The original BioShock was a milestone in gaming. The world of Rapture, a utopia submerged in the Atlantic Ocean turned dystopia by the 1960s, was one of the most unique settings to explore in a video game, and it was complimented with a memorable story that was filled with a scathing, hilarious take on Ayn Rand’s objectivism. Furthermore, the narrative was one that could only be told through the medium of games.
After hearing news of a sequel being built without the original creator, Ken Levine, and his team, many fans hoped that it would in the very least keep the original’s tone. Bioshock 2 might not reinvent the wheel, but it functions as a welcome continuation of the original.
It’s hard to compliment the game too much since the four developers behind this sequel played it safe. The world, gameplay, and graphics all feel like an untouched expansion rather than a vast refinement or reimagining one expects after sequels like Uncharted 2: Among Thieves and Mass Effect 2. The story has a couple moments that will excite fans, but overall it’s considerably weaker. On the contrary, the gameplay feels more intuitive and fun but at the cost of losing some of the creepy atmosphere that defined the original.
A lot of the effort behind the game was put into its multiplayer component which is surprisingly deep and builds on the Bioshock ethos. Unlike the original, this isn’t a game that everyone must play but for fans (you shouldn’t start with this one) it will be seen as a faithful, even if weaker, sequel to a classic.
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If any indie dev making an immsim or hell any game with a hacking minigame happens to read this please just steal the hacking from this game. it's perfect and i'm convinced this is the only way to make a good hacking system in a game like this