A simple but unique concept developed by a small team at Rare, Blast Corps sees the player demolishing buildings with various vehicles to clear paths for a delicate missile carrier. It gets old fast, but is fun for a short while thanks to the impressively finely-tuned and fluid handling of each type of vehicle. 'Backlash', a drifting dump-truck, is an exception, objectively poorly-designed and derailing the balance of the game early on. Apparently, most of the developers found it "aggravating" yet it was retained at the behest of the game's designer.
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Blast Corps must have been one of the very first Nintendo64 games i ever played. My childhood friend bought the game the year it was first released and he asked me to play it at their house. I liked the game so much that i even rented it several times from my local movie/videogame rental. When the rental place ended its business i didn't play Blast Corps for years. A few years later i found a copy from a videogame store. The price was very cheap so i bought it (plus Goldeneye 007).
Blast Corps is an energetic action/driving/racing/puzzle game but it feels like an arcade game. The idea is simple: Blow away all the necessary buildings and make sure the red nuclear truck won't hit anything. Brilliant idea. Blowing up buildings and and experiencing the multicoloured explosion were so much fun. I'll never forget the first time when i used either Ramdozer or J-Bomb while clearing the path. All the vehicles/mechs were all different, variable and so highly enjoyable (Too bad they dumped that scorpion vehicle from the early beta version.) even though the controls were mostly hard due to susceptibly responsive controls and a tricky bird view camera. That's not all, even the level difficulty rises up during the game so most of the game's levels had numerous raging moments. I reckon many people raged while trying to drift Backlash in the infamous Diamond Sands level. I remember i raged. Or how about using Platform Crane, TNTs and Ferries in Oyster Harbor level. Too hard for you? Well boohoo. Actually, these levels were the hardest ones in the entire game and they kept me stuck for years! Eventually i finally cleared them. Then i realised there was more: The planet levels with different gravity and special time events! I propably can't finish these time levels anymore, though.
If i remember correctly, the American version had this glitch where you could destroy objects if being close to a target and pressing z instantly. Unfortunately PAL versions don't have that helpful glitch...
The music of Blast Corps demonstrated why Rare was one of the best game developers of the 90's. Graeme Norgate's hectic industrial/EBM music was something completely different that i hadn't experienced before. Heavy electric guitars, fat techno beats and wonderful synth melodies were all playing in perfect harmony and it raised the game's adrenaline rush. Every time i hear "Main Theme/Glory Crossing", "Moon Stage" and "Cromlech Court" (ca-ca-chi-ca-ca!) i go crazy and start twisting my feet. "Havoc District" has always been very mystic. Even though it is mostly ambient music it still keeps me amazed. I think i've never heard that kind of ambient music before because the synths are pretty unique... Oh, who can remember that "Replay" theme? The track during the moment when you could watch your game replay inside the red nuclear truck! Oh, how many times i listened to this music when i failed/completed the mission... The nostalgia...! "Simian Acres" also reminds of "Cotton Eye Joe" by Rednex. During the game the music went more serious if the truck was approaching the closest building/object which made the game even more hectic. Very panicking but highly entertaining. Norgate is a genious. I remember reading from somewhere that mr. Norgate has some sort of respect among the EBM/Industrial music scene.
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