.078372+00
    they need to get rid of 80% of these game mechanics, this has to be one of the most egregiously frustrating and headache inducing vr experiences ive had so far and ive been VERY picky about which vr games i even play. fucking horrible experience, game is also way too long for having pretty much zero variety or pull to its weak story.
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    • Jaxijin 2021-07-04 16:39:37.65231+00
      What mechanics in particular did you dislike? I mostly disliked the first two levels because of how big they were and for having the most obnoxious physics puzzles. I found the game a lot more focused and enjoyable from the sewers level onwards.

      Also, I find it hilarious how you start with a long tutorial that completely glosses over how to climb. I didn't think you even could until I watched YouTube videos of players explaining how to do it.
    • plastiquey 2021-07-25 02:42:55.816185+00
      yeah i found shit like the platforming (climbing in particular holy fuck just sickening with the full collision bodies), full collision bodies, hologram gunfights, ammo currency, the system for getting collectibles (also making the collectibles bouncy and inventory hoards is just fucking miserable), the entire save system in general, gravity manipulation, time manipulation, all these things are things that are either tedious, terribly implemented, or just dont work at all in the game.

      and yeah its honestly hysterical that the tutorial is as hand holdy and irritatingly long as it is yet not once does it explain how to mount or climb, two things that are essential for players to know (and as far as i know theyre not things that are in any other VR game ive played so why not explain that instead of explaining how the physics engine works). for a vr game thats meant to be for EXPERIENCED VR PLAYERS ONLY it sure doesnt know when to just let you fucking play the game.
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  • NickShutter 2022-04-06 19:21:16.016793+00
    Plot and campaign are kinda just whatever. Levels should have been more concise, and it could use more enemy types—they literally just palette swapped HL, they have headcrabs, zombies, and boot boys and that's it. But I really like the way this feels to play, the guns feel great and impactful, and I like all the gimmicky stuff. I never had an issue with the controls or the full-body stuff
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  • NickShutter 2022-07-12 14:37:07.193221+00
    Here's to hoping Bonelab capitalizes on this thing's strengths
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    • plastiquey 2022-09-30 07:15:35.311239+00
      my reaction when bonelab is the exact same game as boneworks except they let you have anime boobs now
    • NickShutter 2022-10-01 06:17:44.872702+00
      Reviews for Bonelab have definitely put me off from getting it.
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