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AudioSurf

Developer: Dylan Fitterer
15 February 2008
AudioSurf - cover art
Glitchwave rating
3.07 / 5.0
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494 Ratings / 2 Reviews
#2,146 All-time
#88 for 2008
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Title
My 25 Favorite Games I Played Before Turning 25, #23
If we're judging quality purely by time spent playing a game, Audiosurf 2 would clearly take the #1 spot as I've spent over 2000 hours either playing it competitively or using it as a music visualizer. AS2 certainly looks better of the two from a graphical standpoint, though as a video game, Audiosurf 1 is by far the more realized one. That's not to say the systems in Audiosurf 1 are perfect. The camera is wild and tends to veer away from the playing field on sharp turns. The match timer is also completely useless on easier difficulties. For the sake of keeping this review comprehensible, I won't be going into specific details of the various systems that factor into this game's scoring. Just keep in mind that there's a lot of them!

Being able to choose a favorite between the two games is immediately apparent to me when I open up Audiosurf 1. A loud crack of electricity plays and the game boots up with a simple electronic tune that plays over its colorful and cleanly organized main menu. It's like booting up Windows XP, but better. All of the characters are immediately listed in front of you, leaving you to decide which ones to try out first.

Audiosurf is a game focused on music, but it's not focused on rhythm. That's why this works so much better than say, Codemasters' Dance Factory. When playing outside of the Mono modes, this becomes a puzzle game that requires coordination skills similar to Tetris or Puyo Puyo. It's not just about collecting colored blocks, but about knowing which colors to collect, where exactly to put them, and timing the matches to optimize scoring. When you start learning about the various combo systems in the game, you will soon realize that high level Audiosurf puzzle play requires a ton of brain power. And hand speed! Most players opt for the most simple mode, Mono (or one of its more difficult variants), which is no more complicated than picking up colored blocks and avoiding grey blocks. While mono scores can't compete with high level puzzle-mode scores, it proves to be a unique challenge of speed and precision, especially on tracks with high block density.

Although AS2 is far better for visualizer purposes, AS1 was the first to hammer in each song as its own 'track' that could be ridden like a rollercoaster. You could throw in any music from any genre and end up getting something completely unique. This leads to the community scouting out which songs are the most difficult ones, which could range anywhere from trance, to hardcore, to experimental electronic music. It's because of this and the high skill ceiling that the game has essentially infinite replayability. Even if you have played every audio file on your computer, there will always be room for improvement.

I've never gotten particularly skilled at this game, though I've gotten a handful of top scores on popular songs using the Eraser mode or the Vegas mode (which let me just say, once you figure out how to optimize Vegas mode, it feels like you're cheating. I wouldn't recommend this to anybody unless you're REALLY desperate for a high score). I don't regret the time I spent with it because ultimately, I'm just listening to music and playing games like I normally would. This isn't a bad way to combine the two.

Content breakdown
------------------------
3 difficulties of gameplay
6 unique gameplay styles (characters)
13 total characters
3 auto-generated score goals to beat for any given song (these are very easy to beat)
online leaderboards for every song, separated by character difficulty
additional gameplay modifiers that can be added onto any song
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capeseverywhere 2021-05-08T20:57:19Z
2021-05-08T20:57:19Z
9.0
In collection Want to buy Used to own  
procedural visualizer custom music for high score top 25 review series trials
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Title
Audiosurf is a puzzle game with the presentation of a futuristic racer. The tracks are generated based on the user's choice of music, and this determines the look and feel of the track; the gradient, the type of notes that appear, and their frequency. You move your levitating vehicle across the multi-lane highway, collecting blocks in order to score points.

You can choose any track from your music collection which the game then generates the track for you to play. Slow parts generate slow moving, uphill sections, while faster parts generate fast downhill sections. It's great to experiment with different genres of music to see the tracks they produce, and you potentially have virtually unlimited levels to experience.

The goal of the game is to make as many colour clusters on the board which you make by touching 3 or more blocks of the same colour, but can keep hitting blocks to gain larger chains before they disappears. Clusters can be any shape as long as they are touching and you achieve more points with bigger clusters. Points are exponentially with higher cluster blocks, plus bonuses are awarded when reaching 7,11, 21 (entire board) block chains. Each colour is worth different points, warmer colours are worth more than the cold ones. Hot colours are frequent when song is intense and conversely, the cool colours tend to come in calm sections. The mini map shows the gradient so you can try plan ahead. Leaderboards are separated by difficulty; Casual, Pro, Elite and you can filter based on friends, global or nearby players.

Various power-ups can be grabbed throughout the track. There's a power-up which throws several same coloured blocks onto your board, multiplier power-ups give your next cluster a scoring boost, paint power-ups can turn all of the blocks in your board the same colour; which basically gives you a free, high-scoring cluster. By finishing with an empty board, you gain a Clean Finish which gives a whopping 25% score bonus.

Different vehicles are available for selection, each with various abilities. Eraser can get rid of a specified colour, Vegas generates power-ups and can shuffle the board, Pusher can make blocks switch lanes, Pointman can hold blocks for later, Double Vision is basically a multi-player experience. Mono simplifies the game by having only one colour plus greys; which don't chain so are best avoided since you gain bonuses. Despite being a totally different style of game, Mono shares the leaderboards with the rest of the vehicles which it is either no way as high scoring, or way more high scoring.

Audiosurf is a cool game with virtually unlimited replay value. You will enjoy the game if you have a varied music collection and are competitive when it comes to scoring. It even implements the Audioscrobbler protocol so can submit your music statistics to Last.FM (a music based social network site that tracks listening history to compile charts and recommendations). If you aren't that interested in music or high-scores, the Audiosurf will only provide limited enjoyment. Personally, I found it decent enough, but wasn't exciting enough to be deemed a classic.
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CaptainClam 2017-09-29T23:05:41Z
2017-09-29T23:05:41Z
3.5
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The matching of song and randomly generated chart is closer than you would think but is still not there. A mostly pointless time-waster with some admittedly great visuals that aren't too taxing.
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Lowlander2 2017-09-04T11:54:20Z
2017-09-04T11:54:20Z
3.0
1
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Catalog

eschaton1000 AudioSurf 2022-10-02T00:03:10Z
2022-10-02T00:03:10Z
3.0
In collection Want to buy Used to own  
Karanips AudioSurf 2022-09-30T15:14:34Z
2022-09-30T15:14:34Z
3.0
In collection Want to buy Used to own  
Zherexy_Cotten AudioSurf 2022-09-25T08:41:35Z
2022-09-25T08:41:35Z
7.0
In collection Want to buy Used to own  
zero_signal AudioSurf 2022-09-24T13:31:12Z
2022-09-24T13:31:12Z
3.5
In collection Want to buy Used to own  
The_Z AudioSurf 2022-09-12T00:17:40Z
2022-09-12T00:17:40Z
3.0
In collection Want to buy Used to own  
cymbalhit AudioSurf 2022-09-06T03:50:52Z
2022-09-06T03:50:52Z
1
In collection Want to buy Used to own  
SneedDeck AudioSurf 2022-09-02T22:12:03Z
Windows
2022-09-02T22:12:03Z
In collection Want to buy Used to own  
boolus AudioSurf 2022-08-28T07:52:26Z
2022-08-28T07:52:26Z
In collection Want to buy Used to own  
MashaArsenteva AudioSurf 2022-08-27T13:07:50Z
2022-08-27T13:07:50Z
3.5
In collection Want to buy Used to own  
sigurn AudioSurf 2022-08-24T15:27:35Z
Windows
2022-08-24T15:27:35Z
3.5
In collection Want to buy Used to own  
krurze AudioSurf 2022-08-23T19:46:50Z
Windows
2022-08-23T19:46:50Z
4.0
In collection Want to buy Used to own  
dogwander AudioSurf 2022-08-20T08:14:29Z
2022-08-20T08:14:29Z
3.5
In collection Want to buy Used to own  
Player modes
1-2 players
Media
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Multiplayer modes
Cooperative
Multiplayer options
Local
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  • Previous comments (1) Loading...
  • TheyreHappeningMusically 2018-03-02 20:58:47.621321+00
    reply
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  • ... 2019-01-27 03:54:43.038149+00
    152 hours :)
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  • Decibelle 2019-06-09 05:18:51.076891+00
    20ish hours. every time i think about playing this game i play it, and then remember why i dont play it much. still good as a decent-ish timewaster in small bites, and it scrobbles with last.fm so thats like a bizzare bonus if youre in that niche
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  • hopeascendchaos 2019-06-15 02:47:39.269574+00
    deffo a case of the sequel making the previous installment obsolete
    reply
    • NastyHero 2020-08-04 12:37:14.553732+00
      I wouldn't know about that. The default night track for me is much more cool than any track in AudioSurf 2.
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  • xxCrunchYYT 2021-06-28 23:36:57.50151+00
    ride your music? more like RATEYOURMUSIC
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  • xdsocko 2021-08-07 23:55:42.148928+00
    had some amazing times with this as a kid
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  • plastiquey 2021-09-02 04:04:21.032641+00
    hurts my eyes but still a really cute game
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  • ... 2022-01-28 09:06:23.181231+00
    oh hey i played this i liked it
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