Sting Entertainment's Baroque attached sci-fi horror aesthetics to a Mystery Dungeon-ian roguelike, with an evil twist. On the gameplay side, two of its most noteworthy characteristics surround the items: Their risk factor (most items must be 'identified' by using them, and plenty of which could backfire and harm the player instead) and their dual-functionality. The former refines the concept of oppressive, high-stakes dungeon-crawling, and adds even more unpredictability to an already RNG-laden genre, but it's the latter that propels this above typical roguelikes: Obsolete equipment and unnecessary pickups can be thrown at enemies for considerable damage, with different properties depending on their type (e.g. elemental weapons deal damage of their respective element when thrown). Sting addressed the hassle of inventory mangement by simply turning clutter into useful ranged weapons.
They also stand apart for their anomalous areas, transporting players to grotesque, industrial spaces complete with limited visibility and creepy enemies. The effect is at times scary and surreal, like being cast into a nightmare with no end in sight, just floor after floor of desperate struggling against progressively otherworldly monsters. In this sense, Baroque took the original MegaTen equation to the extreme, accentuating both its heavy atmosphere and its mischievous, unforgiving nature.
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great atmosphere, i don't fully understand the story but it adds to how mysterious and dark the game feels
gameplay is pretty mid though, it's just the stuff you'd expect from a trad roguelike with quirky names like VT instead of hunger. you can also dodge some attacks but it's not fun or anything, only exception to this is "orhuganous" which is an enemy that shoots out bullets and has a second phase.
go with the saturn version if you don't want this to be a torture, ps1 version has longer dungeons with no actual new content added.
gameplay is pretty mid though, it's just the stuff you'd expect from a trad roguelike with quirky names like VT instead of hunger. you can also dodge some attacks but it's not fun or anything, only exception to this is "orhuganous" which is an enemy that shoots out bullets and has a second phase.
go with the saturn version if you don't want this to be a torture, ps1 version has longer dungeons with no actual new content added.