The Joker takes control over Arkham Asylum after being taken in by Batman, freeing the inmates and unleashing havoc upon the facility and its staff. Working alone, Batman must put a stop to the Joker's plans of creating superhuman henchmen.
They do a lot of things pretty good, but nothing great.
Repetitive boss fights, limited stealth ability and combat combinations, and un-exceptional writing are what's holding this game back from being great.
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Origins > City (too easy) > Asylum (too much backtracking). Arkham Knight and Gotham Knights both do not exist to me, and I am not interested in Suicide Squad game.
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This was a fun game. The fluid fighting system and the sneaking parts were balanced really well and made a genuine Batman feeling all through the game. Story wasn´t really any good, but all in all this game left a positive vibe.
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Not a perfect game by a long-shot, but somehow one of the more memorable and enjoyable of the PS3/XBOX360 gen of console games. The plot is rather generic and the boss fights aren't impressive; so a lot of the appeal comes from sneaking around, finding riddles, and beating up nameless thugs. The combat system is famously fun and fluid and the game itself effectively set the standard for succeeding superhero games.
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This game is an amazing lesson in atmospherical density and level design, both things in which the prequels while improving on the gameplay, disappointed. It was also the first game ever that really made me feel like a superhero...
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Batman has arrested Joker and has taken him to Arkham Asylum; Gotham's island prison. Batman remains suspicious since Joker let himself be captured way too easily. He remains with the prison staff and Commissioner Gordon, escorting The Joker through Arkham. As soon as he is separated from Batman, Joker manages to escape, attack the guards and start a riot with the help from an insider; Harley Quinn.
Batman must help regain control of Arkham, taking on the likes of Scarecrow, Harley Quinn, Bane, Killer Croc and Poison Ivy. Some characters are voiced by the same actors from Batman Animated Series: Kevin Conroy plays Batman, and Mark Hamill voices the Joker.
The game takes a while to throw you into the action, since you are slowly walking with Joker and listening to dialogue. The atmosphere is really good though, which is great throughout the game. When you do take proper control, the gameplay is very good. What impressed me most in this game is how it mixes up gameplay elements to keep things fresh. It's mainly combat and platforming, but there's moments where you need to use stealth, or explore to locate entrances or follow trails.
The combat is simple but quite satisfying. Batman moves quick and can jump between foes with ease. It's weird to see Batman move with such agility because he is usually quite sluggish in other Batman games. Once you deal enough damage with punches, you can perform a finishing blow. You are still vulnerable to attack whilst performing a finishing move, so the combat is about crowd-control, and choosing your moments wisely. As the game progresses, you are introduced to different enemy types. Certain enemies have to be stunned with a cape whip, or leaped over, before attacking. If Batman chains successful attacks without being hit, he is rewarded with more points, and deals stronger attacks. Defeated enemies turn into bats which is weird.
In terms of platforming, you can climb objects by standing next to them and pressing the A button. If you hold A to run and reach the end of a platform, then Batman automatically jumps, then holding A allows Batman to glide using his cape. You can shimmy along ledges and drop down on them. There's also the grappling hook to pull yourself to higher ground which is also great for attacking enemies from above.
There are sections where you must take down several enemies using stealth. Batman is great at taking down unarmed enemies, but he doesn't last long when it comes to guns. Here he must watch the guards patrol and wisely choose his moment to attack. Once you render a guard unconscious, then its a good idea to flee, using your grappling hook to get back to higher ground.
There are times where Batman needs to follow a trial. Early on, you are tracking Commissioner Gordon who has left bits of tobacco, other missions have you follow a trail of fingerprints. You can enter “Detective Mode” which allows you to these, as well as see enemies through walls, find structural defects, and find hidden/smaller objects. The tracking moments are pretty boring but it helps mix up the pace of the game, and is often used to guide you into new areas.
There are loads of Riddler trophies and Audio samples hidden around the Asylum. “Detective Mode” can often be useful for finding these, but its a good idea to keep your eye out for ventilation shafts which they are often hidden in. There's a lot of ventilation shafts, especially in the early part of the game. Luckily, Batman can move really fast through these, rather than being forced to crawl at a slow pace.
As you completes objectives, obtain collectibles and defeat enemies, you gain points which allow you to unlock abilities. There's some combat abilities, health upgrades, and abilities for your gadgets.
As you progress through the game, Batman acquires Batarang, Explosive Gel, Batclaw, Cryptographic sequencer (hacking device) and Line Launcher. These gadgets allow Batman to reach new areas, and some give extra combat options.
The game uses Auto saves so you never need to go trawling through menus to save your game; it's seamless. If you die, you don't have to go back far due to the checkpoints in each area.
The game looks slightly dated now (but still looks good), and plays really well. Usually superhero games are poor, but Rocksteady have done Batman fans a great service here. The gameplay is varied, and the cinematic approach makes Arkham Asylum feel a great place to explore.
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I prefer 'Asylum' because of how streamlined it is by comparison, how there's hardly any fat to the experience apart from the Scarecrow nightmare toxin bits. There's more to do in 'City' but most of it's busy work that stops being engaging after a few hours - a problem that persists thru the rest of the series.
I still prefer city but as much as it has become a meme this definitely has the best atmosphere of the 4 games. Mainly due to the horror elements in the game most prominently the Scarecrow encounters and Killer Croc's lair. It's a shame they abandoned this for the next 3 games even when Scarecrow was the main antagonist of the 4th game.
why are there people that prefer men over women romantically and sexually? does that answer your question mr undertale in 4.5 and celeste in 5.0 ratings head ass mf LOL
Pretty good time, and I love every single little detail of the presentation, which really holds up. And alot of the general traversal is super satisfying. But normal hand to hand combat fucking stinks, its so repetitive, and the quality of bossfights takes a pretty steep dive in the last leg. Killer croc and Joker especially are major bummers.
doing the challenges was a bit frustrating since Batman feels worse to control here
Asylum - 3.77
City - 3.88
Knight - 3.66