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Beyond: Two Souls

Developer: Quantic Dream Publisher: SCE
08 October 2013
Beyond: Two Souls - cover art
Glitchwave rating
2.51 / 5.0
0.5
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605 Ratings / 4 Reviews
#3,799 All-time
#195 for 2013
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Releases 6
2013 Quantic Dream SCE  
Blu-ray
Beyond: Two Souls Special Edition
2013 Quantic Dream SCE  
Blu-ray
XNA 7 11719 99253 0 BCUS 98298
2013 Quantic Dream SIE  
Blu-ray
AU 7 11719 24366 3 BCES-01888
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Beyond: Two Souls Special Edition
2013 Quantic Dream SCE  
Blu-ray
GB 7 11719 27476 6
2015 Quantic Dream SIE  
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2019 Quantic Dream  
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Title
+ An easy and fun story, albeit quite boring.
- The QTE gameplay gets old, very quickly.

Completed.
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Chieftah 2021-11-27T07:41:19Z
2021-11-27T07:41:19Z
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incredibly flawed but just so damn immersive and spectacular that it all doesn't matter in the end, like every david cage game
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Hoad28 2021-09-01T16:36:11Z
2021-09-01T16:36:11Z
4.5
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David Cage simply doesn't know how to make a video-game.

His studio has made a living off of getting celebrities and other actors to record a bunch of facial expressions and voice lines. When you purchase Beyond: Two Souls you are literally giving yourself the luxury of listen to a bunch of audio and visual cues done by, in the case of this game, Ellen Page and Willem Dafoe.

Cage succeeds with these completely hollow yet densely programmed works because there's a certain subset of gamers, rather, people....who believe in being immersed completely in some sort-of fictional world. It also seems that this subset does not enjoy using their own faculties and they abhor hand-eye coordination. These people also want to become (*cough*) something they are not, which is fine! Most video-games are about that...

...But imagine if you told your group of nerd friends: "Hey, let's play some D&D. But I'm not going to be the Dungeon Master and I don't want to roll the dice and I don't want to make any decisions whatsoever within the dungeon or quest my Master makes and I don't want to create my own character or respond to any of the adventuring decisions we're about to do"

You would not tell them this, just so we're clear.

David Cage's games are created in what I will call, The Emotional-Reality Denial Realm. He ignores the ground rules of human interaction and human intelligence in order to bring his characters to the great heights of Negative Emotions. All this in order to draw sympathy for those characters and thus, for the people who actually enjoy Cage's games, gamers draw some sympathy for themselves. The heights are attained through an uninterrupted cruise of melodramatic events that don't have any semblance of narrative clarity. In addition to this, his claim-to-fame is that you just barely control his paper-thin characters so the Negative Emotions are reached quickly and usually without incident. David Cage's insistence that he's a "director" or the idea that his games are "film-like" is a load of horse phlegm served to you on a brioche bun baked with a smidgen of human shit.

Your role-playing experience in his "games" are streamlined straight to the part where you cry into your napkin and rant and rave about how emotional mature you are for succeeding at sitting through Cage's Emotional-Reality Denial Realm.

Maybe I should take a step back and clarify something here: controlling any character in a video-game offers you some from of role-playing experience. You think of Pong even, you are role-playing one of two paddles in a diametric, 2D world where the only object of concern is a bouncing ball that might slip past you. When a developper like Cage decides to give you control of something, you are relating to those character through this form of role-play.

But what if the character you're given to control is some sort-of unrealistic amalgam of the developer's infantile notions of how adult life is supposed to work? What if that developer doesn't actually hand you the controls, but gives you a tepid and shallow illusion of control? Quick-Time-Events that you cannot fail, shallow motion controls which require the bare minimum of physical action.

What if your dad hates you, your boss tricks you, you go to a bar and the guys are rapists, you imaginary friend wants to cock-block you, your mom isn't your real mom, you're alone, etcetera, etcetera. What if you finally reach the end of all the possible Negative Emotions that are available to you in your pre-determined storyline and forget about said story until the Great Man who create the storyline for you decides to plop another one on your lap? The next ones about ANDROIDS in DETROIT I hear!...

Beyond: Two Souls is a particular kind-of bad game that illuminates just how important it is to actually give players a plethora of objects to interact with and a focused amount of inane actions for a player to perform. Beyond: Two Souls's storyline's only merit is as transgressive kitsch: no person would realistically go through any of the shit Jodie is put through and even if they were those would have almost zero resemblance to the events shown in Beyond: Two Souls.

Honestly, I could rant all day about David Cage games, so I'll wrap it up...

My biggest peeve with Beyond: Two Souls is the bar scene. I hate it more than the child-soldier shit with Salim....

If you go to a bar for the the first time alone as a sixteen year old girl, you will not be immediately attacked by the first two males you see sitting on their stools. Even if you are, I absolutely guarantee you will not want, have to, or even be able to take a shotgun to both their heads with your imaginairy ghost friend. Everyone playing or reading this review should seriously ask themselves why this game treats something like sexual assault with a supernatural, decision-making role-playing scenario...

This really is an "experience" you should not play by yourself or even "play" at all. Watch all the scenes on YouTube or from a streamer. I also highly recommend interpreting all the events in Beyond: Two Souls as exactly what wouldn't happen in the scenarios the game shows.
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I don't think I've ever seen a game with more wasted potential in my life (even MGS V didn't let me down that much). I remember my friends wanted to play this bad and one of them rented it for red box for us to play through that weekend. I thought Heavy Rain, despite its faults and silliness, was actually a solid enough game with a passable story. This on the other hand is just stupid. I remember another one of my friends predicting the plot twist on who he thought Aiden was and my other friend laughed and said he'd put a $5 bet on the line because the twist just sounded so stupid and cliche. And guess who ended up being right. So anyway you play as this girl growing up from a child to a young adult who ends up having a spirit follow her around and help her out with life issues like fighting off bullies and scaring off potential boyfriend candidates. Then you have the whole CIA plot of her being recruited to help them out and the game just gets incredibly convoluted and weird. It starts off okay and has Jodie go through her childhood and explores her relationship with her parents, but then it hits a point where the story just loses steam and gets into confusing and convoluted crap with the CIA, conspiracies, and finding out the doctor who helped you as a child is actually involved in shady shit. The story is also fragmented and as the game progresses you jump into different parts of Jodie's life with no chronological order which makes things even more messy.

Unlike Heavy Rain as well, I felt like my choices in this mattered even less, yeah the game has multiple endings but most of those you choose at the end and don't build up. The game doesn't have characters you can kill off like Heavy Rain either. Oh yeah and it turns out the spirit who helps you out the whole game is actually your dead unborn brother, so my one friend lost the bet and admitted the game is incredibly stupid at that point. Then the game also branches off into unnecessary things like going exploring in a Navajo settlement that drags out for what feels like hours and of course a segments where you help the CIA out by using Aiden to kill soldiers. The game is just so disjointed and tries to do too much. It tries to be 5 different games at once and tries to have this super complex story. But in the end the story is terribly told with bland characters who have confusing motives and the idea of the whole infraworld with your dead brother helping you as a spirit is just so stupid and cliche that it completely ruins the story as a whole. I honestly could care less that they got big name actors like Willem Dafoe or Ellen Page when I could give less than 2 shits about their characters.

Not to mention the game isn't even truly as open as it would like to think, there was a part of the game where Jodie is a refugee and meets homeless people and theres a scene where she is attacked by a guy in an alley and he tries to force her to give him a blowjob only if you do the option to give in the game has Aiden come in and save you at the last moment. I mean what was the point of even having this if it had a predetermined outcome. There are other moments like that in the game where you are forced to go the path the game chooses and Aiden comes in and saves the day, its like the game gives you training wheels the whole time so you can't mess up or face consequences.

I mean I could forgive so much in this, the forced choices and lack of consequences, the filler material like the Navajo segment, the fragmented story and timeline, the fact that the game lets you choose your end during the final moment, I could maybe forgive all this if the game actually had an interesting and compelling story. But it doesn't, the story is just flat out terrible with characters who don't make sense and are uninteresting, a stupid twist of your dead brother being able to follow you around as a spirit and save you from pretty much everything making you Godlike, and then the whole stupid CIA subplot along with the infraworld of dead spirits existing along the real World and being able to transverse them in the end. Then the game ends with a stupid cliffhanger where things don't get better but worse and you must take on the dangers that will occur. This game is just a shitty mess, I enjoyed it for the first 2 hours or so, but then it goes completely downhill once the game starts trying to add complexity and has you work with the CIA and has you riding a horse around a Navajo desert fighting an evil spirit. Heavy Rain might have been heavily flawed but my God does this game make me miss the awkward French voice actors and terrible sex scenes, at least Heavy Rain managed to interest me from start to finish, had an alright enough twist, and had tons of different endings and consequences for failure. This on the other hand just feels like a complete mess and lost my interest only a few hours into the game, once you move past your childhood and move away from your family, the game just gets incredibly bad. Hopefully Detroit Become Human learns from the mistakes of this and actually ends up being a good game, it seems a lot better based on the trailers but you never know.
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jweber14 2017-07-21T21:32:03Z
2017-07-21T21:32:03Z
2.5
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You know how some things are so bad that they're good? This game is one of them. The writing is so dark and serious which produces comedic results when you consider how terrible it is. Seriously, I challenge you to not laugh at the interrogation scene, with its unrelenting barrage of cliches.
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Ortheore 2017-08-15T11:28:52Z
2017-08-15T11:28:52Z
1.0
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The scene where Jodie fails to meaningfully manage Aiden's powers as a child in a science experiment, causing chaos, before silently telling her mentor that she knows she's stuck with this as a single tear goes down her cheek is an incredible moment that understands the dilemma underlined in the themes presented, with this ghost twin presenting options for unbridled chaos that is as much a tool as it is a temptation, and a taunting, bitter burden.

Unfortunately, that is only an early scene. The rest of Beyond: Two Souls is a repetitive yet hollow story that has no coherence or clear set-up for its plot points until the end, making everything that comes before a complete waste of time with no real engagement to speak of and nothing really done with the idea the game presents. The game is not long, but every step taken still feels like an absolute slog, and with no even pseudo-meaningful choices, such as what is seen in previous David Cage outings, dragging through its story becomes such a chore that every new level before the credits just makes you groan.
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Lowlander2 2017-08-15T07:46:14Z
2017-08-15T07:46:14Z
1.5
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Catalog

ZachZion Beyond: Two Souls 2024-03-26T13:03:00Z
2024-03-26T13:03:00Z
3.0
In collection Want to buy Used to own  
10h 12h 27h
RatProphetistFordism Beyond: Two Souls 2024-03-26T03:18:46Z
2024-03-26T03:18:46Z
0.5
In collection Want to buy Used to own  
MartiniEldritch Beyond: Two Souls 2024-03-20T19:46:21Z
2024-03-20T19:46:21Z
0.5
In collection Want to buy Used to own  
ArpeggiDivision Beyond: Two Souls 2024-03-20T17:38:08Z
2024-03-20T17:38:08Z
1.0
In collection Want to buy Used to own  
SerpentZmey Beyond: Two Souls 2024-03-18T13:27:25Z
2024-03-18T13:27:25Z
1.0
In collection Want to buy Used to own  
fryuts11 Beyond: Two Souls 2024-03-14T13:11:29Z
2024-03-14T13:11:29Z
2.5
In collection Want to buy Used to own  
PopaGascoigne Beyond: Two Souls 2024-03-13T17:08:47Z
2024-03-13T17:08:47Z
3.0
In collection Want to buy Used to own  
Jodas Beyond: Two Souls 2024-03-10T03:24:02Z
PS4
2024-03-10T03:24:02Z
3.0
In collection Want to buy Used to own  
itspizzateim Beyond: Two Souls 2024-03-09T01:54:07Z
2024-03-09T01:54:07Z
2.5
In collection Want to buy Used to own  
bebe12345 Beyond: Two Souls 2024-03-07T13:28:42Z
2024-03-07T13:28:42Z
In collection Want to buy Used to own  
Byronios Beyond: Two Souls 2024-02-29T10:48:17Z
2024-02-29T10:48:17Z
7.0
In collection Want to buy Used to own  
netbol Beyond: Two Souls 2024-02-24T23:52:02Z
2024-02-24T23:52:02Z
3.0
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
1-2 players
Media
1x Blu-ray

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  • Previous comments (15) Loading...
  • FilipLastname 2022-08-17 10:03:18.79936+00
    Surprisingly soulless
    reply
    • TheRealJimMorrison 2022-12-09 06:32:19.894416+00
      like my existence
    • More replies New replies ) Loading...
  • RichardWiggins 2023-01-22 23:24:52.32084+00
    I finished the Navajo chapter, looked up how much of the game I had left and then had to quit. After a good start, it gets muddled in directionless, bitty, longwinded storytelling and repetitive gameplay.
    reply
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  • weston69 2023-03-05 23:56:34.122028+00
    how did they get willem dagoat to be in this piece of shit
    reply
    • to_noid_or_not_to_noid 2024-02-03 20:36:09.190135+00
      He seems game for just about anything, that guy.
    • Banana_PD 2024-03-09 00:40:15.118428+00
      Yeah, for every The Lighthouse, Dafoe also has a Death Note. I feel this is part of what makes him so great though, since he always gives 110%
    • More replies New replies ) Loading...
  • ... 2023-11-11 01:47:51.93207+00
    Amazing game.
    reply
    • Lamneth 2023-11-23 12:37:38.025351+00
      hmm
    • More replies New replies ) Loading...
  • Moonlight_Shiori 2024-01-05 01:38:05.005022+00
    Idk how they got this one so wrong. Heavy Rain and Detroit aren't perfect, but I got a lot of fun out of them. This one was just so empty. And some of the writing was laughable.
    reply
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